Pay to Unlock Max PvE Only Skills
myopic
What does the community think about paying to unlock max tier PvE only skills?
Things like Allegiance, Sunspear/Lightbringer, and Asura/Ebon/Vanguard/Deldrimor ranks.
I'll never max Allegiance because of the insane amounts of grind required to max that title. As for the other ranks, I've maxed all of them on only one of my toons, but that was mostly through speedbooking runs back in the day.
I have absolutely no desire to grind through multiple tiers of these ranks to max pve only skills, but I'd be more than willing to pay a little real life money to have them maxed on some of my alts.
Yay? Nay?
Things like Allegiance, Sunspear/Lightbringer, and Asura/Ebon/Vanguard/Deldrimor ranks.
I'll never max Allegiance because of the insane amounts of grind required to max that title. As for the other ranks, I've maxed all of them on only one of my toons, but that was mostly through speedbooking runs back in the day.
I have absolutely no desire to grind through multiple tiers of these ranks to max pve only skills, but I'd be more than willing to pay a little real life money to have them maxed on some of my alts.
Yay? Nay?
LifeInfusion
I'm sure 99% of the people that did it the hard way will disagree. I personally would rather everything for the reputation ranks be accountwide once you reach rank 5 (armor rank) so that you don't need to play one or two characters in EoTN. That way it doesn't reward "ebaying" but it makes it easier. Practically you can get r9 sunspear and 5 or 6 LB without VQ so I would let that be accountwide too.
It cheapens the HOM if you can get 6 (4 EoTN + SS+LB) titles for X amount of real life money.
It cheapens the HOM if you can get 6 (4 EoTN + SS+LB) titles for X amount of real life money.
End
As usual I is against paying for anything that gives a real significant benefit in game.
They wanna release pretty weapon skins or costumes thats fine. The skill unlock packs are like borderline, but really not a huge advantage because of how quickly a brand new account can unlock all the skills it really needs.
Make it r8 for eotn skills and some equivilency for the SS and LB (probably stick with r8 SS and r6 LB) and I agree with that
with enough money yes actually.
They wanna release pretty weapon skins or costumes thats fine. The skill unlock packs are like borderline, but really not a huge advantage because of how quickly a brand new account can unlock all the skills it really needs.
Quote:
II personally would rather everything for the reputation ranks be accountwide once you reach rank 5 (armor rank) so that you don't need to play one or two characters in EoTN.
|
with enough money yes actually.
Rites
i kinda don't agree with this, kinda defeats the purpose of the rankings if you can just buy them
/NOT signed
lol edit: can i just buy my ranks in the military?
/NOT signed
lol edit: can i just buy my ranks in the military?
Uriel_Wolfblood
You don't need max ranks for a PVE only skill to be effective. Just playing the game with your toon will give them enough rep to rank them up to a moderately effective level.
Besides, Allegiance skills don't add that much between tier 1 and tier 12, and EoTN reps are really easy to farm (Norn and Dwarf skills are the most commonly used, followed by Asura) in a week or two. Just play the game and you will have good enough results.
Besides, Allegiance skills don't add that much between tier 1 and tier 12, and EoTN reps are really easy to farm (Norn and Dwarf skills are the most commonly used, followed by Asura) in a week or two. Just play the game and you will have good enough results.
lemming
Buy an account if you feel like spending money.
Sketch_Says
I think I have to stick with the group on this one. I have NO problem with the core skills, but paying for Elite skills or reputation based skills that are earned through playing through the storyline I think would be a bad idea. I was actually rather relieved to see the core skills as an option to buy in the online store but I don't think I could support the harder earned skills being sold. It's my opinion anyway
reaper with no name
Well, on the one hand, these particular titles do offer mechanical benefits (and, depending on the skill, can mean a huge difference). Therefore, according to the GW design philosophy of "all players are equal", all players should be entitled to be able to max these titles easily, just as they are entitled to easily get max armor and equipment.
However, the solution is to make these titles easier to max, not to make it a micro-transaction. Your cure is worse than the disease.
However, the solution is to make these titles easier to max, not to make it a micro-transaction. Your cure is worse than the disease.
Horace Slughorn
how about mini pet unlock pack, $50 in-game store
Kook~NBK~
A while back, A-Net buffed PvE only skills at lower ranks to close the gap between people with low ranks and people with high ranks. In almost every case, this rendered PvE skills quite powerful even at rank 1 or 2.
