UI Adjustments?

bergetl

Ascalonian Squire

Join Date: Nov 2010

N/A

I've played Guildwars for a while now, and I've glanced through the options menus before and I've seen that you can adjust the user interface. So I'm just wondering if there are any adjustments that are universally considered to be advantageous for playing, or if it really is all just personal preference.

Thanks for any advice.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I put all the important stuff at the bottom and to the right. Chat, district change, weapon swap icons on left.

You can see it here:
http://www.youtube.com/watch?v=z0hGdqcUFIk

http://i52.tinypic.com/2r27y9y.jpg

For healing with mouse clicks, you want to use a skillbar at the right. I use the keyboard so it's not a big issue.


see http://www.guildwarsguru.com/forum/p...res-t9346.html

http://www.teamquitter.com/phpBB2/vi...636b33d036e503

http://www.rebelrising.net/forums/vi....php?f=38&t=27

Anshuri

Anshuri

Academy Page

Join Date: Oct 2010

Sweden

Children Of Horrigan

N/Me

Well, when it comes to "advantageous for playing", i would say that having your UI in a way where you can see the important stuff clearly, is of advantage and helps your gameplay ofc But if you prefer to have the skill bar at the top, the bottom, left corner, right corner, is most a matter of what you feel comfortable with. Depends on your roll as well how you make your UI.

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

My set-up is strikingly similar to LifeInfusion's. I have a pretty big monitor, so having enemy stats at the top and my stuff at the bottom was a strain. I pulled the foe bar down, widened it, and stretched out the foe skill monitor quite wide for easier interruption. Hero controls are spread across the top.

Something I see a lot in screenshots is people actually taking up valuable screen real estate with the XP bar. I've made mine vertical (it fills up like a thermometer) and wedged it between my radar and the edge of the screen. It's there if I need to see it, but out of the way.

Aljasha

Aljasha

Krytan Explorer

Join Date: May 2009

Why do you need an experience bar?

Star_Jewel

Star_Jewel

Jungle Guide

Join Date: Mar 2010

Denizen of Tyria since Feb. 2009

Okay, you don't really need it -- the "H" menu is more exact. Which is why I like mine way out of the way. But it can be handy when leveling new characters and working on LDoA in Pre. *shrug* I'm used to seeing it. I might miss it if I turned it off completely.

bergetl

Ascalonian Squire

Join Date: Nov 2010

N/A

Thanks for the advice guys

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I don't think there are any adjustments that are "universally" considered advantages. It is just personal preference in the long run.
However, if you have a widescreen monitor, I find that moving the radar down to mid-screen on the right, makes it easier to keep an eye on things without so much eye movement.

bsoltan

bsoltan

Site Contributor

Join Date: Dec 2005

UK

[SoF]

There are benefits to having a larger minimap/compass, actually being able to see terrain and also distinguish between dots.

Also having your party window larger is certainly advantageous to a healer or anything that requires keeping an eye on party health bars specially if you also use the mouse to select party members.

As for everything else it is just personal preference and how you like things laid out. 5 years on and mine is pretty similar to the default.

Hollygen

Hollygen

Core Guru

Join Date: Feb 2007

UK

Blinkie Ponie Armie [bpa]

R/

A larger compass is useful a bsoltan mentions

I moved my effects monitor so it's central and a quarter of the way down from the top, just because I found it easier for seeing when I'm hit by a hex or condition, rather than having to look to the top left all the time