Rit and Warr?

uanaka

Pre-Searing Cadet

Join Date: Jan 2011

Hey guys,

So i guess im a pretty newby player since I forgot everything since the last time i played. And the last time i played was only like 2 months ago (when I started gw). But i had created a mesmer/necro in the prophecies and I was just bored by level 14 because I hear prophs is the slowest campaign.

So i wanted to speed it up by going to Factions and I want to make a warrior and a ritualist since those i always thought were the most interesting. So i wanted to have a ritualist that can make like spirits and can also be a tank but uses a sword or axe to fight?

With the amount of attributes I have, is there enough for me to like make that possible? Im not funded either so I cant really buy many runes until late game etc.

So i was wondering should I make it Rit/War or War/Rit. I want spirits to like back me up but I also want to be able to deal massive damage with a sword/axe/hammer.

Thank you!

Grenths Ire

Grenths Ire

Academy Page

Join Date: Feb 2007

Lexington, Ky

N/

unaka welcome to Guild Wars, the game which gives you a million choices for what you want to be.

Your question is difficult to answer in short.

Warrior Rit:
Pros:
High Armor Level
Strength Attribute gives Armor Penetration which means higher damage.
Stances and Shouts which give offensive and Defensive Buffs.

Cons:
Attribute Level for Ritualist Atts capped at 12.
No Spawning Power, which means no Boon of Creation

Quote:
For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power.
There are some effective builds out there for W/Rts, but they mostly revolve around The Elite Vengeful was Khanei

Ritualist Warrior:
Pros:
Spawning Power available.
Runes available which can raise your Atts above 12.
Cool animations.

Cons:
Biggest con is you're soft. This can be buffed to some extent though.
Damage output is low with Melee weapons but can be improved some with the skill Strength of Spirits.


All that aside, my OPINION is that you will find that a Warrior is better than a Ritualist at using melee weapons. However, a Ritualist makes a great offensive weapon with Spirits (
SoS) , a great Healer and good Protection toon without using Enchantments, and can be something of an effective Nuker with skills like Destructive was Glaive, Channeled Strike, etc...

Warriors aren't even the best Tanks anymore, not compared to A/Es and E/As. I think that this is part of the reason that GW2 only has the 4 basic classes. But that is food for another string.

Of course, I might be entirely deluded.

One last thing. You might want to look at
this site, but be warned, you can lose days there and more trying out stuff you see there.

Uriel_Wolfblood

Uriel_Wolfblood

Krytan Explorer

Join Date: Oct 2009

The House of Wolfblood

R/

The fact is while you can have spirits and melee weapons as a rit, your overall effectiveness decreases. As with any class you need to be dedicated in what you want to do. If you have nightfall a Rit elite skill called Spirit's Strength (of Strength of Spirit can't remember) gives you extra damage to your attacks. If you want a rit with a sword, axe, or hammer (I strongly discourage hammer for a rit) then that is the path you need to take.

Or if you prefer spirits go with one of the many Spirit spamming builds avaiable now. If you are going for the melee option you will still have some spirits at your disposal since you should be using either communing or (preferably) channeling attributes for the weapon spells that will also boost your attack strengths.

An important thing to remember is don't get discouraged and play what you are comfortable with. Also make sure that if you are playing with other humans they need to be relaxed and know what it is you are doing. There are lots of people out there that only want cookie cutter builds, so unless you have people that play the game for fun (as it is intended) you may find it hard to find a group to play with.

Another note is that the Warrior build mentioned by Grenth above me is more suited for Farming than actually general gameplay. A warriors very shallow energy pool and extreme lack of energy managment make having a war/rit much less effective than a rit/war.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Rt/R or Rt/P with a spear is much better than Rt/W. (spirit's Strength for spear, splinter weapon with 14-15 channeling magic and zealous bow for barrage)

You can use your spirits to "tank" if you use a ranged weapon. In Guild Wars there's no such thing as a tank though.

uanaka

Pre-Searing Cadet

Join Date: Jan 2011

So anyways, I decided that since I only have Prophs and Factions. And from what I just read, some of the good melee elite skills only come from Nightfall. So I think I might go with a Rt/N spirit bombing and explosive growth. because I always tend to have too little health and energy.

So if anyone can give a nice build for it, it would be nice. I tried PvX wiki but I swear... I could spend like weeks trying out the builds. I'd like a build or like a structure for someone unfunded, and can only get skills in factions until level 15.

Also can someone tell me how to get elite skills besides.. using the tomes from others?

Thanks

Delete HB Already

Ascalonian Squire

Join Date: Oct 2009

none of yo business

W/Mo

You can get an elite skill by buying a Signet of Capture from a skill trader (not all skill traders will have it) and then you will equip it on your bar. You must kill a boss of your primary or secondary profession to capture that bosses elite skill. You will just click signet of capture after the boss is killed and that will give you the elite skill on your character and your account for PvP.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

The Elite tomes only give you the elite if one of your characters has already unlocked it.

What that means is you have a ritualist he captures signet of spirits, later on another character of yours wants the same skill but is nowhere near that boss in the game, an elite tome will give him that skill.

So a tome is unlikely to help you unless you already got that skill last time you played.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by uanaka View Post
So I think I might go with a Rt/N spirit bombing and explosive growth. because I always tend to have too little health and energy. I wouldn't recommend it. Death Nova is much better used by AI. Trying to find and click on your minions and manage them is hard in the middle of a fight.

Anyway,
http://www.guildwarsguru.com/forum/n...-t3039479.html
It may be outdated.