[Theory]Survivor+Ldoa

KingFlames

Ascalonian Squire

Join Date: Nov 2010

Well THEORETICALLY we can do Survivor+Ldoa!(Legendary Defender of Ascalon)

How? : We need Igneous Summoning Stones,and Charr will kill our Fire Imp instead of us.

Why teorically?
Becuse we can use a Fire Imp 1 time in 1 hour,so to get necessary kills to level up 16-20 are about 500 days( about 119788 deaths, 1 death = 1 hour,so 119788 hours = ~500 days + the time for pulls/kills/rezone)


PS:I don't know if charrs take exp when kill a summoned Fire Imp but if works isn't impossible to get either titles (i don't think that someone will take them,but lolz)

What do you think?

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

http://www.presearing.com/forum2/ind...&topic=47665.0

Would take almost 5 years of constant death leveling using this approach

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

While its good in theory, it means that you can't do anything else for those 500 days...at all. It's possible to set an alarm to wake you up every hour at night, but if you have a job or go to school, you can't be there every hour.

And its pretty risky...you have to run in and aggro stuff to your imp without getting yourself killed. Mess this up just once and the plan is ruined.

Raven Wing

Jungle Guide

Join Date: Nov 2005

The Imperial Guards of Istan [TIGI]

N/

What about having 2 accounts and use one of the dual clients thingies and have one char for cannon fodder and the other to do the kills and reap the xp?

awry

Krytan Explorer

Join Date: Dec 2008

First of all, you don't control your imp. Your imp is going to be high level and it will massacre the char before they can level up. Second of all, yeah, even if you could, why would you, the time investment is stupid.

Quote:
Originally Posted by Raven Wing View Post
What about having 2 accounts and use one of the dual clients thingies and have one char for cannon fodder and the other to do the kills and reap the xp?
*facepalm* Do you honestly think nobody would have figured out something like this if it was possible? Let me spell it out for you, no hard rez in pre searing thus no revival w/o shrine, no revival at shrine if your party isn't totally wiped, thus no exploitation.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Raven Wing View Post
What about having 2 accounts and use one of the dual clients thingies and have one char for cannon fodder and the other to do the kills and reap the xp?
Doesn't work. The shrine will only resurrect you if both party members are dead; and there are no hard rez skills available in pre-searing. Thus, you/your partner could only die twice (you've got a rez sig).

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

Would it rezz if one player was DC and the other was dead?
No I wouldn't expect it

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

They get experience from the Imp?
I don' think that would work. They don't get exp from the pet, why would they from an imp.

LDoA it's already a huge waste of time.
Why even trying an even bigger waste of time?

Wasting time when it's fun is great, that's what most games are all about, but when it's 'playing without playing'... I just can't understand that.

Corpus Vitalis

Academy Page

Join Date: Sep 2010

CARE

N/

If you lvled a pet up, then sat for DAYS and rezzed it so a mob could repeatedly kill it, maybe. You and a partner with high lvl pets oughtta be able to rez both pets continually and let the mob take them out for a "faster" method. Any flaws in this one anyone can see(you WOULD have to have nice placement to not aggro monsters)

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by Corpus Vitalis View Post
If you lvled a pet up, then sat for DAYS and rezzed it so a mob could repeatedly kill it, maybe. You and a partner with high lvl pets oughtta be able to rez both pets continually and let the mob take them out for a "faster" method. Any flaws in this one anyone can see(you WOULD have to have nice placement to not aggro monsters)
As it was all ready pointed out, pets don't give xp.

...to quell the mystery, there is only one way possible to accomplish both with the same character, but it will get that account perma-banned for having an illegal monk tome in pre from an exploit. Ask Borat.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

It's possible, but unless you can afford to waste your time and life trying, and possibly failing, and all for the sake of seeking attention and compliments....? *cringes*

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Nope, it wouldnt be possible with this method.

The Problem is that the Imp will not stop using its skills just for you to deathlevel with it. This means that it will probably grill all of the Charr long before they can level up far enough to give you XP after a certain level.

Piippo

Piippo

Academy Page

Join Date: Jul 2009

Finland

E/

1. The Imp is too powerful for the Charr. Even a level 10-13 Imp can solo the bosses (mine did it once :O)
2. Even if the Charr somehow would manage to kill the Imp, it would take years to gain LDoA.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Anet REALLY don't want anyone to get those titles together... A bit of a surprise, since they're usually making titles easier to get with time (more faction gain methods and so on).

