All advice/tips welcome

Sima
Kosar The Cruel
Prince Rogrs Nelson
Sima
It's all a matter of preference.
Prophecies is the one considered to have the best Storyline. You'll level slower but if it's your first time playing an MMORPG (which I doubt it is) you may want to start here. Factions is the shortest but, You level the fastest. Not a bad campaign, I enjoyed it but, if you're inexperienced some of the missions may make you want to pull your hair out. Nightfall is the inbetween IMO. The start can be slow because of the required Sunspear Ranks but, it can pick up a bit later on. I may have gotten off-track... As for disregarding the first 2 campaigns, I wouldn't. Since all the campaigns are stand alone they each have their own storylines. I would highly recommended starting a char in each of the 3 campaigns. |
Sima
The three campaigns are independent of each other (though characters you make in one can play through the others if you wish). They also all offer slightly different skill options. Some of the most effective skills in the game are ONLY available in prophecies, or factions, so I would definitely play all three.
Also, while they're arguably chronological, they don't actually flow in any sort of narrative sequence. The only thing that really makes NF the "last" campaign, in terms of the story's relation to the other two, is that it came out after they did. The bottom line is that there's absolutely no conceivable reason why you should do what you suggested. It would be like only reading every third chapter of a book. It's all one game. Play it that way. |
Hobbs
Prince Rogrs Nelson
I don't have prophecies yet, unfortunately, so will have to wait on that.
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Prince Rogrs Nelson
Not exactly, i'm thinking Gate of Madness here, it's fairly plain NF happens after the other two campaigns.
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TheGizzy
Still Number One
gremlin
Kosar The Cruel
_Aphotic_
Darcy
Aycee
LifeInfusion
ogre_jd
Nightfall is the inbetween IMO. The start can be slow because of the required Sunspear Ranks but, it can pick up a bit later on.
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Do guilds exist across multiple campaigns or if, say, I create a guild in vanilla will it not show on the other campaigns?
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Don't start in prophecies unless you plan to devote 1 month (playing casually) to being able to have 200 attribute points. Prophecies has the worst henchmen, longest missions, and most map areas. You could get run to Droknar's but that defeats the point of the thread. Prophecies was only fun back in the day when people teamed. Also, prepare to spend all your gold buying skills as the skill quests give you the good skills really far into the game.
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LifeInfusion
Star_Jewel
gremlin
Prince Rogrs Nelson
Prophesies I have to say is old style gw and its dated badly.
Its the largest of the games and it has to be because so much of it is devoted to low level play. Players do not reach full power and have full sized parties till its half finished, it has to have two start areas pre and post searing ascalon. This has never been repeated in the following games because its a bad idea and divides the beginners into two mutually exclusive areas. If there was a way to gain legendary defender of ascalon outside of presearing it would be deserted. The modern game needs to give players an easy start with good access to other players for trade and party formation access to the hero system which like it or not is a mainstay of the current game. I like to think anet learned something with each game the wrote and made improvements, prophesies is a great place to adventure but no longer a great place to start a new character. |
Quaker
I wanted to know if there's any point in playing the first two campaigns or if I should just disregard them and start playing the last campaign and/or the exp pack.
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I Hate Chips