run an AP caller for Hard mode, for normal mode anything but fire works:
E/A AP caller
10 deadly arts
15 Earth
10 Energy Storage
Assassin's Promise
You Move like a dwarf
Finish Him
Vanguard Assassin support
Glyph of Lesser Energy
Optional (Churning Earth for Hard mode)
Optional (Energy Blast/Eruption)
Aura of Restoration/Attunement
Normal mode, no EoTN stuff:
12+1+3=16 Air
9+1=10 Energy Storage
9 Protection Prayers
Invoke Lightning
Chain Lightning
Lightning Orb
Glyph of Lesser Energy
Blinding Flash/Protective Spirit
Air Attunement
Aegis
Aura of restoration/Res(when with people)
* The key point you need to remember is the DoT AoEs without AP are doing ~150 damage at maximum every 30 seconds (which is terrible) and wards are going to be on 20-30 cooldown
* You want long lasting enchantments with powerful effects if you run Prot prayers, as opposed to Ether renewal Elementalist/Monks which spam things like Spirit Bond and Shield Guardian
Heroes:
Command Paragon (if normal mode), Panic mes (depending on if zone is caster heavy) or Signet of Ghostly Might Rit
1 Minion Bomber with Prot Spirit + Aegis
SoS hero with splinter and Mend Body and Soul+Spirit Light
1 Healer hench, Archer hench (Aidan has barrage but bring Zho if not using Panic), Illusion Hench, Blood Hench
Others:
* Warrior Devona (Fighter), Warrior Talon Silverwing (Guardian) - bad melee AI
* Monk Lina (Protection) - useless when you have the useful prots on Minion Bomber
* Elementalist Cynn (Fire) - don't want/need fire damage
* Elementalist Herta (Earth) - DoT AOE causes scatter, ward against melee is pointless when you have Aegis and a high damage team (since you'll be moving fast)
Worked for me, even in hard mode. I don't like Discord because it fails when there's condition removal or hex removal but that works too.
You don't need 2 dedicated healers unless your team doesn't do enough damage to wipe the floor with the mobs in 10-15 seconds. If you bring a second healer, put Healing Burst or UA with Gift of Health and Divine Healing, Heaven's Delight or if you bring a Ritualist, Protective was Kaolai + Mend Body and Soul + Spirit Light. Mhenlo is WoH already so you already have a spike heal; you need party healing. You also don't want melee to extra aggro stuff.
Quote:
Originally Posted by Quaker
MM necro, an SoS Rit, and a BHA interrupt ranger for Heroes, plus 2 Monk henchies and whatever 2 other henchies fit the mood/area.
If I'm just playing with 3 heroes, I substitute an HB monk for the Ranger.
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Bring Zho instead of a BHA hero, she has BHA.