Player skill
Addishuns
So builds are important of course, but what are things I can do to improve my game in GW. Such as micro and macro in RTS games such as SC2.
If there's already a thread about this post a link?
Thanks in advance.
If there's already a thread about this post a link?
Thanks in advance.
MithranArkanere
Play a lot.
Every time I go back to the game after a while, It feels as if monsters had less health.
But it's actually me getting better.
After playing a lot, it's like riding a bicycle, you don't forget it, and you only get better without even thinking about it.
Every time I go back to the game after a while, It feels as if monsters had less health.
But it's actually me getting better.
After playing a lot, it's like riding a bicycle, you don't forget it, and you only get better without even thinking about it.
LifeInfusion
Quote:
Play a lot.
Every time I go back to the game after a while, It feels as if monsters had less health. But it's actually me getting better. After playing a lot, it's like riding a bicycle, you don't forget it, and you only get better without even thinking about it. |
Regardless, the best way to be better is not to play in the same damn area every time (i.e. Speedclears). Getting a lazy routine is bad.
To improve my monking I usually team with PUGs for ZB. People tend to run non-meta stuff, except for SoS.
FengShuiDove
Like Mithran said, it's mostly practice. While I understand the conceptual gameplay of pretty much any build you throw at me, I won't be able to play a lot of builds just for lack of experience.
After playing for a while, you begin to realize things about positioning and tact that you never noticed before. While positioning is far more important in PvP, use of good positioning in PvE will make you more effective offensively and less difficult to support defensively. You'll begin to find yourself looking at where foes are instead of selecting by C or Tab.
Over time you'll find little things that really improve your game, and character familiarity helps tremendously too. Like I said, I understand how to play a Monk very well, but I probably can't actualize that understanding for lack of experience.
After playing for a while, you begin to realize things about positioning and tact that you never noticed before. While positioning is far more important in PvP, use of good positioning in PvE will make you more effective offensively and less difficult to support defensively. You'll begin to find yourself looking at where foes are instead of selecting by C or Tab.
Over time you'll find little things that really improve your game, and character familiarity helps tremendously too. Like I said, I understand how to play a Monk very well, but I probably can't actualize that understanding for lack of experience.
Addishuns
I play mostly PvP. I'm REALLY bad at PvE, so I quit it and went straight PvP war. Any tips for PvP?
Star_Jewel
That's a pretty loaded question.
In PvP, observation, practice and experience play an even bigger role. You might want to start reading the threads in the Gladiator subforum.
If predictable monsters smashed your face in PvE, it's possible you don't understand enough of the game mechanics to really be good at PvP yet.... It will probably be even more difficult for you to just "pick it up." It can probably be done, but you'll need a lot of help. Find a good PvP guild, one that is willing to take on newbies and teach them the ropes. You can begin your search in our Guild Connections subforums: Guilds Looking for Players & Players Looking for Guilds.
In PvP, observation, practice and experience play an even bigger role. You might want to start reading the threads in the Gladiator subforum.
If predictable monsters smashed your face in PvE, it's possible you don't understand enough of the game mechanics to really be good at PvP yet.... It will probably be even more difficult for you to just "pick it up." It can probably be done, but you'll need a lot of help. Find a good PvP guild, one that is willing to take on newbies and teach them the ropes. You can begin your search in our Guild Connections subforums: Guilds Looking for Players & Players Looking for Guilds.
Grand Theft Ecto
You could specialize in a certain profession. You mentioned PvP war-rior?
You could practice specific things in the isle of the nameless or Random Arenas. A lot of things come down to timing. For example:
- knocking down targets multiple times without letting them cast a 1/4s spell in between.
- moving around targets whilst hitting them, i.e. moving during the attack animation, to block kiting direction
- quickly swapping weaponsets, ebon mod vs war, vamp vs ranger, bulls strike with axe on hammer bar to look cool. Or as caster swap to an appropriate set for the specific spell.
