Have some questions.
NotBad
Hi all,
I have looked at these treads:
Assassins
Dervish
Elementalist
Mesmer
Necromancer
Paragon
Ranger
Ritualist
Warriors
I've spent few days reading before making this post. I have some understanding about it. I have been playing GW for about 2 weeks now. I have seen my friend and he is Ele and he does a lot of damage.
Now here is the thing. I love playing as warrior, but for some reason I cannot play that in this game. So I will stick with range/spells. Right now I have war/ran build and it sucks (I do not like it).
Anyways, from what I understood, Monk is healer, Necro and Ele are kind of dmg toons. Also, I read online that some Monk builds can do 3000 negative damage in less than 10 sec.
This is what I want. I do not want to play as warrior, but I want to do A LOT of damage, and want to be self efficient (I guess healing and energy regeneration). I play PvE, and play Missions on Elite/HM (with my warrior atm).
So can you guys suggest what profession as a combo I should pick for Pro, Fac, Nightfall and EotN? I am playing Pro right now, and would like to finish that first. Then move to something else. IF NOT, then tell me what's the best combo and I will start the game from that expansion (campaign).
Thank you very much.
BTW, please move this post to appropriate section if this one is not correct.
P.S. Do not know how this went under The Hall of Knowledge!
I have looked at these treads:
Assassins
Dervish
Elementalist
Mesmer
Necromancer
Paragon
Ranger
Ritualist
Warriors
I've spent few days reading before making this post. I have some understanding about it. I have been playing GW for about 2 weeks now. I have seen my friend and he is Ele and he does a lot of damage.
Now here is the thing. I love playing as warrior, but for some reason I cannot play that in this game. So I will stick with range/spells. Right now I have war/ran build and it sucks (I do not like it).
Anyways, from what I understood, Monk is healer, Necro and Ele are kind of dmg toons. Also, I read online that some Monk builds can do 3000 negative damage in less than 10 sec.
This is what I want. I do not want to play as warrior, but I want to do A LOT of damage, and want to be self efficient (I guess healing and energy regeneration). I play PvE, and play Missions on Elite/HM (with my warrior atm).
So can you guys suggest what profession as a combo I should pick for Pro, Fac, Nightfall and EotN? I am playing Pro right now, and would like to finish that first. Then move to something else. IF NOT, then tell me what's the best combo and I will start the game from that expansion (campaign).
Thank you very much.
BTW, please move this post to appropriate section if this one is not correct.
P.S. Do not know how this went under The Hall of Knowledge!
_Aphotic_
First off, Warriors have the highest damage output in the game. Once high level Armor rating begins to show up (HM PvE), Warriors quickly get around this and have lots of armor-ignoring damage to boot. Warriors are also greatly self-efficient; their self-heals/health regen is quite effective, and if you're DEPENDING a LOT on your ENERGY (sorry to say) you're playing Warrior wrong.
But since you said you don't want to play as your Warrior...
Ritualist or Assassin is the way to go.
Both of these classes are extremely fragile, but are self-sustainable regardless.
-Rits are used in DoA HM(high end PvE), and can run Spirit builds extremely effectively. SoS Builds with Rits are extremely useful in farming, and they receive nice self-heals from Vampirism (although it isn't much). Energy is a big problem for beginners, but once you learn how to play Rit, it shouldn't be a problem.
-Assassins are used in almost EVERY form of HIGH END PvE. Their class in general is just pumping out with self-efficiency. Self-heals in EVERY form in the Shadow Arts line. Crit Strikes maintains energy rather well (provided you aren't spamming your skills, and did you know that just simply attacking can do more damage than your skills? ;D)
(Oh and just a side note, Warriors can deal more damage than Assassins)
In other news...
Monks can't deal damage worth crap, unless you are farming, or playing JQ (running Smite in most PvE is hardly efficient)
In terms of a campaign...
Nightfall is the easiest to grasp for beginners.
Prophecies is meh...
and Factions is just hard (for beginners).
But if you want large learning curves, try Factions!
All in all, it doesn't matter what campaign you do first, you can do them all eventually.
But since you said you don't want to play as your Warrior...
Ritualist or Assassin is the way to go.
Both of these classes are extremely fragile, but are self-sustainable regardless.
