Frustrated with Instanced Missions
mercblue33
Hello all,
First off, I really don't like these instanced missions in GWs. I just spent a hour or so using my Ele/M in GWs Factions trying to go to a mission in Haiju Plains (or whatever its called-the area in Seitou Harbor), and died a few times. Suffering a -60 penalty and losing 50% of my health, I finally reached the end of the mission and the girl I am supposed to talk to, dies and I cannot complete the mission.
Now, I think its so ridiculous that NPCs we have to talk to are even engaged in fighting (and die), but why was the instanced zones created? All it does is cause headaches and force one to have to start all over again when the spent an hour+ trying to complete it.
Gosh, I really hope they do not put this in GWs2. This was a putrid system, put in this game and just makes playing it frustrating when you have to start all over again from scratch...
What do you all think of this instanced garbage?
MB31
First off, I really don't like these instanced missions in GWs. I just spent a hour or so using my Ele/M in GWs Factions trying to go to a mission in Haiju Plains (or whatever its called-the area in Seitou Harbor), and died a few times. Suffering a -60 penalty and losing 50% of my health, I finally reached the end of the mission and the girl I am supposed to talk to, dies and I cannot complete the mission.
Now, I think its so ridiculous that NPCs we have to talk to are even engaged in fighting (and die), but why was the instanced zones created? All it does is cause headaches and force one to have to start all over again when the spent an hour+ trying to complete it.
Gosh, I really hope they do not put this in GWs2. This was a putrid system, put in this game and just makes playing it frustrating when you have to start all over again from scratch...
What do you all think of this instanced garbage?
MB31
TheGizzy
I didn't mind it for most of Prophecies, as my henchmen were usually able to help and by the time I got to my Ascension quests, I took the advice I received here and ducked over to Nightfall & EotN to get myself some heroes. Finished Prophecies using only H/H. Finished EotN with just H/H as well.
Nightfall, I started to run into trouble with Dzagonur Bastion. Factions, I'm not even TRYING to do the missions alone. I'm lucky that I met some really awesome people from here who have been playing the game forever but are right there ready and willing to come do my missions with me. I'm simply not that skilled at controlling H/H and myself at the same time to be able to do those missions alone. I'm sure others have no problem, but I do.
Like you, I'm VERY frustrated when I get almost through a long, drawn-out mission, only to have some uber important NPC get themselves killed because the AI controlling them rushes them into a battle. So I decided to stop trying to do them on my own... I don't play games to end up frustrated! If it isn't fun, it isn't worth doing. Completing the missions with my new friends, however, has been a BLAST!
My advice would be to find a few people here on Guru who are either working through the game like you are, or who are willing to tag along and provide experienced support. There's a sub-forum for finding groups to game with... it's where I found my friends.
I don't always have a lot of time to play, but they sure seem happy to see me when I'm able to... and I know I'm happy to see them!
Nightfall, I started to run into trouble with Dzagonur Bastion. Factions, I'm not even TRYING to do the missions alone. I'm lucky that I met some really awesome people from here who have been playing the game forever but are right there ready and willing to come do my missions with me. I'm simply not that skilled at controlling H/H and myself at the same time to be able to do those missions alone. I'm sure others have no problem, but I do.
Like you, I'm VERY frustrated when I get almost through a long, drawn-out mission, only to have some uber important NPC get themselves killed because the AI controlling them rushes them into a battle. So I decided to stop trying to do them on my own... I don't play games to end up frustrated! If it isn't fun, it isn't worth doing. Completing the missions with my new friends, however, has been a BLAST!
My advice would be to find a few people here on Guru who are either working through the game like you are, or who are willing to tag along and provide experienced support. There's a sub-forum for finding groups to game with... it's where I found my friends.
I don't always have a lot of time to play, but they sure seem happy to see me when I'm able to... and I know I'm happy to see them!
yitjuan
aspi
I love instanced to be honest, what you are describing seems more the annoying fact to protect npc's. In that case i do hate that too but has nothing to do with it being instanced.