- cancelling skills versus interrupts, or overlapping frenzy with rush before spike
- predicting, timing or reflexing your interrupts
- reflexing a blockstance on knockdown attacks
With regards to teamplay, check radar to know people's position, coordinate offense.
In HA, knowing how to best achieve the map objectives.
In GvG, positioning and coordination is more important. Obs yourself for flaws.
You could practice specific things in the isle of the nameless or Random Arenas. A lot of things come down to timing. For example:
- knocking down targets multiple times without letting them cast a 1/4s spell in between.
- moving around targets whilst hitting them, i.e. moving during the attack animation, to block kiting direction
- quickly swapping weaponsets, ebon mod vs war, vamp vs ranger, bulls strike with axe on hammer bar to look cool. Or as caster swap to an appropriate set for the specific spell.
- cancelling skills versus interrupts, or overlapping frenzy with rush before spike
- predicting, timing or reflexing your interrupts
- reflexing a blockstance on knockdown attacks
With regards to teamplay, check radar to know people's position, coordinate offense.
In HA, knowing how to best achieve the map objectives.
In GvG, positioning and coordination is more important. Obs yourself for flaws.
tealspikes
There really isn't any macro, at least not in the sc2 sense. For micro, that be interrupts (rangers, mesmers), landing bulls-strike and q-knocking (warrior), weapon swapping (especially monks), and spiking-coordination (whole team). Unfortunately the best thing you can do to improve your game is in fact to have the right build.
ErrantVenture
http://www.teamquitter.com/phpBB2/viewforum.php?f=128
Read the guides in the PvP section of teamquitter. Obs top teams a LOT. Play often, even with really bad players, it'll give you opportunities to improve your own technical skills.
Read the guides in the PvP section of teamquitter. Obs top teams a LOT. Play often, even with really bad players, it'll give you opportunities to improve your own technical skills.
Addishuns
The problem with PvE is that you need to the mobs and use certain builds, in PvP its more of a skill driven fight. Your enemy won't always have the same build, same weapons and mods.
Regarding my prof yes I play a war, and thanls for the link to gladiator subforum
Regarding my prof yes I play a war, and thanls for the link to gladiator subforum
noughtyous
Communicate with your team/guild.
Timing.
Skill sequencing (combo's)
Kiting.
Calling or following a call.
Positioning.
Being familiar with what you're role is in your team.
Know the maps and its objectives.
Being able to predict an your opponents actions.
Being aware of conditions, hexes, on yourself and what it is they do.
Recognizing enemy's that are enchanted (preferably knowing which enchants have been cast in particular, its effects and durations) or using stances(you do not want to be the warrior hitting on a monk using 'bonettis defense')
Timing.
Skill sequencing (combo's)
Kiting.
Calling or following a call.
Positioning.
Being familiar with what you're role is in your team.
Know the maps and its objectives.
Being able to predict an your opponents actions.
Being aware of conditions, hexes, on yourself and what it is they do.
Recognizing enemy's that are enchanted (preferably knowing which enchants have been cast in particular, its effects and durations) or using stances(you do not want to be the warrior hitting on a monk using 'bonettis defense')
kedde
If you play SC/SC2 you can go by the same type of learning experience.
Read up on all sorts of details, builds(BO's), timings on flags objectives etc. Micro and proper engagement to your advantage, the different skills and their counters.
Knowing about all them is essential, but while there are important aspects on both strategical, tactical and micro levels in this game, the tactical level remains the utmost important one.
You can get by with not being very strong at the two other as long as you learn to be good at responding to different scenarios your team, tactics and build weren't set up to deal with.
Read up on all sorts of details, builds(BO's), timings on flags objectives etc. Micro and proper engagement to your advantage, the different skills and their counters.
Knowing about all them is essential, but while there are important aspects on both strategical, tactical and micro levels in this game, the tactical level remains the utmost important one.