-Rits are used in DoA HM(high end PvE), and can run Spirit builds extremely effectively. SoS Builds with Rits are extremely useful in farming, and they receive nice self-heals from Vampirism (although it isn't much). Energy is a big problem for beginners, but once you learn how to play Rit, it shouldn't be a problem.
-Assassins are used in almost EVERY form of HIGH END PvE. Their class in general is just pumping out with self-efficiency. Self-heals in EVERY form in the Shadow Arts line. Crit Strikes maintains energy rather well (provided you aren't spamming your skills, and did you know that just simply attacking can do more damage than your skills? ;D)
(Oh and just a side note, Warriors can deal more damage than Assassins)
In other news...
Monks can't deal damage worth crap, unless you are farming, or playing JQ (running Smite in most PvE is hardly efficient)
In terms of a campaign...
Nightfall is the easiest to grasp for beginners.
Prophecies is meh...
and Factions is just hard (for beginners).
But if you want large learning curves, try Factions!
All in all, it doesn't matter what campaign you do first, you can do them all eventually.
Fate Crusher
It seems like you have all campaigns so you must have 8 char slots or more.
Can I firstly say, welcome to the community and welcome to the game. You're 5 years too late to see anything amazing happen, but hey, you're never too late to enjoy Guild Wars
First part of advice. If you can spend some time, go observe some PvP matches. Mainly GvG matches from top guilds. You'll get to see specific roles of what each character can do. No need to worry about tactics or even what they're trying to do (trying to kill the other Guild Lord, basically), but more importantly you'll see that positioning is extremely important and there are three lines of professions. Frontline of a team will be your melee damage dealers (warrior, assassin, derv), midline will be all ranged offensive casters and rangers/paras (mesmer, ele, necro), and then you'll have the backline of healers (monks and ritualists).
Monks also cannot deal 3000 damage in less that 10 seconds. If you want to look into builds, look into PvX wiki and visit the PvE section of builds and browse through those.
Quickest way of getting to know a profession will be through PvP. You have plenty of char slots, Learn from the Zaishen all the basics and hop into RA.
But yeah, you must be doing something wrong if you think your warrior isn't doing a lot of damage lol. Oh and on the topic of being self-sufficient, sure you can bring some personal heal like Lions Comfort, but Guild Wars is team based and you should really look into making a build about pure damage and offensive versatility (like Knockdowns or conditions) and rely on a healer monk party member to worry about the healing. You know yourself that missions get up to 8man parties, so logic says some go healers (usually 2) and the rest go offensive.
Maybe you'd like assassins, they were created to shadowstep, deal large damage chained attacks, step away, and heal themselves. unfortunately, the idea wasn't implemented well and after a few abusive builds, shadowstepping is nerfed and the assassins have been converted into big DPS players who faceroll their chains all the time with no versatility.
In a nut shell, observe top GvGs and make a few chars to try the professions out. Time will reveal your favourite profession.
Can I firstly say, welcome to the community and welcome to the game. You're 5 years too late to see anything amazing happen, but hey, you're never too late to enjoy Guild Wars
First part of advice. If you can spend some time, go observe some PvP matches. Mainly GvG matches from top guilds. You'll get to see specific roles of what each character can do. No need to worry about tactics or even what they're trying to do (trying to kill the other Guild Lord, basically), but more importantly you'll see that positioning is extremely important and there are three lines of professions. Frontline of a team will be your melee damage dealers (warrior, assassin, derv), midline will be all ranged offensive casters and rangers/paras (mesmer, ele, necro), and then you'll have the backline of healers (monks and ritualists).
Monks also cannot deal 3000 damage in less that 10 seconds. If you want to look into builds, look into PvX wiki and visit the PvE section of builds and browse through those.
Quickest way of getting to know a profession will be through PvP. You have plenty of char slots, Learn from the Zaishen all the basics and hop into RA.
But yeah, you must be doing something wrong if you think your warrior isn't doing a lot of damage lol. Oh and on the topic of being self-sufficient, sure you can bring some personal heal like Lions Comfort, but Guild Wars is team based and you should really look into making a build about pure damage and offensive versatility (like Knockdowns or conditions) and rely on a healer monk party member to worry about the healing. You know yourself that missions get up to 8man parties, so logic says some go healers (usually 2) and the rest go offensive.
