Me and 3 Heros??

Grenth's Wrath

Pre-Searing Cadet

Join Date: Jan 2011

Grenth's Dark Templars

Rt/

Alright so my goal is to take my ele through EOTN. Sadly i don't have any friends to do this this with me. Was looking for a way that i could just take myself and 3 heros all the way through the game. I need some help with builds that work well together and any other advice i may need to get through the game. I have all 4 gw games.

Thank you to anyone who can help me out

ps. i have all the heros from nf. and would it be more efficient to take another main char.

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

I hope you are bringing henchjes too

Most of the time your ele will do ok with a fire build, but against destroyers it will have little effect. Sure we could discuss bringing winter and stuff like that. I would go discord caller as ele, or warder to protect the rest of your team.
BTW maybe its a good idea to mention which heroes you allready have at this moment.

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Most every character I have, regardless of profession, has gotten through all campaigns and EotN with a WoH healer, RoJ smiter, and MM/MB necro. After that I start messing with fancier team builds -- discord, spiritway, etc. -- but the three heroes above plus appropriate henchies have worked just fine. (With occasional variations for certain missions such as taking out Cyndr or Eternal Grove.) This may not be the team you'd want to take for vanquishing and elite areas, but it's good enough to simply complete the game.

Actually, however, just about any combo of heroes should be good enough to simply complete the game. You can easily substitute, say, an N/Rt or Rt healer for the healing monk, a domination mesmer or ele nuker for the smiter, or a physical hero for the MM. Just come up with some semi-balanced combination and you'll be okay.

I use the combination I described to start a new character because it makes Nightfall easier. Using Dunkoro as the healer, Tahlkora as the smiter, and Olias as the MM, I can complete the campaign with the fewest switches to the team composition, so I'm always playing with the team that I'm used to with only small changes.

TheGizzy

TheGizzy

Krytan Explorer

Join Date: Oct 2010

A giant mitten

TeAe

E/R

I did EotN with just heroes and henchies on my elementalist. And like aspi referenced, Winter makes Destroyers MUCH easier to take down.

I'd say the heroes that have most helped me through the progress I've made so far have been Olias (as a minion master once I figured out how to make him into one), Xandra (running a Signet of Spirits build) and *optional.* Sometimes that third slot is a healer, sometimes it's another elementalist (cold trapper is nice, a cracked armor inducing hero is handy too), sometimes its an interrupt mesmer or ranger. I rarely take a dervish or warrior... rarely as in "pretty much never." My necro's minions or a henchie make better tanks/distractions. And honestly, most of the healing is covered by Olias & Xandra anyway, so a non-henchie healer is kind of a rare addition as well. Smiting monks can be handy, though.

It really depends on where I'm going and what I'm facing.

I make a lot of use of the Wiki, learning about foes and environments before I dive in. I'm not the courageous type. LOL

From henchies, I'll usually take Mehnlo, Herta, Talon and Lo Sha. They seem to work well together. Sometimes I swap out Herta for Cynn if I need a little extra fire power with me.

I've got things set up for running things like Discord, etc. - but honestly, I haven't really gotten into that. I'm keen to try a setup recommended on the elementalist forum here... two ritualists and a necro... but I have to get that second ritualist from Nightfall first.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Heroes
Mesmer "Panic Build"
Necro "minion Master or Minion Bomber"
Monk "lod healer or similar"

Henchmen
Warrior/Dervish
Earth Ele
Interrupt Ranger

then either
Protector Monk
Paragon
2nd Healer Monk


A lot depends on the opposition but my heroes rarely change and the first three Henchmen are standards for me too.

edit
If I feel I really need some serious extra firepower I dump the monk hero and add a Spirit spam Ritualist or run one myself.

Minions plus Spirits plus Panic mesmer is really effective and if your a necro with Spiteful spirit all hell breaks loose.

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

These days, when I'm not playing my Rit, I use an MM necro, an SoS Rit, and a BHA interrupt ranger for Heroes, plus 2 Monk henchies and whatever 2 other henchies fit the mood/area.

If I'm just playing with 3 heroes, I substitute an HB monk for the Ranger.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

run an AP caller for Hard mode, for normal mode anything but fire works:

E/A AP caller
10 deadly arts
15 Earth
10 Energy Storage

Assassin's Promise
You Move like a dwarf
Finish Him
Vanguard Assassin support
Glyph of Lesser Energy
Optional (Churning Earth for Hard mode)
Optional (Energy Blast/Eruption)
Aura of Restoration/Attunement

Normal mode, no EoTN stuff:
12+1+3=16 Air
9+1=10 Energy Storage
9 Protection Prayers

Invoke Lightning
Chain Lightning
Lightning Orb
Glyph of Lesser Energy
Blinding Flash/Protective Spirit
Air Attunement
Aegis
Aura of restoration/Res(when with people)

* The key point you need to remember is the DoT AoEs without AP are doing ~150 damage at maximum every 30 seconds (which is terrible) and wards are going to be on 20-30 cooldown
* You want long lasting enchantments with powerful effects if you run Prot prayers, as opposed to Ether renewal Elementalist/Monks which spam things like Spirit Bond and Shield Guardian