If it's not instanced some moron you dont know or who liked being a dick could agro the whole map and make you fail :/
If it's not instanced some moron you dont know or who liked being a dick could agro the whole map and make you fail :/
Del
Star_Jewel
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Sounds like a troll to me. The game has been like this for the past 5 years.
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If the OP started in Factions, they have no heroes, and may not even know that they need to add henchmen to their party in order to get through.
While in an outpost, you need to press the "P" key and go to the "Henchmen" tab. There you can select NPC allies to fight with (and heal) you and the NPCs you need to meet out in the field. Guild Wars is not a solo game.
But to put your mind at ease, GW2 will not be as heavily instanced as GW1 is. There will be "some instanced areas," but the majority of the game will be more open.
Iuris
Instancing hardly has anything to do with game difficulty. All it means is that the people who enter the area are the only ones that will have to get everything done. Were the system not instanced, you'd have to have a scaling difficulty system that would essentially mean the same thing - difficulty adapted to the number of players participating.
I can attest that everything in the game can be done with the character and the henchmen available for the area. Everything.
P.S. I do hope the OP realizes that the game is supposed to be played as a team - ie, that you're supposed to bring either other players or henchmen/heroes with you.
I can attest that everything in the game can be done with the character and the henchmen available for the area. Everything.
P.S. I do hope the OP realizes that the game is supposed to be played as a team - ie, that you're supposed to bring either other players or henchmen/heroes with you.
Amy Awien
It's a neccessity due to the (massivily) multiplayer nature of the game. Non-instanced play is possible with single-player games and games oriented to small groups (such as Neverwinter Nights) can offer, but it is not feasible within a MMO setting (never ending spawns are not really single-instance)
VinnyRidira
Its a new person in GW - Going to Seitung Harbour for the first is trivial once you understand the henchman logistics. Also a first player will also have a really limited no of skills and maybe no idea what secondary profession to select. Might not have purchased better armor and put any runes or insignias up on the better armor. We all suffered from inexperience once and may have had friends to help.
Veldan
Lensor
This rant made me think of this.
Basically, dont sweat it. The reason you are having trouble is not that the missions are instanced, but that you do not know the game yet. Of course, I also hate the "protect random idiot NPC" clause, but those are rarely a problem (unless they get stuck of course. grrr).
Basically, dont sweat it. The reason you are having trouble is not that the missions are instanced, but that you do not know the game yet. Of course, I also hate the "protect random idiot NPC" clause, but those are rarely a problem (unless they get stuck of course. grrr).
Ailina
Yeah, I think they did it better in EotN, where all the important NPCs res themselves if they die, so you can't fail a mission just because an NPC dies. It made the game much more frustrating, imo.
Besides, GW's instanced areas is what makes it fairly unique in its genre. If you don't like instanced areas, go play WoW or something. The game being instanced is one of my favorite parts -- what happens depends on what I do, and no morons can interfere with me. That means no griefing by random people while you're trying to do a mission, no moron running in and ruining everything, no "kill steals"... just none of that crap. The instanced nature of the game is one of its best parts, imo. The fact that you failed a quest (because it must have been a quest, not a mission), because you failed to fulfill one of the requirements of the quest (keeping the person alive) has absolutely nothing to do with the area being instanced.
Plus, without instances, there would be no vanqing. (and that means no DTSC/MQSC! The horror!)
Also, Lensor: that post is win. That absolutely seems to be the issue here.
Besides, GW's instanced areas is what makes it fairly unique in its genre. If you don't like instanced areas, go play WoW or something. The game being instanced is one of my favorite parts -- what happens depends on what I do, and no morons can interfere with me. That means no griefing by random people while you're trying to do a mission, no moron running in and ruining everything, no "kill steals"... just none of that crap. The instanced nature of the game is one of its best parts, imo. The fact that you failed a quest (because it must have been a quest, not a mission), because you failed to fulfill one of the requirements of the quest (keeping the person alive) has absolutely nothing to do with the area being instanced.
Plus, without instances, there would be no vanqing. (and that means no DTSC/MQSC! The horror!)
Also, Lensor: that post is win. That absolutely seems to be the issue here.