Maybe you'd like assassins, they were created to shadowstep, deal large damage chained attacks, step away, and heal themselves. unfortunately, the idea wasn't implemented well and after a few abusive builds, shadowstepping is nerfed and the assassins have been converted into big DPS players who faceroll their chains all the time with no versatility.
In a nut shell, observe top GvGs and make a few chars to try the professions out. Time will reveal your favourite profession.
TheGizzy
My only toon that I play is an elementalist. I picked that class because it's the one I'm most familiar with in gaming in general. After a few weeks, I read a lot of negative comments about the elementalist class in GW, and I wondered if I made a bad choice. When I found myself struggling through the desert areas of Prophecies, I again wondered if I'd made a bad choice.
Fast forward a couple of months... I've finished Prophecies, finished EotN (did both entirely with H/H only), am about halfway through Nightfall and just starting Factions. I can now change my secondary profession at will, I've got almost every hero available in the game, and I love my elementalist.
Not only can I deal a huge amount of damage from a safe distance while my Necro hero's meat puppets keep the foes at bay, but I'm a veritable font of energy... which means I can solo as an SoS (Signet of Spirits) ritualist if I want to farm an area on my own, and I never run out of energy doing it. There's an AP (Assassin's Promise) build available I could use as well, for farming some of the harder/higher end areas. And with my team of heroes, there really is very little I can't do on my own with a little practice, some patience, and a general understanding of the game.
I utilize the Wiki a lot to understand what sort of foes I will be facing in an area, because as an elementalist, it matters a great deal... if I bring fire spells against Destroyers without a way to turn my damage from fire to cold, I'm going to be pretty useless... but cast a Winter spirit from the Ranger line, and now I'm dealing massive AoE damage using my standard fire build, but it's being delivered as cold damage.
The further I go, the more flexible I find being an elementalist to be. I think the key rests with our energy potential... the same thing that (from what I've seen) makes it a lot more difficult for other professions to really make good use of their secondary profession possibilities. That pool of energy allows me to be a really effective interrupt mesmer, a font of healing, etc. I can keep casting when other classes would be long drained trying to achieve the same end. And part of me chuckles when I'm reading a build that says, "you've got to make sure you've got at least 50 max energy available." Fifty? That's IT??? I don't even remember the last time my max energy was that low. *chuckling*
Now with all that said... elementalist suits me and my style of play. That doesn't mean it's the right choice for you or anyone else. I can play my toon pretty damn effectively... partly because I'm a voracious reader/researcher, and I've spent hours pouring over these forums and the Wiki and PvX for advice on my chosen profession and its potential. I also believe I would be less than useless trying to do PvP... it's a different environment, a different style, and one I am not suited for. I'm fine going up for the Challenge/Elite fights against the AI teams...but against other humans? I'm sure I'd come up lacking in a major way. I'm ok with that... PvP holds zero interest for me. I don't LIKE fighting other people. It makes me feel yuck.
But I think I hold my own really well in PvE environments... especially given how many foes and missions I've managed that the Wiki says really can't be done by heros/henchmen & a single human player or elementalist. I've done ok, and more importantly, I've had a good time doing it!
Focus on having fun... it's a game, it is supposed to be fun. If you're having fun, the rest will inevitably follow.
If it's not fun... then why bother?
Fast forward a couple of months... I've finished Prophecies, finished EotN (did both entirely with H/H only), am about halfway through Nightfall and just starting Factions. I can now change my secondary profession at will, I've got almost every hero available in the game, and I love my elementalist.
Not only can I deal a huge amount of damage from a safe distance while my Necro hero's meat puppets keep the foes at bay, but I'm a veritable font of energy... which means I can solo as an SoS (Signet of Spirits) ritualist if I want to farm an area on my own, and I never run out of energy doing it. There's an AP (Assassin's Promise) build available I could use as well, for farming some of the harder/higher end areas. And with my team of heroes, there really is very little I can't do on my own with a little practice, some patience, and a general understanding of the game.
I utilize the Wiki a lot to understand what sort of foes I will be facing in an area, because as an elementalist, it matters a great deal... if I bring fire spells against Destroyers without a way to turn my damage from fire to cold, I'm going to be pretty useless... but cast a Winter spirit from the Ranger line, and now I'm dealing massive AoE damage using my standard fire build, but it's being delivered as cold damage.
