Weapon Requirements

Love Traine

Pre-Searing Cadet

Join Date: Jan 2011

Jamaica

The Tastiest Teabag [tea]

W/Rt

So I just have a quick question in terms of weapon requirements in guild wars. I understand that not meeting requirements for martial or magical weapons significant reduces the damage and/or does not give you the full energy benefit.

My question is geared towards q9-q13 weapons. So this is my situation. My warrior has 14 in his swordsmanship, and i also have two swords that i generally use: a q9 destroyer sword and a q13 colossal scimitar. Both are 20/20 15^50 +30hp. Anyways I was wondering if there is a greater max/critical damage that I can cause with the q9 sword rather than a q13? The reason why I am wondering about this is quite simple: I exceed the requirement for one sword by 5 points, and only by 1 for the other.

I don't know if you want to call it logic or not, but something in my little pea brain is hinting at the possibility that my q9 will hit harder.

Anyways, any and all feedback is appreciated.

Have fun browsing!!

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Hit the req and your golden! be it 8 or 13! its all the same!

Although, the more you have in the weapons attribute (swordsmanship) the more damage you...obviously..

I recommend 14!! sometimes upto 16 depending how well you handle the health drop... and never below 12 for anything other than a specialist farming build or something really obscure

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Question and Answer forum is for questions like this, and this one is common. Short answer is you'll deal the same damage with both of them. So long as you meet or exceed the attribute requirement, you deal the same damage(assuming the same attribute level) with a req. 9 or a req. 13 sword, and you said you have 14. Sundering on a sword is not optimal.

Love Traine

Pre-Searing Cadet

Join Date: Jan 2011

Jamaica

The Tastiest Teabag [tea]

W/Rt

alrighty, thanks for the feedback guys.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

A weapon's damage is a range. Let's take sword for example...15-22. The amount of damage you average per hit is in that range, depending on your att and how it relates to the req of the weapon.

Req 9 15-22 sword. If you have att of 9 in swordsmanship to just meet the weapon req, you'll average 15 damage per hit. If you spec 12 into swordsmanship, you average 22. Anything in between will be in between 15-22. More than 12 swordsmanship and you'll average more than 22. If you have a req 12, you'll either hit less than 15 with under 12 att, or you'll hit 22 or more with 12 or more att. You won't even see the 15-21 average damage. Req 13 is worse...it requires you to run it on the native character with runes, or run cons to boost your att.

Bear in mind that these damage numbers are on 60 armor targets.

Swingline

Swingline

Forge Runner

Join Date: Sep 2010

Somewhere far away from you

The Mirror of Reason[SNOW]

W/

above post is on the ball

Dzjudz

Dzjudz

Furnace Stoker

Join Date: Jun 2005

gwpvx.com/user:dzjudz

Usually you'll want your weapon's requirement to be at least one lower than your attribute level (i.e. if you have 14 swordsmanship your weapon should be req13 or lower (always the case), if you have 12 swordsmanship your weapon should be req11 or lower, etc). The reason is that if you get hit with Weakness, your attributes are decreased by one.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

The caveat here is that you don't do 100% damage even if you meet the req, unless your attribute is level 12.

http://wiki.guildwars.com/wiki/Damag...#Weapon_Damage

77.1% with only 9 attribute, 84.1% with only 10 attribute, 91.7% damage with only 11 attribute, versus 100% from 12 ranks, 103.5% from 13 ranks, 107.2% from 14 ranks.

It's unlikely to run Req7 max weapons.

So ideally you want a sword/axe/hammer/dagger/scythe with req11 and 12-14 attribute ranks in it, since you need to account for -1 from weakness.

http://wiki.guildwars.com/wiki/Damag...n_Requirements

P.S. the easiest way to test this is with Wild Blow/ Keen chop.

Chthon

Grotto Attendant

Join Date: Apr 2007

In a word, NO. Meeting the req is a binary. You gain no benefit in weapon damage from exceeding the req. (For martial weapons, you do gain the benefits inherent in simply having higher mastery, but that's a totally separate issue.)

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by MisterB View Post
Sundering on a sword is not optimal.
There is no "optimal".

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

There is, it's just situational.
And the point still stands, sundering on a sword is terrible.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Chthon View Post
In a word, NO. Meeting the req is a binary. You gain no benefit in weapon damage from exceeding the req. (For martial weapons, you do gain the benefits inherent in simply having higher mastery, but that's a totally separate issue.)
You contradicted yourself in the same post...inherent benefits of having higher mastery is indeed more damage dealt, as well as increased critical hit percentage.