
I highly reccomend that you are an assassin. However, only 1/10 persons can say so, so here are some suggestions:
warrior: run a build that allows for quick attacks and SY! spam.
Ranger: R/W with barrage and SY! spam.
Dervish: d/w with aoe damage scythe attacks and SY! spam. Otherwise, no suggestions :P
Assassin: OwFjUNd8ITOMMMHM7PxZxkvlieA. You can take FH out for PI or other pve skills. Foucs on rapid attacks and SY! spam.
Paragon: regular imagon build.
Elementalist: if solo with H/H, go e/mo bonder. no need for a bu, just b pro.
If ur taking some1 else along, either be a nuker or go e/n ether renewal masochism health sacrifice spam with burning speed for the luls :P
Necromancer: If solo, SS nuker with double dessecrate, PI, BUH! and air of superiority.
If taking a melee person along, bring MoP and spam calls on baalled up foes.
Mesmers: Either panic or E surge. Mistrust is a MUST for the 180 damage or so. Don't forget air of superiority.
Ritualists: If going solo, DWG is a nice option. If going duo with a melee partner, consider changing around splinter weapon on ur SoS hero for spirit transfer. DON't go spirit spam. It's alot better to go high damage.
Monks: The PVX monk smiter build works very well, if u take air of superiority.
Whatever you do, don't play heal. You will be unable to heal. Consider, however, UA, in case you screw it up.
Now, on to the core team:
Hero 1, Communing SoGM: - OACjAyhDJPOby538sl52cOzLGA
16 communing, 12+1 spawning power, all health runes. +60hp,+5energy^50 staff. The green that drop from DoA are fine.
Hero 2, Channeling SoS: - OACkAGhrITaz1scWNHmTOpJGjZC splinter variant(for physical damage characters)
: - OACkAGhrITaz1scWNHmTOppwjZC for casters.
16 channeling 11+1 restoration, 6 spawning power (the attribute shortage is the main reason why no life, can't hit the next breakpoint). All health runes, same staff as for hero 1
Hero 3, Jagged Bomber(JB): - OANEUshd9JtUVFgGoAa0UPEQsFC
16 death magic, 8+1 SR, 9 prot, 5 healing. (if for some weird reason u have a monk on ur team that has 2 come, make him run 14 heal and bring dwaynas sorrow, take on this 1 out for SoA, spec 1 more att at SR)
All health runes, 1 -25% exploiting time insignia (name?), same staff works, however +20% enchantment works alot better, if u can get.
Henchies 2 bring along: Cynn, Herta, Mhenlo, Lynna. (in order: Fire, Earth, Healer, Protection). Call balled targets.
IF playing with another player: This gets complicated. I'll post the builds HIS heros should be running.
Necro 1: - OAhjYgHcoO5hyglYYKNncU7LGA (ss spiker/resto)
Necro 2: - OANEUshd9JtUVFoAiGY0UPEQsFC (JB. cut this 1 out if no corpses are available. However, there should ALWAYS be 1 in the team, regardless if there r corpses or not)
Necro 3: - OAhiYwh8UzEeZsh5kTaOOvYA (resto. only bring weapon of remedy if you're not running with splinter, however, it should be avoided)
(note: These are moddified sabway builds to include more defense and, surprisingly, more dps at the same time, because the heros won't be wasting time casting stuff like rip enchantments or reckless haste)
the player himself should follow the same suggestions I posted for the first player.
If running with multiple players:
I highly suggest not to do so in High-End PvE areas (unless ofc you're doing SC).
This is because it's very rare to be able to fit more than 2 persons into the team setup. People don't want to run heal, and even rarer, boring heals like n/rt that also need AI level of speed reactions. 3 people Is still accomodable, 4, however, enters the limits of failing, unless you are very lucky with the professions.
In general, avoid running with many people. Pugs often think what I'm saying is 100% retarded, well, it's not and you'll find it out by yourself, eventually :P
Now to the team :P
The basic strategy behind this build is to do nothing at all. Go in and start killing away. The ritualists will setup spirits and the JB will do the minion master's job. The spirits usually soap in all the damage done to the team. It IS nice 2 pre-cast prot spirit on yourself be4 going in, it's the only reason the skill is in the bar and it's only thing people should worry about. Lynna will then usually use SoA on you, making you like a 600 tank.
After this, roughly 3 seconds after you aggroed the mob, you will see your weapon change slightly, if you are taking splinter with you. This is when the fun started for me: xandra (didnt try with razah, but I believe, by sources, that xandra will spam it more) will start spamming splinter weapon on you whenever she can. Now, splinter weapon, assuming it hits all 3 adjacent foes, at 16 chaneling, does... 750+ damage, or 250+ damage to each adjacent foe. On a sin, all of that happens in a matter of 3 seconds.
In short: Bum.
Notice: Mend body and soul will remove, on average, 6-7 conditions, so blind won't be a big issue for melee characters, unless standing in eruption is a hobby of yours.
On a whirlwind attack warrior, barrage ranger, dervish, same thing. Consider bringing whirlwind attack on the dervish builds.
Even casters just explode stuff. the spirits will be striking for a good dps and keep the party alive. the ele henchies use sandstorm, mindblast and meteor shower. now, with good pulling tactics, meteor shower can be devastating. hugging walls and wall blocking helps alot at this.
On 2 man: The main reason to run sabway is because it has more aoe damage than discordway. Let me rephrase this: Discordway sucks. It's a slow way of accomplishing very little in the time you could be doing alot more. What kills a party in high-end PvE is NOT the ammount of single damage 1 character takes. it's those high damage nukes that almost every mob has. And as long as a meteor shower gets cast on you, you'll be blown away. Discordway will often not even manage 2 kill the target in time for the AP, especially when theres alot of pressure. Ive run discordway before too, and it can't even be compared to spiritway nor Luisway (how I call the moddified necro builds I put there).
The heros should all have appropriate runing for sabway heros.
Above all: Prepare yourself and know where you're going. SY! usually lets you easy mode through anything, but taking along other skills, like "don't trip" or breath of the rgeat dwarf MIGHT be useful, depending on the dungeon.
And above using your brains, above the clouds even: this build has an incredible ammount of defense. And it can insta spike most bosses in GW, when all spirits target it + heros+you. So what do you have 2 watch out for? balling. Enemies will target you very fast, because the spirits are cast on top of each other and the Ai tends 2 ball by nature's stupidity.
It's your job 2 stop that from happening. It's better to stop attacking and make your heros unball or cast some prots than getting wiped because of a 300+dmg spirit rift or searing flames.
Finally, even though we all know it's boring 2 have to ctrl+c every single frickin template I posted, I ask of you to do it if you're at all interested in what I'm saying, because there's no point in reading a team setup without looking at the bars (if you weren't interested, you wouldn't be reading this far in the thread so... :P)
It took me a fair ammount of time 2 perfect the build setup AND especially the assassin build, having looked at all kinds of different builds and aproachments. If I got time for it, I will edit this with the screenies of the skills.
Just remember to be pro and you'll make it :P
If you are struggling to find a setup with this build for your character, it's probably because you're doing something wrong, BUT post it here and I'll give it my best to help you.
Special thanks go to Coast Reincarnated and Wizzy Of Chaos for being amazing partners throughout various dungeons and coming up with interesting builds for the players to use.
My IGN is I Perma Mobs and have good holidays