The further I go, the more flexible I find being an elementalist to be. I think the key rests with our energy potential... the same thing that (from what I've seen) makes it a lot more difficult for other professions to really make good use of their secondary profession possibilities. That pool of energy allows me to be a really effective interrupt mesmer, a font of healing, etc. I can keep casting when other classes would be long drained trying to achieve the same end. And part of me chuckles when I'm reading a build that says, "you've got to make sure you've got at least 50 max energy available." Fifty? That's IT??? I don't even remember the last time my max energy was that low. *chuckling*
Now with all that said... elementalist suits me and my style of play. That doesn't mean it's the right choice for you or anyone else. I can play my toon pretty damn effectively... partly because I'm a voracious reader/researcher, and I've spent hours pouring over these forums and the Wiki and PvX for advice on my chosen profession and its potential. I also believe I would be less than useless trying to do PvP... it's a different environment, a different style, and one I am not suited for. I'm fine going up for the Challenge/Elite fights against the AI teams...but against other humans? I'm sure I'd come up lacking in a major way. I'm ok with that... PvP holds zero interest for me. I don't LIKE fighting other people. It makes me feel yuck.
But I think I hold my own really well in PvE environments... especially given how many foes and missions I've managed that the Wiki says really can't be done by heros/henchmen & a single human player or elementalist. I've done ok, and more importantly, I've had a good time doing it!
Focus on having fun... it's a game, it is supposed to be fun. If you're having fun, the rest will inevitably follow.
If it's not fun... then why bother?
NotBad
Quote:
Originally Posted by TheGizzy
Fast forward a couple of months... I've finished Prophecies, finished EotN (did both entirely with H/H only), am about halfway through Nightfall and just starting Factions. I can now change my secondary profession at will, I've got almost every hero available in the game, and I love my elementalist.
Not only can I deal a huge amount of damage from a safe distance while my Necro hero's meat puppets keep the foes at bay, but I'm a veritable font of energy... which means I can solo as an SoS (Signet of Spirits) ritualist if I want to farm an area on my own, and I never run out of energy doing it. There's an AP (Assassin's Promise) build available I could use as well, for farming some of the harder/higher end areas. And with my team of heroes, there really is very little I can't do on my own with a little practice, some patience, and a general understanding of the game.
I utilize the Wiki a lot to understand what sort of foes I will be facing in an area, because as an elementalist, it matters a great deal... if I bring fire spells against Destroyers without a way to turn my damage from fire to cold, I'm going to be pretty useless... but cast a Winter spirit from the Ranger line, and now I'm dealing massive AoE damage using my standard fire build, but it's being delivered as cold damage.
The further I go, the more flexible I find being an elementalist to be. I think the key rests with our energy potential... the same thing that (from what I've seen) makes it a lot more difficult for other professions to really make good use of their secondary profession possibilities. That pool of energy allows me to be a really effective interrupt mesmer, a font of healing, etc. I can keep casting when other classes would be long drained trying to achieve the same end. And part of me chuckles when I'm reading a build that says, "you've got to make sure you've got at least 50 max energy available." Fifty? That's IT??? I don't even remember the last time my max energy was that low. *chuckling*
Now with all that said... elementalist suits me and my style of play. That doesn't mean it's the right choice for you or anyone else. I can play my toon pretty damn effectively... partly because I'm a voracious reader/researcher, and I've spent hours pouring over these forums and the Wiki and PvX for advice on my chosen profession and its potential. I also believe I would be less than useless trying to do PvP... it's a different environment, a different style, and one I am not suited for. I'm fine going up for the Challenge/Elite fights against the AI teams...but against other humans? I'm sure I'd come up lacking in a major way. I'm ok with that... PvP holds zero interest for me. I don't LIKE fighting other people. It makes me feel yuck.
But I think I hold my own really well in PvE environments... especially given how many foes and missions I've managed that the Wiki says really can't be done by heros/henchmen & a single human player or elementalist. I've done ok, and more importantly, I've had a good time doing it!
Focus on having fun... it's a game, it is supposed to be fun. If you're having fun, the rest will inevitably follow.
If it's not fun... then why bother?
Originally Posted by NotBad
I play PvE, and play Missions on Elite/HM (with my warrior atm).
Ok, so you've been playing for 2 weeks and you play on Elite/HM? Er, where did you buy the account?
Ok, so you've been playing for 2 weeks and you play on Elite/HM? Er, where did you buy the account?