Quote:
Originally Posted by Fate Crusher

Here's some perspective: An ele's invoke will do 100-120 damage. This has a recharge of 8 seconds. It requires an enchantment. In 8 seconds, (I've just tested this) my warrior has just done 348 damage from auto attacking in Frenzy. I didn't even use any skills to apply deep wound, +damage, or anything.
Just my 2 pennies.
Another perspective... I maintain Fire Attunement/Aura of Restoration constantly. It's habitual to cast those every 60 seconds. I often carry Glyph of Elemental Power (+2 attributes). With 16 (+2) pips in Fire, and 13 (+2) pips in energy, I can spam Searing Flames at 118+ dmg a pop, on every foe in a ball of targets. If I nail them with Deep Freeze first (with zero pips in Water, or +2 if I've got the Glyph running), I can keep them balled up long enough to hammer the hell out of the entire group with Searing Flames and take them all down in the same amount of time it takes that warrior to deal 348 to one.
If I add Glowing Gaze to the mix (as I do when I've got a baddie or a priority target in the midst of the group), I can take that higher health target down pretty much at the same time I'm taking out its pals. They're all burning the whole time, getting spammed with SF, and the priority target is getting an additional +59 dmg every time I throw in Glowing Gaze. That isn't counting the initial damage I've inflicted on the entire group when I trapped them with Deep Freeze.
Glowing Gaze & Attunement are healing my energy, Restoration is healing me by leaps & bounds, and tossing out a Shock Arrow (with zero pips in Air, or +2 if I've got the Glyph running) is feeding me back a nice burst of energy if I find I'm getting low.
I'm not trying to say that a Warrior can't be just as effective in dealing damage... honestly, what I know about the other classes could fit in a thimble with room left to spare. I don't like playing melee classes, so my focus is on maximizing what I can deal out at a distance, and it's one hell of a lot of damage. *grins*
But something for the OP to keep in mind... there's a lot of Searing Flame builds floating around, primarily because it's such an insanely powerful nuke spell. And it's great, it definitely has its uses. But if you decide to play elementalist, and go into it with the mentality that you will be able to rely on a Searing Flames build to get you through anything, you're going to find yourself woefully disappointed. The PvE world is diverse in its environs... and fire is utterly useless against plenty of foes out there. Sure, I can turn my fire into cold against Destroyers and still get high damage output...but I utterly lose the burning effect that helps make SF so powerful... Destroyers are immune to burning. I might as well be blowing fairy dust at them.
If you're going to play PvE primarily on your own with just h/h, you can't be a one-trick-pony. You've got to learn ALL of your elements, and create builds that function in each. And you've got to be able to identify when being an elementalist seriously sucks for you, and figure out how to make the skills of your secondary professions help you through an area. I struggled with that in a major way my first month or so... I thought, "fire hot, fire strong, fire make me unstoppable! *grunt grunt*" Yeah... right up until the first time I had three little evil imps casting maelstrom on me again and again... I wasn't so tough anymore, I ran like a little girl and died anyway.
I had to learn to be flexible...I'm STILL learning to be flexible... and still getting my butt kicked often enough to remind me that I've got a lot left to learn.