You can get by with not being very strong at the two other as long as you learn to be good at responding to different scenarios your team, tactics and build weren't set up to deal with.
Missing HB
It depends the area you want to go and the build though. Interupting skills and watching map are important ( although i do believe it's hard to learn now HB has disappeared..). Apart of that , except learning how to heal as monk/prism , nothing really need skills if your objective is to gain rank ( i could quote plenty of players r13+ , glad 7+ , etc who stil lgot no idea how to play.)
Spazzer
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So builds are important of course, but what are things I can do to improve my game in GW.
|
Me, I kill two birds with one stone and have a -5e spear on my defensive set to mask energy just in case I run into Mesmer trouble.
2) Mouse walk - The startup is quicker than keyboard walking and the speed is always as fast or faster. This means you will be more likely to dodge projectiles by just moving around.
3) Cancel Action - You should be able to reflex the cancel action command at any point you realize you are casting a spell on the wrong target, about to cast a spell that you don't want to lose through Diversion, casting a spell after being given a debuff, etc. If you can't do this, you need to set that to a key you will be able to reflex from and practice practice practice. Cancel Aegis (I guess the PvE version now) into Prot Spirit to stop a spike is a wonderful feeling.
Prince Rogrs Nelson
I'm not necessarily one to weigh in on this debate, as I don't really pvp, but I know many out there who would recommend +5 armor over +30 health.
Spazzer
If you don't already know the answer to this question, you shouldn't bring it up in a topic about good technique.
I Hate Chips
Quote:
2) Mouse walk - The startup is quicker than keyboard walking and the speed is always as fast or faster. This means you will be more likely to dodge projectiles by just moving around.
. |
I dont understand this one? I myself only play lowend pvp, so not experienced. But I dont understand why Mouse-movement would improve my 'skills'. Can u explain it to me? Since I can easily dodge things with my 'WASD'
Prince Rogrs Nelson
Quote:
If you don't already know the answer to this question, you shouldn't bring it up in a topic about good technique.
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EVERYONE I KNOW prefers +5 armor to +30 hp. I do too. The difference between the two won't necessarily be significant under all circumstances...but it CAN matter.
But I didn't want to start an argument or a flame war over it.
I still don't want to. Can we all handle that?
fowlero
Quote:
If you don't already know the answer to this question, you shouldn't bring it up in a topic about good technique.
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http://www.teamquitter.com/phpBB2/viewtopic.php?t=14392
In general you want to run with the highest armor possible. +30hp does nothing to save your monks energy, +5al does.
Crom The Pale
PvE is very easy to master, the simple trick is to go slow and not be afraid to pull back and regroup. Far to many new players just wish to blast through the mobs in PvE and don't take the time to think about agro or positioning or preprotection. While you can get away with most things in normal mode in the later stages of the game or in Hard Mode such rash actions will cause party wipes.
One of the biggest problems is that most all players learn to PvE with either Hench or Heros and then when they are in an actual live PuG they don't know how to comunicate with the other players.
In both PvE and PvP it is key to learn to talk to your team, LISTEN to your team and not be hesitent to ask questions before starting anything.
One of the biggest problems is that most all players learn to PvE with either Hench or Heros and then when they are in an actual live PuG they don't know how to comunicate with the other players.
In both PvE and PvP it is key to learn to talk to your team, LISTEN to your team and not be hesitent to ask questions before starting anything.
ErrantVenture
Quote:
I dont understand this one? I myself only play lowend pvp, so not experienced. But I dont understand why Mouse-movement would improve my 'skills'. Can u explain it to me? Since I can easily dodge things with my 'WASD'
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http://www.teamquitter.com/phpBB2/viewtopic.php?t=22816
That thread has a pretty good discussion on key bindings & click-to-move vs. keyboard movement
Greedy Gus
Other way around: melee autocrits are based on hitting an opponent 'fleeing' from them, i.e. hitting them in the back as they run away. One of the only reasons you would actually want to use WASD to walk backwards is to minimize the possibility of autocrits (at the cost of movespeed).