Zebideedee
If GW's has taught us anything it's that immaturity and moronity is worldwide. If the game wasn't instanced, we'd have stupid kids hogging certain bosses just for the hell of it. I played Flyff for a while (non instanced) some people in that would constantly switch dists and hog bosses for drops, other vulture/scavenger type players would wait around those bosses for a chance to steal some of your drops, give me instanced any day
Spiritz
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Basically, dont sweat it. The reason you are having trouble is not that the missions are instanced, but that you do not know the game yet. Of course, I also hate the "protect random idiot NPC" clause, but those are rarely a problem (unless they get stuck of course. grrr).
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No1 in gw is expected to get thru whole game ( everything ) without dying a few hundred times - its a learning curve for us all altho i did meet a person who played diff mmo and thought he was god at all and had serious issues with gw and dying - his words were - i dont die in anygame period ...
When you done an area many times you know what to expect and how to do things - many players who have been around 3 - 4 yrs have seen it where they helped a new player with a simple mission ( done maybe 30+ plus ) and the new player says something like - wow your a god at this game .. etc , no we are not gods but just players who been around for a long time.
We also learn by our mistakes ingame and learn new methods - failing only means that method didnt work and we try again.
Check on wiki for info the mission as tips are included , take things easily and dont rush into combat , watch npcs who need to be protected and take heros or hench or even ask guildies or other players for hints or help with the mission.
And lastly dont get frustrated and give up - theres been almost 4 - 5 yrs of players doing factions and failing same mission so your not along nor will be the last person to have probs.
Narcissia
if they weren't instanced, you would be whining about people hogging things you need for the quests/missions.
i would o_O
too frustrating
i would o_O
too frustrating
Masmar
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It's a neccessity due to the (massivily) multiplayer nature of the game. Non-instanced play is possible with single-player games and games oriented to small groups (such as Neverwinter Nights) can offer, but it is not feasible within a MMO setting (never ending spawns are not really single-instance)
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gremlin
When playing GW in the dim and distant past when I was a real newbie or noob depending on who you asked, I got really frustrated because of the length of some missions.
How the heck can anyone do this as a party if we have to all be online for a couple of hours to finish the darn thing.
The answer was of course we were just plain bad at playing the game ok some missions are long but none are impossible and its all down to ability.
Prophesies had loads of delays as things came out of the ground just to delay and annoy you.
Factions has self detonating corpses to do area effect mayhem on the parties in some places and rapidly moving mobs in others that attack while your still handling others.
But its all great and perfectly doable if your careful so I recommend giving gw another try reading the mission details and just playing more carefully.
Please don't bother telling us how bad instanced areas are they work fine.
How the heck can anyone do this as a party if we have to all be online for a couple of hours to finish the darn thing.
The answer was of course we were just plain bad at playing the game ok some missions are long but none are impossible and its all down to ability.
Prophesies had loads of delays as things came out of the ground just to delay and annoy you.
Factions has self detonating corpses to do area effect mayhem on the parties in some places and rapidly moving mobs in others that attack while your still handling others.
But its all great and perfectly doable if your careful so I recommend giving gw another try reading the mission details and just playing more carefully.
Please don't bother telling us how bad instanced areas are they work fine.
Crom The Pale
I love the instances and couldn't imagine playing GW if it didn't have them. I would hate to get to the end of a mission only to find somebody else just killed the boss I needed to slay and have to wait there for 45 minutes for it to spawn again.
NPC deaths are a small problem that GW does need to fix, and has been working on it for a very long time. In the distant past I had problems with NPC's that got stuck on objects preventing them from reaching the needed location. A prime example of this was the ghost in Abaddon's Mouth, she would get stuck on wreckage ( which was later replaced with locked chests ) and prevent you from completing the bonus objective for that mission.
In recent updates I have seen some changes. Most notably in the War in Kryta I watched as a villager calmly walked through a battle my party was fighitng with the White Mantle. Another example would be Miku in the Hearts of the North who simply respawns if killed.
