How to run as fast as possible over time?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Anyone has suggestions\a build on this?

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

For just running ignoring damage and stuff....


P/A with 14 Command
Incomming!
Fall Back!
Dwarven Stability
Dash


Mostly the dwarven and dash but in an attempt to keep the speed during the downtime we has teh shouts.

Voodoo Rage

Voodoo Rage

Desert Nomad

Join Date: Mar 2008

Sacramento, CA

Geezers

R/

Getting ready for Canthan New Year perhaps?

Generally having a couple heroes chaining Fall Back! can pretty much keep you going at +33% most of the time.

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

any/P
12 Command

Incomming!
Fall Back!

Szymaa

Szymaa

Academy Page

Join Date: Jan 2007

Super Zealous Youths

R/

R/x

Escape
Dodge
Zojun's Haste

With high Expertise

Joedog

Pre-Searing Cadet

Join Date: Jul 2010

Wine country of California

Dire Deeds of Doom

W/D

Drunken Master at rank 10 plus Dwarven Stability = 3 minutes at 33% speed and attack speed

FallenAngel_

FallenAngel_

Academy Page

Join Date: May 2010

Canada

A/

Echo + arcane echo, Dash

Frozen Ele

Frozen Ele

Jungle Guide

Join Date: Jul 2009

Mirror of Reason [SNOW]

E/N

As far as I know, the fastest average speed a player could run at (excluding Junundu skills) is by using Burning Speed at 20 or more Fire Magic. Just using Burning Speed and re-uping it right as it wears out means you're moving for 4 seconds at 1.5x (or +50%) spending the last second casting Burning Speed and suffering from after-cast delay (0.25s + 0.75s). This yields an average speed of 1.4x (+40%); its a weighted average: 1.5*4/5 + 1*1/5 = 1.4

If you're just using Dash (15.x or +50%) plus other 1.33x (+33%) run stances/shouts and you're able to use the 1.33x run skills during the down time of Dash, then you're average speed is 1.39375; its a weighted average: 1.5*3/8 + 1.33*5/8 = 1.39375

To achieve 20+ Fire Magic, you could be using a +1 Fire Magic 20% weapon, superior rune, cons, etc. The problem with Burning Speed is that you're going to be on fire (7 health degen), so you're going to have to provide skills (preferably shouts) that would help heal. Running with 500 health and no heal skills means you're still going to be able to run for ~36seconds before dying.

Tripolityx

Tripolityx

Krytan Explorer

Join Date: Nov 2006

+2 GMT

WTB Q9 20/20 Bo Staves

R/

If we aiming only for speed I suggest Dwarven Stability + Echo + Dash. That's how I do chestrun on areas where I don't need to watch out spells.

Since you are mesmer secondary/pimary cause of Echo, it's great idea to max out Illusion Magic (if you don't investment attributes on something else) because Illusion of Weakness can be a great lifesaver.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

I'm an avid chest runner, i have a lot of blue rock and red RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO candles in my inventory, so i use one of them for a speed increase of 25% for 20 - 30 mins, then i use dwarven Stability and Dash for the 50% every few seconds. works well with the fallback and incoming para heroes too for the 33%, now i know it doesn't stack and the maximum is 50%
But if you ever get crippled etc then the extra speed boost comes into play and you still move quick enough to get out of bad situations =D

I Echo Dshot

Ascalonian Squire

Join Date: Nov 2010

Bay Area

WTB q7 insc ar15 sheilds

R/Me

if party, then fallback is great if you dont want to sacrifice the elite

if your entire party is enchanted, godspeed is a better option

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Wow, i didn't realize all these answers =D Thanks a lot all of you!

The main problem with running is that you can't just rely on running skills .. at least that's my experience! Aggroing enemies is next to impossible to avoid some places. They will follow you for a bit, then maybe you aggro another group. Running skills alone won't save you then.

Is it normal to view each place you want to run, and bring skills that counter the enemies\skills that are there?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

I've tried this setup:

[dwarven stability][escape][dodge][zojun's haste][great dwarf armor][troll unguent][antidote signet][ebon vanguard assassin]

I know i should be more specific about places to run.

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

Essence of celerity + dwarven stability + dash

0.2sec recast every 36secs at constant +50% = average 1.4917x speed boost

The Super Chilli

The Super Chilli

Lion's Arch Merchant

Join Date: Jun 2008

BEHIND YOU!

HRUU

Me/

D/A: Avatar of Balthazar + Dwarven Stability + Dash + Shadow Steps

2 seconds of +33% IMS with 6 seconds of +50% IMS for 90 seconds is the fastest i can think of without cons. +40AR helps too

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Red Rock + Blue rock + Green rock (optional)
1.5x speed boost no casting delays lasts as long as you have rocks

djemonk

Guest

Join Date: Nov 2010

New York City

Guildasaurus Rex

W/N

W/x build:

I use "I am the strongest" Norn shout with "Soldier's Speed". With around 9 points in Tactics, you can run at +30% indefinitely. The norn shout stays until you use it, so if you're just running it lasts until you rezone.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Be a Dervish and max Mysticism and Wind Prayers.
Then spam Whirling Charge on recharge.