Kunder

Desert Nomad

Join Date: Nov 2010

IIRC, pets do give XP, but only the first time they die (i.e. just the same as players and enemies). Since you are summoning a new fire imp, it would give XP multiple times. I'm sure its possible to have the fire imp face a wall and let enemy Necros/Mesmers kill it off. As mentioned, this is insanely slow. LDoA is a nerve-grindingly slow title as it is. LDoA with the fire imp is like a LDoA sqaured. If you started now and were 100% efficient you would have a decent chance of the Guild Wars servers being down by the time you finished.

Allured_Mage

Ascalonian Squire

Join Date: Nov 2010

E/Rt

Not to mention this method would have to require you to NEVER disconnect. Since builds force you to disconnect after a certain amount of time if you haven't updated....

RedDog91

RedDog91

Desert Nomad

Join Date: Oct 2007

Farming for Nick gifts

R/

Quote:
Originally Posted by Iuris View Post
Anet REALLY don't want anyone to get those titles together... A bit of a surprise, since they're usually making titles easier to get with time (more faction gain methods and so on).
I say its time we HM pre-searing.
And it will be uber HM since you can't get max armor, all attribute points, elite skills, or pve skills.

Killed u man

Forge Runner

Join Date: Feb 2006

Having achieved LS and LDoA before (on the same character), I believe I'm an expert at this:

There is several ways to have gotten LS and LDoA, and there still is several ways to get:

Past ways that got fixed:

-Rezz Shrine:The ressurection shrine worked differently the first months of GW release (and in Beta), any time someone would die and there wouldn't be any ressurection methods left -So the other player wouldn't have a ressurection signet recharged-, he would automatically ressurect at the shrine, even if the other player was still alive. However during these days, it's unlikely anyone would've gotten it this way because you needed 2 players, and there was no such thing as titles (And LDoA) back then.

-Glitched Quest Reward: There was a quest with Necromancer Munne (Rites of Rememberance I think) that was repeatable given the setup was right. It essentially came down to stacking votice candles in your inventory and being unable to accept the quest reward, but you did get the experience. (Because the experience came before the quest items reward, and you would get an error message that your inventory was full) Mapping out and in would give you the ability to "reset" the quest and repeat it. This was fixed upon release or a bit after.

-(Rumored) Prize Winning Hogs reward: You used to get a hidden 50 experience for completing this mini-quest. (Putting all the hogs in the pen) I've never experienced this myself, so I don't know if this one ever existed.

Current ways


-Imp method: as explained above.

-Acquiring a Monk tome: As a result of several exploits, Monk tomes got brought into Pre-Searing. There still is several Monk tomes in circulation, so if you can track one down, you could possible deathlevel charr by ressurecting someone over and over again. This is technically not against the rules (because nowhere does it state monk tomes are exploited items, nor could a regular player be aware of this), but Anet did ban me for doing it this way. -Despite Gaile Grey explicitally stating buying tomes will not get you banned, just "force-moved" to post-Searing-

-Bottlenecking connection during loading: The ressurection shrine currently does work if you die, and party members haven't connected yet. Essentially what you'll do is use your .dat, route and maybe a third party program to slow your loading time down to several hours. GW is able to maintain a connection (without DC'ing) as long as you send atleast 1 kb every 10 minutes with a constant stream of atleast several bytes. I don't know the exact numbers and inner workings, but here's the setup:

You delete your .dat file so you need to download every file, including the Northlands area. The second your partner (the one who deathlevels while you're connecting) loads in, he aggros the Charr and goes through the usual deathlevel routine. At the same time, you use a program to limit your internet traffic (or even for the GW process only) to several bytes per second with a kilobyte spike every few minutes. You'dd need several megabytes of download, so using this method, you can stretch out your load time to several hours (5-10) without actually DC'ing. Enough for the deathleveller to deathlevel them up to a certain level.

This would, however, require you to delete your .dat file after each deathlevel, but it wouldn't take that much longer than actually achieving LDoA.