Cale Roughstar
As a warrior there are a few things that you MUST know, if you want to be really successful.
1) Quarter Knocking - The ability to interrupt 1/4 second casts when a foe is trying to stand up is easy once you get the hang of it, and is always devastating. Keeping a monk on the ground for up to 6 seconds can easily give your team a chance to get a kill or two.
2) KNOW THE SKILL ANIMATIONS - I say that in all caps, because it is VERY IMPORTANT for any warrior. When you are whacking away at someone, and some little blue lights go on over their head, you want to know what it was. Was it a spirit bond? Okay, dont use any of my big damage skills, but I can keep building adrenaline. Reversal of Fortune? Dont use a big damage skill. Guardian? Switch targets. Etc etc etc. Knowing animations can turn you from a scrub into a... non scrub overnight!
Advanced
3) Quarter stepping. Ah, the fabled quarterstepping. The fancy footwork that drives the ladies wild.
http://wiki.guildwars.com/wiki/Quarterstepping
To make a long story short, it is all about moving between attacks to gain an advantage over your helpless foe. This skill is one of the main differences between the pros and average joes.
1) Quarter Knocking - The ability to interrupt 1/4 second casts when a foe is trying to stand up is easy once you get the hang of it, and is always devastating. Keeping a monk on the ground for up to 6 seconds can easily give your team a chance to get a kill or two.
2) KNOW THE SKILL ANIMATIONS - I say that in all caps, because it is VERY IMPORTANT for any warrior. When you are whacking away at someone, and some little blue lights go on over their head, you want to know what it was. Was it a spirit bond? Okay, dont use any of my big damage skills, but I can keep building adrenaline. Reversal of Fortune? Dont use a big damage skill. Guardian? Switch targets. Etc etc etc. Knowing animations can turn you from a scrub into a... non scrub overnight!
Advanced
3) Quarter stepping. Ah, the fabled quarterstepping. The fancy footwork that drives the ladies wild.
http://wiki.guildwars.com/wiki/Quarterstepping
To make a long story short, it is all about moving between attacks to gain an advantage over your helpless foe. This skill is one of the main differences between the pros and average joes.
HawkofStorms
Quote:
Nearly everyone runs armor mods on martial these days in PvP.
http://www.teamquitter.com/phpBB2/viewtopic.php?t=14392 In general you want to run with the highest armor possible. +30hp does nothing to save your monks energy, +5al does. |
There are pros and cons to each. It just depends what the meta is at any given time which is better in any given situation in high end PvP.
irundroks
Quote:
As a warrior there are a few things that you MUST know, if you want to be really successful.
1) Quarter Knocking - The ability to interrupt 1/4 second casts when a foe is trying to stand up is easy once you get the hang of it, and is always devastating. Keeping a monk on the ground for up to 6 seconds can easily give your team a chance to get a kill or two. 2) KNOW THE SKILL ANIMATIONS - I say that in all caps, because it is VERY IMPORTANT for any warrior. When you are whacking away at someone, and some little blue lights go on over their head, you want to know what it was. Was it a spirit bond? Okay, dont use any of my big damage skills, but I can keep building adrenaline. Reversal of Fortune? Dont use a big damage skill. Guardian? Switch targets. Etc etc etc. Knowing animations can turn you from a scrub into a... non scrub overnight! Advanced 3) Quarter stepping. Ah, the fabled quarterstepping. The fancy footwork that drives the ladies wild. http://wiki.guildwars.com/wiki/Quarterstepping To make a long story short, it is all about moving between attacks to gain an advantage over your helpless foe. This skill is one of the main differences between the pros and average joes. |
4) to cancel attack skills, wep swap from inventory (i do this occasionally to prevent my attacks from being jammed/to save time if i need to switch targets)
The Baphomet
lemming
The only spikes since rawr introduced armor to the game where +30 would have been better than +5 armor were bloodspike and mesmer spike. It's just not a very relevant scenario.
makosi
There is no such thing as 'skill' in GW. They wrote it on the Prophecies box but it doesn't mean it's true.