/not signed.
/not signed.
Valsung
The game is dead and has been for years. Your "achievements" meant nothing back then, and they mean even less now. So long as it doesn't throw the balance of the game too far out the window I could truly care less. If it means enough to you to pay for something with your money then who am I to judge?
KZaske
Not Signed. I see no reason why these skills should not be earned.
caballo_oscuro
Hmmm, I have one. How about a prize for collecting an amount of different kinds of items from enemies and bringing them to some kind of a collector in exchange for an item or set of items?
Or maybe setting a challenging mini-game with an objective which is not a requirement of the main game, but gives a satisfying reward?
Or maybe a set of long tasks which test your knowledge and abilities in several different tasks?
Or maybe setting a challenging mini-game with an objective which is not a requirement of the main game, but gives a satisfying reward?
Or maybe a set of long tasks which test your knowledge and abilities in several different tasks?
Just Sai
yea sure why not
put it under the pvp title unlock pack
max hero for $$
why not sell full max title gwamm accounts all geard up in obby an chaos with torms an chrys an ....
mhmm some things are supposed to be earn't
wth wld u bother installing if your just want to buy your way to the end
t h i n k a b o u t i t
put it under the pvp title unlock pack
max hero for $$
why not sell full max title gwamm accounts all geard up in obby an chaos with torms an chrys an ....
mhmm some things are supposed to be earn't
wth wld u bother installing if your just want to buy your way to the end
t h i n k a b o u t i t
Chthon
Consistent with the principle "skill > time," not only should everyone be able to quickly and easily unlock max (and therefore equal) PvE skills, they should be able to do so for free.
Consistent with the principle that microtransactions that effect player effectiveness are a quick and surefire way to turn your game to crap, something that is not practically available to most players (max kurz/luxon) absolutely, 100% should not be made available for real-world cash.
Consistent with the principle that microtransactions that effect player effectiveness are a quick and surefire way to turn your game to crap, something that is not practically available to most players (max kurz/luxon) absolutely, 100% should not be made available for real-world cash.
I am Judge
/not signed... btw Op are you a Sin?
Gabriel of Ravn
No just no if you're too lazy to max them yourself hire someone to fill up some books for you not like it's expensive.
/notsigned
/notsigned
GwOxygen
/notsigned
Play the game for god's sake. Please!
I know you can already buy full skill-unluck packs but I'm completely against that too!
Play the game for god's sake. Please!
I know you can already buy full skill-unluck packs but I'm completely against that too!
gremlin
Notsigned even though I like to be able to finish a game and get maximum levels in anything I choose to do without investing years of play to do it.
Don't mind the game itself taking years its just the fact that individual skills take longer than the game.
For me the bad thing about Sunspear asura Norn titles is you only get them to max after you finish the game which kind of defeats the object.
The really big nasty foe should still be around till you get your full ability and you then have a heroic fight and hopefully win.
That said anything in the game could be bought with real money already its just a question of how much.
Don't mind the game itself taking years its just the fact that individual skills take longer than the game.
For me the bad thing about Sunspear asura Norn titles is you only get them to max after you finish the game which kind of defeats the object.
The really big nasty foe should still be around till you get your full ability and you then have a heroic fight and hopefully win.
That said anything in the game could be bought with real money already its just a question of how much.
Bristlebane
If it's PVE skills only, paying $8.95/skill title then maybe. After all it's only for PVE, it's costly enough, and Anet gets a bit extra income which will benefit us all in GW2.
I can say I would have bought a Kurzick/Luxon title right away, but none of the other titles involved.
So:
Yes to Kurzick/Luxon/Asura/Norn/Vanguard/Sunspear/Lightbringer
No to Wisdom/Treasure or any other beneficial titles.
I can say I would have bought a Kurzick/Luxon title right away, but none of the other titles involved.
So:
Yes to Kurzick/Luxon/Asura/Norn/Vanguard/Sunspear/Lightbringer
No to Wisdom/Treasure or any other beneficial titles.
RedDog91
Anything that provides an in-game benefit should not and will not be sold.
All things in the store are cosmetic and will stay that way.
All things in the store are cosmetic and will stay that way.
Bristlebane
Quote:
Anything that provides an in-game benefit should not and will not be sold.
All things in the store are cosmetic and will stay that way. |
they sell skill unlocks, pet unlocks, xunlai, character slots, bonus weapon packs, they all more or less give benefits online. Like Xunlai, have all slots and you can easily horde all trophies for whenever they're needed, easily selling whenever Nick needs them for big cash.