NPC deaths are a small problem that GW does need to fix, and has been working on it for a very long time. In the distant past I had problems with NPC's that got stuck on objects preventing them from reaching the needed location. A prime example of this was the ghost in Abaddon's Mouth, she would get stuck on wreckage ( which was later replaced with locked chests ) and prevent you from completing the bonus objective for that mission.
In recent updates I have seen some changes. Most notably in the War in Kryta I watched as a villager calmly walked through a battle my party was fighitng with the White Mantle. Another example would be Miku in the Hearts of the North who simply respawns if killed.
RedDog91
Did you try adding henchmen to your team?
...the party size in seitung harbor is 6 for a reason.
...the party size in seitung harbor is 6 for a reason.
Roen
I spent two hours last night trying to get the bonus on Divinity Coast in Hard Mode. For those who don't recall or haven't done that mission, the bonus is to find the 5 chosen villagers, keep them alive, and escort them to the end of the mission.
It's extremely frustrating. But to be clear, I had better results with me, my 3 heroes, and two henchies than I did with the PUGs I tried it with.
My point? (1) Keeping NPCs alive is part of the mission sometimes. That's part of what makes the game more challenging and more interesting. Get over it. (2) I'd rather have an instance to myself than a bunch of idiot griefers fscking things up for me during missions.
It's extremely frustrating. But to be clear, I had better results with me, my 3 heroes, and two henchies than I did with the PUGs I tried it with.
My point? (1) Keeping NPCs alive is part of the mission sometimes. That's part of what makes the game more challenging and more interesting. Get over it. (2) I'd rather have an instance to myself than a bunch of idiot griefers fscking things up for me during missions.
Cale Roughstar
Instances are a bit of a culture shock to anyone who hasn't seen them before. Suddenly, they are responsible for killing all of the baddies themselves, and it can be quite overwhelming. OP needs to realize that as a beginner, they do not have a clue (and neither did we) and that learning about how to properly tackle an instance is just another thing to throw on the pile. Play the game, learn the game, have fun.
Nereyda Shoaal
Love it. I can play with whoever I want to.
I'm not forced to have some children running beside me with their assassins shouting, writting in caps (oR HaLf CaPs), abusing others and thinking they have GodMode turned on by default... because they are assassins you know.
I'm not forced to have some children running beside me with their assassins shouting, writting in caps (oR HaLf CaPs), abusing others and thinking they have GodMode turned on by default... because they are assassins you know.
vader
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To me, it sounds like someone who's been hearing the GW2 hype and has decided to try GW1 for the first time.
If the OP started in Factions, they have no heroes, and may not even know that they need to add henchmen to their party in order to get through. |
At least Factions added a quest for you to learn about henchmen.
Captain Bulldozer
One of the very best (in my opinion... and very worst according to some others) things about guild wars is that, despite being an online RPG, you very rarely need to play with other humans. This is all due to the system of Instances with Heroes/Henchmen. In fact, I'd be surprised if this game had survived half as long without it. One the player base starts getting bored and leaves, its pretty difficult to do anything without instances and NPC party members. Instancing does have some small drawbacks, but overall I'd say its much better than the alternative.
You don't have to like the system, but if you don't you likely won't like the game much. For me personally, the biggest thing I fear about Guild Wars 2 is the lack of instanced zones....
You don't have to like the system, but if you don't you likely won't like the game much. For me personally, the biggest thing I fear about Guild Wars 2 is the lack of instanced zones....
Verene
I wouldn't be playing the game if it wasn't instanced. I hate games where everything is persistent, and the fact that there's going to be more persistence in GW2 is one of the big things that makes me hesitate slightly.
LifeInfusion
Sorry, this is a skillbased game not WoW or some noninstanced garbage where people hold your hand and powerlevel you.
LOL at http://www.notaddicted.com/forums/showthread.php?t=360
LOL at http://www.notaddicted.com/forums/showthread.php?t=360
ValaOfTheFens
The whole "keep [insert NPC's name] alive" thing is the suckiest part of Factions but you can generally play around it. I'm happy I only started from Factions two times because it has a rather harsh learning curve compared to the other campaigns.
Deviant Angel
I think it's great! I can go out and do what I need to do without bots getting in my way.