Only in a world with abysmally low standards would you consider mediocre crap like quarter-knocking/stepping 'skillful'.
Once people grasp that GW skill is a myth they might begin to enjoy the game some more.
Only in a world with abysmally low standards would you consider mediocre crap like quarter-knocking/stepping 'skillful'.
Once people grasp that GW skill is a myth they might begin to enjoy the game some more.
fowlero
Quote:
Except most spike builds are run using skills that are armor ignoring.
There are pros and cons to each. It just depends what the meta is at any given time which is better in any given situation in high end PvP. |
The only armor ignoring damage at the moment outside of warriors skills bonus damage is mesmers, which accounts for about a quarter of a spike if being generous in current builds.
LifeInfusion
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laughed so hard.
@ OP: Read guru, get to know a group or guild that don't spend all day pve and establish a reasonable time you can form groups daily. |
You can't honestly say that today's skills which upwards of 100 damage on below 10 cooldown are comparable to 2005. In 2005 the only "spammy skills" were 2 second cast crap like Lightning Orb (dodge-able) on 5 cooldown, Fireball on 7.
If I recall correctly energy surge didn't have 15 cooldown, it was more like 20-30 and cost 10 energy I think. Migraine only worked on spells and didn't have 8 degen, it was 4 or 5 and Psychic Instability was a joke. Mesmers didn't have Visions of Regret doing 80ish on skill use, or empathy doing 40ish (was 20 or so).
RoJ wasn't even close to what it is now, WoH wasn't 203 <50% it was more like 150 or 180.
ST didn't have the power it did now.
Searing Flames and B-surge didn't exist.
Warriors didn't insta-gain their adrenaline via Enraging charge.
Assassins didn't have 1 second recharge lead attacks that had reduced activation (Jagged Strike) and Unsuspecting Strike was the only lead with <4 recharge. (Sure, Shadow Prison was imbalanced in 2006).
Necros, Dervishes, Paragons, Rangers have been fairly constant. There are a few exceptions: Burning Arrow, Wounding Strike (lol), .
It's worse in PvE. You have EoTN skills.
Steps_Descending
@LifeInfusion : in his defence, it did look kinda-like you were saying there was a powercreep every mounth (which is half true if you have changing builds)
And interesting fact, they buffed blood magic, but it really didn't do a lot it seem. (no I don't say it to teach you something, I'm sure you remembered that)
And interesting fact, they buffed blood magic, but it really didn't do a lot it seem. (no I don't say it to teach you something, I'm sure you remembered that)
Vazze
Lifeinfusion is right. Before hard mode came out, GW (normal mode) was harder than hard mode today (!). Imagine a world without maintainable shadow form, panic, ST, SoS, where none of the pve-skills like SY, PI, EVAS, etc exists and there are no consumables. If guru speedclear thread went back to 2007 you would see records going from ~ 1h (2007) to 10min (today). PvE Powerceep is real and huge.
Crom The Pale
I think consumables really changed the face of the game in PvE. Death Penalty is a complete non-factor these days as it can be removed easily and with cheep often free to aquire items.
I can recall trying to complete many quests with 60% dp, constantly taking down a couple of foes in a mob then ressing and cleaning up the few remaining. Then they added Sorrow's Furnace with monks that used Resurect and I thought the game was becoming insanely hard. Now Sorrows is quick and easy on normal mode.
I can recall trying to complete many quests with 60% dp, constantly taking down a couple of foes in a mob then ressing and cleaning up the few remaining. Then they added Sorrow's Furnace with monks that used Resurect and I thought the game was becoming insanely hard. Now Sorrows is quick and easy on normal mode.