Heroes:
Command Paragon (if normal mode), Panic mes (depending on if zone is caster heavy) or Signet of Ghostly Might Rit
1 Minion Bomber with Prot Spirit + Aegis
SoS hero with splinter and Mend Body and Soul+Spirit Light

1 Healer hench, Archer hench (Aidan has barrage but bring Zho if not using Panic), Illusion Hench, Blood Hench

Others:
* Warrior Devona (Fighter), Warrior Talon Silverwing (Guardian) - bad melee AI
* Monk Lina (Protection) - useless when you have the useful prots on Minion Bomber
* Elementalist Cynn (Fire) - don't want/need fire damage
* Elementalist Herta (Earth) - DoT AOE causes scatter, ward against melee is pointless when you have Aegis and a high damage team (since you'll be moving fast)

Worked for me, even in hard mode. I don't like Discord because it fails when there's condition removal or hex removal but that works too.

You don't need 2 dedicated healers unless your team doesn't do enough damage to wipe the floor with the mobs in 10-15 seconds. If you bring a second healer, put Healing Burst or UA with Gift of Health and Divine Healing, Heaven's Delight or if you bring a Ritualist, Protective was Kaolai + Mend Body and Soul + Spirit Light. Mhenlo is WoH already so you already have a spike heal; you need party healing. You also don't want melee to extra aggro stuff.

Quote:
Originally Posted by Quaker View Post
MM necro, an SoS Rit, and a BHA interrupt ranger for Heroes, plus 2 Monk henchies and whatever 2 other henchies fit the mood/area.

If I'm just playing with 3 heroes, I substitute an HB monk for the Ranger.
Bring Zho instead of a BHA hero, she has BHA.

tcratty

Frost Gate Guardian

Join Date: Aug 2008

6 feet under

forever angels

E/

why only 4 you can have 8 if only 4 your making things awefully hard on yourself

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I usually have mm, sos rit, and healer, then I have devona, menhlo, zho and the last henchie depends on what I am playing (sometimes I bring herta or lo sha.....) I have rarely played with others besides my hubby and have only had a bit of problems with the wurm in one of the last dwarven quests (the one you have to drop lots of kegs on)...usually do that one with my hubby ....otherwise have been able to do this with a dozen or so characters NM (I dont normally play HM so that is another story).

CrustyEarl

Academy Page

Join Date: Jan 2009

Order of the Sacred Tongue

E/A

Quote:
I did EotN with just heroes and henchies on my elementalist.
Same and it was pretty smooth most of the way.
I ran an AP/fire or water build (depending on need) with various PVE skills accumulated along the way:
EbVSS (which stacked with AP is freaking sweet!)
EbVAS
Snow Storm
YMLAD
Whatever was needed.
Also run your appropriate title bonus for your area, it helps a ton.

Heroes:
SoS rit Hero
MM n/m Hero
Restro n/Rit heal/buff

Henchies:
Fire Ele
Earth Ele
Healer
Ranger or Mes

It was all very doable with H/H dungeons and all. TBH the only thing I struggle with in EOTN is Polymock, which apparently I really suck at.

Grenth's Wrath

Pre-Searing Cadet

Join Date: Jan 2011

Grenth's Dark Templars

Rt/

Quote:
Originally Posted by tcratty View Post
why only 4 you can have 8 if only 4 your making things awefully hard on yourself
I don't want the game to be easy. Challenge makes me better at the game.

Just Sai

Just Sai

Frost Gate Guardian

Join Date: Oct 2009

aotearoa

Mo/

Quote:
Originally Posted by Grenth's Wrath View Post
I don't want the game to be easy. Challenge makes me better at the game.
your contradicting yourself by creating this thread

Desnok

Pre-Searing Cadet

Join Date: Jan 2011

I'll just add my question to this thread since it came up. I just got the trilogy and started in Nightfall. I just got to the point where I can now use 8 people in my party. Is it better to use all 8 spots, or just the amount you need to get by? Are the drops much, much worse? Will my level suffer due to XP loss, creating problems down the road? That kind of stuff. Thanks!

mObb

mObb

Ascalonian Squire

Join Date: May 2010

Rt/

Quote:
Originally Posted by Desnok View Post
I'll just add my question to this thread since it came up. I just got the trilogy and started in Nightfall. I just got to the point where I can now use 8 people in my party. Is it better to use all 8 spots, or just the amount you need to get by? Are the drops much, much worse? Will my level suffer due to XP loss, creating problems down the road? That kind of stuff. Thanks!
generally it is: the more -> the easier.
you´ll surely get by with only u +heroes w/o henchies. you´ll get more drops and more xp but it will be unequally harder as the areas are all made for 8 ppl. As GW is a teamgame u can either run on ur own to "farm" certain areas, or with heroes+henchies to master the content or (what i consider as best) find some real heroes especially for hm areas/missions as they are much easier with real ppl than npcs. the xp loss u suffer from is not the worst thing as there are only 20 lvls in gw and u get enough xp from quests to gain more skillpoints.

to threadstarte: go find some friends add me if u want to : fladnag esodskek

mObb