Weapon Requirements
Love Traine
So I just have a quick question in terms of weapon requirements in guild wars. I understand that not meeting requirements for martial or magical weapons significant reduces the damage and/or does not give you the full energy benefit.
My question is geared towards q9-q13 weapons. So this is my situation. My warrior has 14 in his swordsmanship, and i also have two swords that i generally use: a q9 destroyer sword and a q13 colossal scimitar. Both are 20/20 15^50 +30hp. Anyways I was wondering if there is a greater max/critical damage that I can cause with the q9 sword rather than a q13? The reason why I am wondering about this is quite simple: I exceed the requirement for one sword by 5 points, and only by 1 for the other.
I don't know if you want to call it logic or not, but something in my little pea brain is hinting at the possibility that my q9 will hit harder.
Anyways, any and all feedback is appreciated.
Have fun browsing!!
My question is geared towards q9-q13 weapons. So this is my situation. My warrior has 14 in his swordsmanship, and i also have two swords that i generally use: a q9 destroyer sword and a q13 colossal scimitar. Both are 20/20 15^50 +30hp. Anyways I was wondering if there is a greater max/critical damage that I can cause with the q9 sword rather than a q13? The reason why I am wondering about this is quite simple: I exceed the requirement for one sword by 5 points, and only by 1 for the other.
I don't know if you want to call it logic or not, but something in my little pea brain is hinting at the possibility that my q9 will hit harder.
Anyways, any and all feedback is appreciated.
Have fun browsing!!
maxxfury
Hit the req and your golden! be it 8 or 13! its all the same!
Although, the more you have in the weapons attribute (swordsmanship) the more damage you...obviously..
I recommend 14!! sometimes upto 16 depending how well you handle the health drop... and never below 12 for anything other than a specialist farming build or something really obscure
Although, the more you have in the weapons attribute (swordsmanship) the more damage you...obviously..
I recommend 14!! sometimes upto 16 depending how well you handle the health drop... and never below 12 for anything other than a specialist farming build or something really obscure
MisterB
Question and Answer forum is for questions like this, and this one is common. Short answer is you'll deal the same damage with both of them. So long as you meet or exceed the attribute requirement, you deal the same damage(assuming the same attribute level) with a req. 9 or a req. 13 sword, and you said you have 14. Sundering on a sword is not optimal.
Love Traine
alrighty, thanks for the feedback guys.
A11Eur0
A weapon's damage is a range. Let's take sword for example...15-22. The amount of damage you average per hit is in that range, depending on your att and how it relates to the req of the weapon.
Req 9 15-22 sword. If you have att of 9 in swordsmanship to just meet the weapon req, you'll average 15 damage per hit. If you spec 12 into swordsmanship, you average 22. Anything in between will be in between 15-22. More than 12 swordsmanship and you'll average more than 22. If you have a req 12, you'll either hit less than 15 with under 12 att, or you'll hit 22 or more with 12 or more att. You won't even see the 15-21 average damage. Req 13 is worse...it requires you to run it on the native character with runes, or run cons to boost your att.
Bear in mind that these damage numbers are on 60 armor targets.
Req 9 15-22 sword. If you have att of 9 in swordsmanship to just meet the weapon req, you'll average 15 damage per hit. If you spec 12 into swordsmanship, you average 22. Anything in between will be in between 15-22. More than 12 swordsmanship and you'll average more than 22. If you have a req 12, you'll either hit less than 15 with under 12 att, or you'll hit 22 or more with 12 or more att. You won't even see the 15-21 average damage. Req 13 is worse...it requires you to run it on the native character with runes, or run cons to boost your att.
Bear in mind that these damage numbers are on 60 armor targets.
Swingline
above post is on the ball
Dzjudz
Usually you'll want your weapon's requirement to be at least one lower than your attribute level (i.e. if you have 14 swordsmanship your weapon should be req13 or lower (always the case), if you have 12 swordsmanship your weapon should be req11 or lower, etc). The reason is that if you get hit with Weakness, your attributes are decreased by one.
LifeInfusion
The caveat here is that you don't do 100% damage even if you meet the req, unless your attribute is level 12.
http://wiki.guildwars.com/wiki/Damag...#Weapon_Damage
77.1% with only 9 attribute, 84.1% with only 10 attribute, 91.7% damage with only 11 attribute, versus 100% from 12 ranks, 103.5% from 13 ranks, 107.2% from 14 ranks.
It's unlikely to run Req7 max weapons.
So ideally you want a sword/axe/hammer/dagger/scythe with req11 and 12-14 attribute ranks in it, since you need to account for -1 from weakness.
http://wiki.guildwars.com/wiki/Damag...n_Requirements
P.S. the easiest way to test this is with Wild Blow/ Keen chop.
http://wiki.guildwars.com/wiki/Damag...#Weapon_Damage
77.1% with only 9 attribute, 84.1% with only 10 attribute, 91.7% damage with only 11 attribute, versus 100% from 12 ranks, 103.5% from 13 ranks, 107.2% from 14 ranks.
It's unlikely to run Req7 max weapons.
So ideally you want a sword/axe/hammer/dagger/scythe with req11 and 12-14 attribute ranks in it, since you need to account for -1 from weakness.
http://wiki.guildwars.com/wiki/Damag...n_Requirements
P.S. the easiest way to test this is with Wild Blow/ Keen chop.
Chthon
In a word, NO. Meeting the req is a binary. You gain no benefit in weapon damage from exceeding the req. (For martial weapons, you do gain the benefits inherent in simply having higher mastery, but that's a totally separate issue.)
Quaker
kedde
There is, it's just situational.
And the point still stands, sundering on a sword is terrible.
And the point still stands, sundering on a sword is terrible.
A11Eur0
You contradicted yourself in the same post...inherent benefits of having higher mastery is indeed more damage dealt, as well as increased critical hit percentage.