As for "legal" issues: using third party programs is against the rules, but traffic limiting is something really specific. Often, parents (who know what they're doing) will limite their children's internet connection to prevent too much download or to prevent gaming, whilst still allowing regular browsing. It's definatly not against the EULA, but knowing Anet, they could possibly ban you on grounds of the "third party program" clause.


I hope this settles any confusion once and for all...

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

It's possible and has already been done. some guy posted a screen of char with Ldoa + survivor one or two years ago right here on guru

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Killed u man View Post
-Bottlenecking connection during loading: The ressurection shrine currently does work if you die, and party members haven't connected yet. Essentially what you'll do is use your .dat, route and maybe a third party program to slow your loading time down to several hours. GW is able to maintain a connection (without DC'ing) as long as you send atleast 1 kb every 10 minutes with a constant stream of atleast several bytes. I don't know the exact numbers and inner workings, but here's the setup:

You delete your .dat file so you need to download every file, including the Northlands area. The second your partner (the one who deathlevels while you're connecting) loads in, he aggros the Charr and goes through the usual deathlevel routine. At the same time, you use a program to limit your internet traffic (or even for the GW process only) to several bytes per second with a kilobyte spike every few minutes. You'dd need several megabytes of download, so using this method, you can stretch out your load time to several hours (5-10) without actually DC'ing. Enough for the deathleveller to deathlevel them up to a certain level.

This would, however, require you to delete your .dat file after each deathlevel, but it wouldn't take that much longer than actually achieving LDoA.

As for "legal" issues: using third party programs is against the rules, but traffic limiting is something really specific. Often, parents (who know what they're doing) will limite their children's internet connection to prevent too much download or to prevent gaming, whilst still allowing regular browsing. It's definatly not against the EULA, but knowing Anet, they could possibly ban you on grounds of the "third party program" clause.


I hope this settles any confusion once and for all...
Thats an interesting idea. Has anyone actually proven it to work?

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

Quote:
Originally Posted by Boogz View Post
It's possible and has already been done. some guy posted a screen of char with Ldoa + survivor one or two years ago right here on guru
Sure there been some done with glitchs such as Gh glitch

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Kunder View Post
Thats an interesting idea. Has anyone actually proven it to work?
Everything I posted, with the exception of the prize winning hogs one has already been confirmed by me, or someone else. Everything I listed is perfectly possible and has been tested.

Tough note that with the 'bottlenecking your connection': It's a rather unpredicable process. The baseline is 10 minutes before you DC (10 minutes in which no more than 1 kb has been transfered), sometimes, however, it randomly DC's you in the same way you can get an error7 whilst playing GW.

Sirius Bsns

Banned

Join Date: May 2010

PonG

W/Mo

Quote:
Originally Posted by Killed u man View Post
Current ways

-Bottlenecking connection during loading: The ressurection shrine currently does work if you die, and party members haven't connected yet. Essentially what you'll do is use your .dat, route and maybe a third party program to slow your loading time down to several hours. GW is able to maintain a connection (without DC'ing) as long as you send atleast 1 kb every 10 minutes with a constant stream of atleast several bytes. I don't know the exact numbers and inner workings, but here's the setup:

You delete your .dat file so you need to download every file, including the Northlands area. The second your partner (the one who deathlevels while you're connecting) loads in, he aggros the Charr and goes through the usual deathlevel routine. At the same time, you use a program to limit your internet traffic (or even for the GW process only) to several bytes per second with a kilobyte spike every few minutes. You'dd need several megabytes of download, so using this method, you can stretch out your load time to several hours (5-10) without actually DC'ing. Enough for the deathleveller to deathlevel them up to a certain level.

This would, however, require you to delete your .dat file after each deathlevel, but it wouldn't take that much longer than actually achieving LDoA.

As for "legal" issues: using third party programs is against the rules, but traffic limiting is something really specific. Often, parents (who know what they're doing) will limite their children's internet connection to prevent too much download or to prevent gaming, whilst still allowing regular browsing. It's definatly not against the EULA, but knowing Anet, they could possibly ban you on grounds of the "third party program" clause.


I hope this settles any confusion once and for all...
I don't think that exposing the GW Guru community to this kind of information is healthy at all. If anything, you should submit this kind of information directly to Anet for them to look into and resolve. This information encourages manipulation of GW1 files, which if [I'm not mistaken] is punishable by the EULA. So please refrain from giving away this kind of information for users to possibly try out.