I highly recommend adding henchmen or real people to your party if you haven't already. At least one party member should be a monk or ritualist that can heal. Two is usually the norm once you leave the island.
Craft armor in Seitung Harbor! Your starter armor is pretty much tissue paper and I don't recommend waiting until you reach Kaineng Center to upgrade if you're a newbie. Invest in a salvage kit to get crafting materials. You also have the option of trading various monster drops for collector armor, but that can be a little more time consuming if you're not having good luck with drops.
Also, calling targets (ctrl+space) will probably make your life a lot easier if you're playing with henchmen. Vital NPC being attacked by something? Call the target and your henchmen will focus on killing it.
Edit: lawl @ http://www.notaddicted.com/forums/showthread.php?t=360
I highly recommend adding henchmen or real people to your party if you haven't already. At least one party member should be a monk or ritualist that can heal. Two is usually the norm once you leave the island.
Craft armor in Seitung Harbor! Your starter armor is pretty much tissue paper and I don't recommend waiting until you reach Kaineng Center to upgrade if you're a newbie. Invest in a salvage kit to get crafting materials. You also have the option of trading various monster drops for collector armor, but that can be a little more time consuming if you're not having good luck with drops.
Also, calling targets (ctrl+space) will probably make your life a lot easier if you're playing with henchmen. Vital NPC being attacked by something? Call the target and your henchmen will focus on killing it.
Edit: lawl @ http://www.notaddicted.com/forums/showthread.php?t=360
yitjuan
WOW recently included phasing into their areas - it's not a huge thing, but players who had done certain quests couldnt go back and help their friends through the same thing because it changed the zone for them.
I'm very thankful there isnt a persistent world - I have been the victim of (as well as the villain too) of spawn camping an escort quest of the opposing faction, killing giant ents is really fun when it's in the middle of nowhere. (felwood)
I'm very thankful there isnt a persistent world - I have been the victim of (as well as the villain too) of spawn camping an escort quest of the opposing faction, killing giant ents is really fun when it's in the middle of nowhere. (felwood)
cosyfiep
instances IS the reason I play guildwars, I can play with the people I want to --when I want to and NONE of the people I dont wish to. It will be a shame that gw2 is moving away from this and one of the reasons I wont buy it.
gremlin
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instances IS the reason I play guildwars, I can play with the people I want to --when I want to and NONE of the people I dont wish to. It will be a shame that gw2 is moving away from this and one of the reasons I wont buy it.
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Thanks to people saying how hard it was to get parties together, players leaving mid game, refusing to res party members unless paid.
Players refusing to accept others into the party unless they had a specific build or had certain consumables etc.
Well the result of all that feedback has lead to a game where you take your character and play it exactly as you wish to play it and other players come and join in if they want to.
It would be interesting if they considered having the ability to limit numbers but I doubt you could do it in gw2.
I am thinking of some online games where you set up a game room to play a particular map and set a password thus allowing only your friends to join.
Works on first person shooters but maybe not on mmrpgs
BenjZee
Wait what quest was this where the girl needs to be alive? Anyway it cant take any longer then 5 minutes to walk back through a portal. Then protecting them..if your unable to then maybe your not suppoesed to be at this stage.
Personally i like instancing because say you were wit henchman its easy to just go out into an area and do as you please, simply muck around with builds are play as carelessly as you like on thse lazy days without upsetting team members
Personally i like instancing because say you were wit henchman its easy to just go out into an area and do as you please, simply muck around with builds are play as carelessly as you like on thse lazy days without upsetting team members
Still Number One
My best guess is this is his quest:
http://www.guildwiki.org/To_the_Rescue_%28Factions%29
Or possibly the one right before it.
http://www.guildwiki.org/To_the_Rescue_%28Factions%29
Or possibly the one right before it.
Aeronwen
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instances IS the reason I play guildwars, I can play with the people I want to --when I want to and NONE of the people I dont wish to. It will be a shame that gw2 is moving away from this and one of the reasons I wont buy it.
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Anet forgot that when a few people are shouting loudly about something you have to remember the thousands who are quiet - because they like the way it is.
