What I Learned Today

syronj

Frost Gate Guardian

Join Date: Jun 2007

I was playing the "Warband of Brothers" quest in EotN and was having trouble finishing the last boss, since he's flanked by two charr Effigies; they were burning down my characters with Mind Burn before I could reach the boss, over and over. I checked the wiki and tried pulling the Effigies to one side and then attacking the boss, and found it laughably easy to take him down while the Effigies stayed off in their own area.

The lesson I took from this is to learn how to "pull" the enemy better, but also not to give up if a particular battle seems impossible. What situations have you been in where you needed to think outside of the box?

Lord Mip

Lord Mip

Krytan Explorer

Join Date: Aug 2006

Somewhere in a distant land..

Reign of Judgement [RoJ]

E/

What I learned today:

That spreading Poison and counting cooldowns is more effective ranger play than camping a vital character in PvP.
Counting cooldowns helps for those.

Tommy's

Tommy's

Furnace Stoker

Join Date: Dec 2006

[Bone]

Mo/

I don't see how pulling is out of the box, since its really one of the basic ideas of playing PvE in this game. Secondly you don't even need to pull them since when fighting them just approach them from the sides and you don't even agro the boss. Just kill first effigy, second effigy and then the boss. At least if there hasn't been a change to the quest since a few weeks

The only time I felt like doing something out of the box was for a quest in nf, believe it was to get Juni berries or something for Nick, where I needed to sac myself as much as I could, just as my friend, and ressing eachother as fast as we could to let our heroes make minions and once Toma got hungy we needed to sac our hero so he could eat all the hostile turned minions. But I guess thats not that much out of the box either

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

LOL just go for the boss and spike him.....

syronj

Frost Gate Guardian

Join Date: Jun 2007

Quote:
Originally Posted by Tommy's View Post
I don't see how pulling is out of the box, since its really one of the basic ideas of playing PvE in this game. Secondly you don't even need to pull them since when fighting them just approach them from the sides and you don't even agro the boss. Just kill first effigy, second effigy and then the boss. At least if there hasn't been a change to the quest since a few weeks
I tried to kill one effigy at a time, but the Mind Burn was killing my characters too quickly (I play solo, with heroes and henchmen). I need to improve the builds of my characters, true.

tcratty

Frost Gate Guardian

Join Date: Aug 2008

6 feet under

forever angels

E/

you should have have only had to fight the boss the effigies and all others should have already been dead. i give you bonus points for bravery though charging in and attacking that group wasnt my first thought after i saw the 2 GIGANTIC effigies coming towards me

syronj

Frost Gate Guardian

Join Date: Jun 2007

Quote:
Originally Posted by tcratty View Post
you should have have only had to fight the boss the effigies and all others should have already been dead. i give you bonus points for bravery though charging in and attacking that group wasnt my first thought after i saw the 2 GIGANTIC effigies coming towards me
Thanks. I'm trying not to be a Leroy Jenkins in this game. Clearly reaching level 20 is only the beginning for my characters in this game, though, and I will have to do more research on builds. The other levels that have been impossible so far include Heart of the Shiverpeaks (trying to slay a wurm) and Fire and Pain (several Effigies), so I'm trying to back off and improve my builds first. Yesterday I started to try for the Pain Inverter capability, which should supposedly help against the wurm.

Lasai

Lasai

Lion's Arch Merchant

Join Date: Apr 2009

R/

a lot of us learned this long ago and in different games.

Dont be a Leeeeroy.


I don't pug..because the urge to Leeeeroy is just too common still.

I spend tons of time equipping and getting skills for my heroes and then tailoring them for what I am doing.

RE the Worm..conditions and armor ignoring damage bypass the carapace.
I've beaten him with a strategically placed Jinn, Xandra and monk without ever touching a Keg.

TheGizzy

TheGizzy

Krytan Explorer

Join Date: Oct 2010

A giant mitten

TeAe

E/R

Quote:
Originally Posted by syronj View Post
Thanks. I'm trying not to be a Leroy Jenkins in this game. Clearly reaching level 20 is only the beginning for my characters in this game, though, and I will have to do more research on builds. The other levels that have been impossible so far include Heart of the Shiverpeaks (trying to slay a wurm) and Fire and Pain (several Effigies), so I'm trying to back off and improve my builds first. Yesterday I started to try for the Pain Inverter capability, which should supposedly help against the wurm.
It took me a couple of months to realize that I couldn't just charge in and nuke the heck out of everything... I had to stop and think, I had to be smart about how many foes I aggro'd at once, I had to pay attention to what elements worked against what foes, and I had to think about which of my heroes/henchmen would be effective in which environments. My Minion Master is awesome... unless I'm going somewhere with a dearth of fleshy foes... then he's useless and I'm better off with something else.

