I have a good team and it used to work before the Wintersday event.
Have there been any changes or maybe a bug was introduced?
Maybe A'Net wants to to stop the Medal raping / WTS Oppressor weaps thingy.
Baffled

Kelfer
Missing HB
LifeInfusion
Spiritz
tcratty
Kelfer
Zebideedee
Wrath of m0o
-Makai-
Marty Silverblade
DokkyDok
Coney
Kunder
I think the reason the difficulty seems to differ from fairly simple to quite difficult at times is that foes with the same name don't necessarily run the same build each time.
Look at Divine Peacekeepers: http://www.guildwiki.org/Divine_Peacekeeper They could have one of four builds; and some are definitely harder than others. For example, I'd (as a melee) rather face the smite build rather than the protector build. Thus, even though the mobs look the same, the actual difficulty of that mob isn't really determinable until you actually fight them. |
Snorph
Hobbs
dagrdagaz
aelesia
Yojimaru
A better example is http://www.guildwiki.org/Peacekeeper_Marksman
Build 3: HOLY FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK my H/H group that insists on standing shoulder-to-shoulder just got owned in one splinter barrage. Plus they even carry antidote signet so you can't blind them. |
Coney
Yeah, besides Monks and Rits, Peacekeeper Marksmen have become primary targets, just in case one happens to run that Barage/Splinter build.
I'll try to have my Gwen cast Empathy on them ![]() |