Killed u man

Forge Runner

Join Date: Feb 2006

It's not manipulating the .dat? Removing the .dat is intirely legal, if it weren't, it'dd be illegal to uninstall GW. (lol...)

As for slowing down connection: It would be pretty stupid if Anet banned someone for "too slow of a connection", cuz that's all it is. You're not modyfing anything, all you're doing is limiting the resources GW can use. If this were to be illegal, Anet would have to ban everyone with a slow connection, and/or a slow computer.

Wether or not manually creating such behaviour is against the EULA, technically it isn't, as you're not doing any directly against the rules.

Even if it were, there would be no way for Anet NCSoft to tell wether or not your slow loading is being causes by a program, or simply a really slow internet connection. (Which is possible)

Then knowing NCSoft and the stuff they force their employees to pull, they'll probably ban you on the spot (More bans = more revenue), but purely going from the EULA and Rules of Conduct, you're not doing anything wrong.

Morphy

Morphy

Wilds Pathfinder

Join Date: Nov 2009

The Netherlands

Not going to keep up with that anymore

R/

That was one of the most awesome things I ever read in my life. LDoA is imo the coolest title in the game and this confirms it.

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

I question the sanity of whoever figured that method out.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Killed u man View Post
Even if it were, there would be no way for Anet NCSoft to tell wether or not your slow loading is being causes by a program, or simply a really slow internet connection. (Which is possible)
Oh I don't know. I'd say repeatedly sitting at 0% for hours while transmitting minimal data would be a pretty good indication. They use far less reliable metrics to go after RMTs.

Also their willingness to ban people who don't directly use 3rd party programs, as your monk tome thing attests, suggests that they have zero consistency and answer to no-one when handing out bans. It's basically their right to do whatever they want and the consumer (currently) has no protection.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by FoxBat View Post
Oh I don't know. I'd say repeatedly sitting at 0% for hours while transmitting minimal data would be a pretty good indication. They use far less reliable metrics to go after RMTs.
True, but if there's workings in your area, it's a good possibility you'll get a warning from your ISP saying your Internet connection will be a bare minimum for the next X days.

It actually happened at my home not too long ago where they had to do put new wiring (under the road) and as a result, we had internet far lesser than even 56K. I remember trying to load into Random Arenas and it taking me over 2 hours.

The theory is the same, there'd be no definite way for them telling. In RWT'ing, when you've got someone giving someone else several stacks of keys/ectos despite that person never having been on his friend's list, you know what time it is.

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

I'd just suggest that if anyone does try to get both titles, they'd better be DAMN sure it's all legal. One of these forum dwellers got both titles using the guild hall bug... and got his account banned when he refused to delete the character. From the answers he posted, it's evident Anet doesn't like anyone to have those two titles...

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by Killed u man View Post
True, but if there's workings in your area, it's a good possibility you'll get a warning from your ISP saying your Internet connection will be a bare minimum for the next X days.
How many sane people are going to keep firing up a game that takes 3+ hours to connect to an area, and actually wait on the client to keep connecting instead of closing it? And while that's bound to happen every now and then, how many people are going to "accidentally" do it the number of times LDoA would require?

It's not "foolproof" knowledge, but Anet rarely works on foolproof knowledge anyway, they way they handle rmt and botting bans.

Anon-e-mouse

Anon-e-mouse

Wilds Pathfinder

Join Date: Apr 2006

@ Home

League Of Friends [LOF]

R/Mo

Quote:
Originally Posted by Raven Wing View Post
What about having 2 accounts and use one of the dual clients thingies and have one char for cannon fodder and the other to do the kills and reap the xp?
Oh for fudge sake..

Lets shoot down a number of theory's right now.

1) The Summoning stone WILL NOT WORK, because even at lvl 12, the imp is quite capable of KILLING at least 1 Charr every time you activate it, And most players would be lvl 16+ before they started Death Leveling, meaning that that imp would also be lvl 16 = No charr left to DL after 3 hours let alone 50.

2) Buddies, no your buddy can't be the 'cannon fodder' because there are NO reusable rez skills in pre, and your buddy won't rez until you also die.

3) Monk Tomes, Gaile Gray has said on MORE than one occasion anyone found with a skill or tome in pre that shouldn't be there, will be asked to move the toon to post.