As long as it's PvE only, I don't see how it would cause more benefits than what's already sold. If people wanna spend money on that, kudos to Anet for making more money (potentially giving us a better gw2 along the way)
However, I would not like to see any PvP benefits for money, and no direct item sale unless it's purely visual.
LifeInfusion
End
Quote:
Not entirely true,
they sell skill unlocks, pet unlocks, xunlai, character slots, bonus weapon packs, they all more or less give benefits online. Like Xunlai, have all slots and you can easily horde all trophies for whenever they're needed, easily selling whenever Nick needs them for big cash. |
Pet unlocks...provides a benefit how? Pets are a dime a dozen and it's not hard to acquire a lvl 20 one with people in the giveaways section doing free black moa / widow runs.
Bonus weapons require work to get them. Doing the same amount of work vs real enemies in nf or eotn would provide a similarly useful weapon.
Missed xunlai xD, Storage chars are a dime a dozen for people. The panes are only useful for packrats like myself who even if nick was collecting it that week we probably wouldn't sell.
Quote:
As long as it's PvE only, I don't see how it would cause more benefits than what's already sold. If people wanna spend money on that, kudos to Anet for making more money (potentially giving us a better gw2 along the way) However, I would not like to see any PvP benefits for money, and no direct item sale unless it's purely visual. |
tcratty
/notsigned i just isnt fair to the people who have played the game the last 5 years and done it the why it was intended. its bad enough that you can buy all the pets.
jazilla
JSX
I don't really agree with this when it comes to the Kurz/Lux title, but for the other ones, where it already is practically easy to max em, sure why not.
Valsung
I see a lot of people committing to slippery slope fallacies. I see a lot of people judging their worth in the game on the basis of others and how they are in relation. Yes, competitive nature seems to be prevalent, but Guild Wars is quite fiercely solo oriented in PvE. There are no bleeding edge hard mode dungeons that have yet to be conquered. There are no damage meters, so you don't really even have a clue what sort of damage someone is doing. There are no tangible awards to comparing and competing with others at the moment. Guild Wars is getting old. Kind of sad you would consider those who want to pay for something that only affects them, could only help Guild Wars 2 development, and could only help the group you're in (via more effective skills) to be a bad thing these days.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game.
Deviant Angel
Nay.
GW doesn't need to turn into one of those games where the lazy can simply whip out their credit cards and be on the same level as those of us that worked our asses off. You don't even need to max the titles for the overpowered PvE skills to be decent.
GW doesn't need to turn into one of those games where the lazy can simply whip out their credit cards and be on the same level as those of us that worked our asses off. You don't even need to max the titles for the overpowered PvE skills to be decent.
Allured_Mage
Quote:
I see a lot of people committing to slippery slope fallacies. I see a lot of people judging their worth in the game on the basis of others and how they are in relation. Yes, competitive nature seems to be prevalent, but Guild Wars is quite fiercely solo oriented in PvE. There are no bleeding edge hard mode dungeons that have yet to be conquered. There are no damage meters, so you don't really even have a clue what sort of damage someone is doing. There are no tangible awards to comparing and competing with others at the moment. Guild Wars is getting old. Kind of sad you would consider those who want to pay for something that only affects them, could only help Guild Wars 2 development, and could only help the group you're in (via more effective skills) to be a bad thing these days.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game. |
It's not really a "good" thing because most of the people who want to buy their way through the game either solos it, or are horrible team players anyway. Some of these people could bring 7 PvE skills and be worse off than a warrior henchie.
Just because something is "old" doesn't make it less important. It's upsetting you would think such a thing to be honest. You say Guild Wars is centered on PvE, yet you support something that would remove a large incentive to play it in the first place? Just because something is a "video game" doesn't make it unimportant. I'm not saying "Guild Wars is super serious", but if you've been playing long enough, it's only natural to take some pride in what you've acomplished. As well as feel a bit annoyed when someone wants to do things the easy way, without playing the actual game.
/not signed because it would be pointless and they may as well add in "Death removal" in the cash shop eventually if they're going to hand such things over to people with mommy's credit card.
MithranArkanere
I won't mind them being account-wide and the Luxon-Kurzick reduced, but I won't mind them staying as they are either.
Xenomortis
No.
They should remove the progression with the title and leave the skills with a flat power level.