CrustyEarl
Quote:
instances IS the reason I play guildwars, I can play with the people I want to --when I want to and NONE of the people I dont wish to. It will be a shame that gw2 is moving away from this and one of the reasons I wont buy it. |
I don't generally enjoy MMO's TBH but I love the way Guild wars is set up currently. I can choose to play with whom I want to, and not have to worry about others in my world messing up whatever plan I have to accomplish whatever I want too. Instances prevent dumb crap like waiting in line to kill XXX monster, or not finding enough spawns to finish some crappy mission, because to many people are farming them. There's ton's of reasons why GW did what they did to begin with and it's one of the major reasons I keep coming back to it after trying other games.
Age
I like the cooperative/instanced missions it teaches you game play and strategy.I would say they are done far better done with real people than npcs.It would be best if they were to be in GW2 to keep some kind of team play which I don't see.
chuckles79
I can't help but think the OP is playing a joke, or is entirely and completely ignorant of what instancing is and of the game mechanics.
A. There is mission out of Seitung Harbor.
B. I am unaware of any quests that involve keeping a female npc alive. It is totally possible this individual found the dead nanny (that's supposed to be dead) and didn't understand that she is supposed to be so.
However, to get to the point where you get to the 2nd half of Noobie Island you cannot be completely ignorant of game mechanics.
As for instanced play, having limits on people in PvX areas allows you to focus on the tasks at hand and assures that all take part.
One of the concerns I have with GW2 is that I roll into town at the end of a bandit raid, don't get credit for participating in the victory, and miss out on the quest chain that will develop into.
Could you imagine the Underworld as a non-instanced area? LOL
There you are, carefully exploring, pulling enemies, setting up on corners and all the other non SF sin stuff. Then the lone survivor of a noobie group runs by you, dragging 5 aatxes and 7 Graspings behind him.
Non-instanced makes sense in solo games. Like Fiesta.
A. There is mission out of Seitung Harbor.
B. I am unaware of any quests that involve keeping a female npc alive. It is totally possible this individual found the dead nanny (that's supposed to be dead) and didn't understand that she is supposed to be so.
However, to get to the point where you get to the 2nd half of Noobie Island you cannot be completely ignorant of game mechanics.
As for instanced play, having limits on people in PvX areas allows you to focus on the tasks at hand and assures that all take part.
One of the concerns I have with GW2 is that I roll into town at the end of a bandit raid, don't get credit for participating in the victory, and miss out on the quest chain that will develop into.
Could you imagine the Underworld as a non-instanced area? LOL
There you are, carefully exploring, pulling enemies, setting up on corners and all the other non SF sin stuff. Then the lone survivor of a noobie group runs by you, dragging 5 aatxes and 7 Graspings behind him.
Non-instanced makes sense in solo games. Like Fiesta.
Apok
I think the OP is just frustrated with escort missions.
And, in the end, don't we all just have to agree that every form of escort missions just plain suck?
And, in the end, don't we all just have to agree that every form of escort missions just plain suck?
Ghull Ka
I like the instances.
I can load in to go kill a boss, and then at some point get up and go make a sammich and know that nobody's gonna come around and PK me or kill the boss before I get to it.
I can farm in peace. Nobody's gonna kill my raptors in my raptor cave but ME.
I can load in to go kill a boss, and then at some point get up and go make a sammich and know that nobody's gonna come around and PK me or kill the boss before I get to it.
I can farm in peace. Nobody's gonna kill my raptors in my raptor cave but ME.
NerfHerder
I like the instanced missions/storyline and endgame content for all the reasons everyone else has claimed. I'm on the fence about instanced explorable areas, only because Vanquishing is so much fun and a not so grindy way to grind titles.
Its my understanding that Dungeons in GW2 will be instanced. And will revolve around your personal story and endgame content. Its only the explorable areas that are persistant. Anyway, sounds like the best of GW1 instances and persistant gameplay from other MMOs to me.
Its my understanding that Dungeons in GW2 will be instanced. And will revolve around your personal story and endgame content. Its only the explorable areas that are persistant. Anyway, sounds like the best of GW1 instances and persistant gameplay from other MMOs to me.