How does new monsters sounds?
Steps_Descending
An idea kit me, should they add new monsters, wouldn't it be fun to give them some of our imba builds? Just for kicks. So far it's not fair, we're the only one decent builds.
I'm thinking having the wind of change mobs coming with fun stuff like ER proter,Complete SoS bars, STwisting rit, maybe a perma or 3 and why not a monster version of SY/TntF? just because PvE skills are banned in PvP doesn't mean they should be banned for half of PvE, when you think about it for 2 seconds.
Discuss
I'm thinking having the wind of change mobs coming with fun stuff like ER proter,Complete SoS bars, STwisting rit, maybe a perma or 3 and why not a monster version of SY/TntF? just because PvE skills are banned in PvP doesn't mean they should be banned for half of PvE, when you think about it for 2 seconds.
Discuss
Ninja Dude
They have the HM buff, they don't need their own skills. All they need is the right skill bar.
Steps_Descending
well that would be having the right skill bar, no?
I really wonder what would be the reaction of people facing their own builds.
I really wonder what would be the reaction of people facing their own builds.
RedDog91
The enemies is WiK already have pretty well thought-out builds.
I would assume the same would happen in the rest of the GW:Beyond content.
I would assume the same would happen in the rest of the GW:Beyond content.
Fabez
Quote:
Originally Posted by Steps_Descending
well that would be having the right skill bar, no?
I really wonder what would be the reaction of people facing their own builds. If I had to guess...
"ANET SUX!!!!!" "/QQ ANET KILLED GW" "ill never buy gw2 now" "lolnoobs lrn2play", among other things.
As for the actual suggestion, unless I've been playing a different version of the War in Kryta, most of the skill bars used by the enemies there are good.
I suspect that ANet will do exactly the same with the future "GW: Beyond" content without the players reminding them.
As for PvE skills for monsters, they're called monster skills - nothing new there either, look at Confessor Isaiah (note that this doesn't mean monster versions of player-PvE skills, but you get the idea).
In addition, I'm thinking this belongs in Sardelac Sanitarium, not the Explorer's League.
I really wonder what would be the reaction of people facing their own builds. If I had to guess...
"ANET SUX!!!!!" "/QQ ANET KILLED GW" "ill never buy gw2 now" "lolnoobs lrn2play", among other things.
As for the actual suggestion, unless I've been playing a different version of the War in Kryta, most of the skill bars used by the enemies there are good.
I suspect that ANet will do exactly the same with the future "GW: Beyond" content without the players reminding them.
As for PvE skills for monsters, they're called monster skills - nothing new there either, look at Confessor Isaiah (note that this doesn't mean monster versions of player-PvE skills, but you get the idea).
In addition, I'm thinking this belongs in Sardelac Sanitarium, not the Explorer's League.
_Aphotic_
Haha, would be great! Closest thing they got to this was WiK (in fact WiK was practically our skill bars), adding SoS and Discord.
It'd be incredibly awesome if we went against full teams with Discord, Spirits, and rezzes. Oh and they should let the paragons bring We Shall Return! too. So that way when we thought we killed most of them, he could bring them all back to life!
If they add a perma, definitely make them with better AI so they can tank for like forever. In fact they should bring at least two per mob.
Give all Mesmers Panic, Power Block/Psychic Distraction, Soothing Images, E-Surge, oh- and LOTS of E-Management!
DEFINITELY ADD SY! as a monster skill! And give them a Monster-only version of Spear of Fury and Focused Anger so they can keep it up near infinitely!
Let monsters bring TNTF! and increase duration to twenty seconds, and increase damage reduction to 50%!!!!
And yeah, ST for sure! They should have mobs that run ALL the spirits in the game, so that way it'd be really hard to beat those mobs! In addition, Signet of Ghost Might+ SoS mobs should be available, as well as Vampirism for monsters!
Also we should start facing mobs with all Ursan/Raven/Wolfs blessing too! And then make them all Paragons, so when some of they die, they can revert back to normal and use We Shall Return! to return them to life!
Give Raptors Asuran Scan and "I am the Strongest!" to increase their damage output!
Give Drunken Master to all White Mantle cause you know, they're drunk all the time!
Oh and let mobs start running Glaiveway! Let the DwG+Imba+SoS+2 Healers pwn in mobs!!!
Also let ALL mobs bring Nature's Renewal, so it makes it impossible to use UA, and throw it out of the meta.
Roaring Winds would be nice too, it prevents people from using imbagons!!!
Oh and remember to give Aura of the Lich to all mobs; Give them at least like 30 death magic, and make them either MM's or Minion Bombers.
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I thought about it for more than two seconds.
Apparently, you needed a third.
It'd be incredibly awesome if we went against full teams with Discord, Spirits, and rezzes. Oh and they should let the paragons bring We Shall Return! too. So that way when we thought we killed most of them, he could bring them all back to life!
If they add a perma, definitely make them with better AI so they can tank for like forever. In fact they should bring at least two per mob.
Give all Mesmers Panic, Power Block/Psychic Distraction, Soothing Images, E-Surge, oh- and LOTS of E-Management!
DEFINITELY ADD SY! as a monster skill! And give them a Monster-only version of Spear of Fury and Focused Anger so they can keep it up near infinitely!
Let monsters bring TNTF! and increase duration to twenty seconds, and increase damage reduction to 50%!!!!
And yeah, ST for sure! They should have mobs that run ALL the spirits in the game, so that way it'd be really hard to beat those mobs! In addition, Signet of Ghost Might+ SoS mobs should be available, as well as Vampirism for monsters!
Also we should start facing mobs with all Ursan/Raven/Wolfs blessing too! And then make them all Paragons, so when some of they die, they can revert back to normal and use We Shall Return! to return them to life!
Give Raptors Asuran Scan and "I am the Strongest!" to increase their damage output!
Give Drunken Master to all White Mantle cause you know, they're drunk all the time!
Oh and let mobs start running Glaiveway! Let the DwG+Imba+SoS+2 Healers pwn in mobs!!!
Also let ALL mobs bring Nature's Renewal, so it makes it impossible to use UA, and throw it out of the meta.
Roaring Winds would be nice too, it prevents people from using imbagons!!!
Oh and remember to give Aura of the Lich to all mobs; Give them at least like 30 death magic, and make them either MM's or Minion Bombers.
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I thought about it for more than two seconds.
Apparently, you needed a third.
Steps_Descending
Quote:
Originally Posted by _Aphotic_
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I thought about it for more than two seconds.
Apparently, you needed a third.
I'll take a second look at WiK skills bars, they're really fun to fight. But I didn,t really notice them being incredibly overpowering (from what i'm see so far).
And I indeed hope that GW:B will dontinue with those kind of mobs indeed.
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