Quote:
If you're in it for the cash, don't do DoA. Runs take 2-3 consets (~45min-1hour) and you get 25gems in HM. That's 22K or so with 2-3K lost on cons.
|
My assumption is you failed math in highschool or something, because if not, you should be very, very ashamed of yourself.
We'll assume you do 4 runs, each taking 50 minutes (that's the bad average, so you should actually do better than this calculation), and team setup taking 10 minutes (sometimes it's less, but 10 minutes should be about right in an active DoASC guild). So that's exactly 4 hours you spend doing DoA.
To make calculations easier, we'll assume you do a different start every run (veil once, then gloom, then foundry, then city start). This should yield you exactly 20 gemsets, not taking in regard you might get drops (someone actually got 8 stygian drops once in 1 veil run). That is 1 armbrace + 5 gemsets. 1 armbrace = 22-24e and the other gemsets are 1/3 of that. So we get:
23 + 1/3*23 = 30,666ecto, we'll narrow it down to 30e. 30/4 = 7,5ecto/hour. This is the VERY WORST you will earn doing DoASC. And cons money? You get 5,2k cash from the quest rewards only, so that covers cons double. And, if you got some spare time after your run, I advise you go looting, I've found q8 max dmg swords, q8/16 shields, q8/12 foci, q7/15 stuff, and when you're really lucky everyone leaves and you're alone, and noone picked up any gold coins, so that's another 4-5k easily. If you clear the path around the big vagina in veil, you can pick up everything that dropped there + mercantile stone = another 15-20k. And, you also get Primeval remnants, which are anywhere in between 6-10k each at the moment, I've seen occasions where I got 3 in 1 run, so count that in too and you'll have even more. I'd say DoA could get you anywhere between 7,5 and 9e/hour. Not counting the fact that I sometimes sell drops (7/15 for example) for 100k... You also should get at least 5-6 goldies on a run, so if you sell them unid, you get another 3,5-4,2k.. And I can keep summing up stuff.. Tomes, blah blah blah...
So, DoASC = bad money? Lol...
Quote:
In terms of not doing a DoA SC which is very difficult ot do because pugs dont do em, its quite a high rate of return.
|
Again, there are more DoASC around than you think, and most are open for recruitment as far as I know. I can some up: [Zraw] [LODX] (too lazy to go copy the asian tag this time
) [epic] [THAC] (german) [SPQR](french) [DL] (they do DoA occasionally, so if DoA is your ambition, then you should join the hardcore, if you also want UW or FoW, DL is kind of your thing) and some other french and german guilds I don't know, and I've probably forgotten some too...
DoASC isn't the thing you do with PUGs, EVER, because PUGs are just bad. And DoASC requires coordination and you need vent for that, or TS, PUGs don't use vent, and probably don't listen either... So never try to PUG a keystone/trench group, because you'll lose an hour only getting your team + the run will easily take 1h30 + you'll most likely fail. DoASC was never meant to be PUG'ed, and it will never be... PUGs fail, face it, all I use them for is to kill mallyx every once in a while, when I want more primevals..