They should remove the progression with the title and leave the skills with a flat power level.
gremlin
Why Install and buy your way to the end was asked
For bragging rights Someone with more money that skill who thinks they are great because they "appear" more successful than anyone else.
Buy game install and create characters hand pc to second person and pay them to finish all the games get the titles maxed and then take the computer back.
All you need is a few thousand to pay them with a bonus on completion.
get bored and repeat on a number of other games till you grow up.
For bragging rights Someone with more money that skill who thinks they are great because they "appear" more successful than anyone else.
Buy game install and create characters hand pc to second person and pay them to finish all the games get the titles maxed and then take the computer back.
All you need is a few thousand to pay them with a bonus on completion.
get bored and repeat on a number of other games till you grow up.
Kunder
Kosar The Cruel
Dear Gods of Tyria, NO.
What's the point of bothering to play if you can just buy titles? The people who maxed it before would just rage with complete 'wtf'ery'.
/notsigned
What's the point of bothering to play if you can just buy titles? The people who maxed it before would just rage with complete 'wtf'ery'.
/notsigned
_Aphotic_
Quote:
If it's PVE skills only, paying $8.95/skill title then maybe. After all it's only for PVE, it's costly enough, and Anet gets a bit extra income which will benefit us all in GW2.
I can say I would have bought a Kurzick/Luxon title right away, but none of the other titles involved. So: Yes to Kurzick/Luxon/Asura/Norn/Vanguard/Sunspear/Lightbringer No to Wisdom/Treasure or any other beneficial titles. |
Kurzick/Luxon/Asura/Norn/Vanguard/Sunspear/Lightbringer are the ONLY beneficial titles.
Wisdom/Treasure/everything else is just for show.
/notsigned
I haven't maxed ranks yet. But giving [already] overpowered skills to newbs from the start is absolutely ridiculous.
More QQ please.
Mia Clemons
lol let me get this straight. You want to BUY your titles?
I think someone earlier said something along the lines of buying their position in the military, perfect example.
These titles represent the status of your character in the eyes of the NPC's in the game. For example, Sunspear Commander (r6) represents that you are a Commander in the Sunspear service, a high ranking leader worthy of admiration and respect. You cant buy respect!!!
Same goes with Norn, Delver, Asura, LB, etc etc.
/notsigned for obvious reasons
P.S. If your primary is a Sin, i have no sympathy for you.
I think someone earlier said something along the lines of buying their position in the military, perfect example.
These titles represent the status of your character in the eyes of the NPC's in the game. For example, Sunspear Commander (r6) represents that you are a Commander in the Sunspear service, a high ranking leader worthy of admiration and respect. You cant buy respect!!!
Same goes with Norn, Delver, Asura, LB, etc etc.
/notsigned for obvious reasons
P.S. If your primary is a Sin, i have no sympathy for you.
Voodoo Rage
This. Almost all the PvE skills are quite effective even at low ranks. That was a very nice update back in the day.
reaper with no name
Quote:
I see a lot of people committing to slippery slope fallacies. I see a lot of people judging their worth in the game on the basis of others and how they are in relation. Yes, competitive nature seems to be prevalent, but Guild Wars is quite fiercely solo oriented in PvE. There are no bleeding edge hard mode dungeons that have yet to be conquered. There are no damage meters, so you don't really even have a clue what sort of damage someone is doing. There are no tangible awards to comparing and competing with others at the moment. Guild Wars is getting old. Kind of sad you would consider those who want to pay for something that only affects them, could only help Guild Wars 2 development, and could only help the group you're in (via more effective skills) to be a bad thing these days.
Break out of the denial. The game is past its nadir, there's no sense of worth to be obtained from competition (in PvE). Everyone who wants to is going to have at least 25 points in HoM. Just because you did something the hard way doesn't mean no one else should have it differently, things become trivial and irrelevant with age, and bottom line of is a video game. |
This is the solution. In fact, the effects of all such titles (skill or otherwise) should be flat. Titles should exist only for e-peen.
Spike Stritter
Quote:
yea sure why not
put it under the pvp title unlock pack max hero for $$ why not sell full max title gwamm accounts all geard up in obby an chaos with torms an chrys an .... mhmm some things are supposed to be earn't wth wld u bother installing if your just want to buy your way to the end t h i n k a b o u t i t |
however Im all for being able to buy max effects on PvE skills as long as they do not affect those corresponding titles-something which will never happen.