It's a learning process... and it usually involves quite a few deaths or mission failures. Nothing wrong with that... after all, practice makes perfect. I'm really good at dying now, a damn expert! So I've started to work on learning how to survive instead. *grins*

The Wiki is pretty much my constant companion, now. I've taken to looking up every quest/mission before I do it... to reading the notes and tips, to learning about the foes. Then I try to take what I've read and create my own approach... not a "gimmick" build, not a "trick" walkthrough... just learning about the strengths and weaknesses of the foe and trying to create a party of heroes/henchies around that based on what skills I have available to me.

Good example - I've seen a lot of builds revolving around using Searing Flames as an elementalist. It's a great spell, works well, minimal energy drain when coupled with Glowing Gaze, spammable... but the foes seem to scatter like mad even though I've read stuff saying it doesn't cause scatter. Sure seems to, to me. But Deep Freeze... that slows them down... it's a heavy energy cost (which I can afford) but I don't have to dump a single pip into water for it to do its magic, and it holds the foes in a group long enough that I can nail them hard with Searing Flames or another AoE. End result is that I'm having no problem with many areas that the Wiki is peppered with warnings about how difficult it is, how it can't be done with just H/H, etc.

Is it the best use of my skills as an elementalist? I don't know... a month from now, I may think the combination is worthless. For now, it's working really well for me... and no one told me how to do it, I came up with the idea, talked to my more experienced friend Missy about it, and gave it a shot.

You're obviously learning from your mistakes... isn't that how it's supposed to work?

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

The thing I learned from this weekend, do do shards of orr HM with a 100B warrior without some kind of blind removal. My war was pretty useless most of the time. Managed to kill fendi though :/

Lord Mip

Lord Mip

Krytan Explorer

Join Date: Aug 2006

Somewhere in a distant land..

Reign of Judgement [RoJ]

E/

Deep Freeze and scatter causing skills is generally a good combination yes. Coming from the mouth of a reasonably experienced player

However, Searing Flames shouldn't be causing scatter. Maybe you or your party members are using other skills that cause scatter? (Things like Searing Heat, Fire Storm, some of the henchmen have scatter AoE skills such as Herta with her Sandstorm)

Are you doing Normal Mode or Hard Mode by the way? Fire is generally not viable in HM.

Just Sai

Just Sai

Frost Gate Guardian

Join Date: Oct 2009

aotearoa

Mo/

what i learned today:
Electroadhesion is the term given to the electrostatic effect of astriction between two surfaces subjected to an electrical field



heres a couple of links to what i consider the greatest and most helpful information i have ever found outside the game itself


Running the Numbers


Mechanics and Stacking


re to the tc

i used to flank the wall scraping hard left all the way around then bail up the stairs actually running past the boss himself and stand at the top behind him, the ai wont kick in until he reaches the midflight stair platform.
jus forget th heros they are bait, once at the top apply PI ftw
you only have to kill one guy.

syronj

Frost Gate Guardian

Join Date: Jun 2007

Thanks for the advice, everyone. I think the next character I take through that quest will have an easier time of it.

TheGizzy

TheGizzy

Krytan Explorer

Join Date: Oct 2010

A giant mitten

TeAe

E/R

Quote:
Originally Posted by Lord Mip View Post
Deep Freeze and scatter causing skills is generally a good combination yes. Coming from the mouth of a reasonably experienced player

However, Searing Flames shouldn't be causing scatter. Maybe you or your party members are using other skills that cause scatter? (Things like Searing Heat, Fire Storm, some of the henchmen have scatter AoE skills such as Herta with her Sandstorm)

Are you doing Normal Mode or Hard Mode by the way? Fire is generally not viable in HM.
Thanks for the tip, Lord Mip... you mentioning Herta has me thinking that might be the problem. I tend to take her out a lot as a henchie. I'm going to pay closer attention to who is casting what, when (and leave her behind for a bit) and see what happens. This is where my newness shows *chuckling* I hadn't considered that what my AI companions are casting might be causing the scatter... I guess I just had it in my head that they won't cast until I have, but now I'm thinking that they're probably getting something off almost as soon as we move within casting range.

I usually do NM, though I've been doing more and more HM stuff - the WiK bounties, Zaishen stuff if it's in Prophecies or EotN (the only ones I've finished), etc.

Honestly, until about a month ago, I didn't even know "scatter" existed as a "cause/effect" kind of thing in GW. But I do like the fact that if I toss Deep Freeze on a group, it usually means I can get off a couple of more casts of Searing Flames before they separate enough that I'm not catching all or most of the group at the same time. I have a 40/40 fire set, so I'm getting in an extra cast here and there as well, and the Deep Freeze is buying me a little more time (and dealing a tiny bit of damage).

My learning process is ongoing...I could likely have something new to add to this thread every single day since I am constantly finding out something new or interesting about how the game works. LOL Thanks again! And sorry to the OP for the little hijack.

syronj

Frost Gate Guardian

Join Date: Jun 2007

Quote:
Originally Posted by TheGizzy View Post
My learning process is ongoing...I could likely have something new to add to this thread every single day since I am constantly finding out something new or interesting about how the game works. LOL Thanks again! And sorry to the OP for the little hijack.
No problem with the thread hijack, I like to see replies to a thread. Herta is one of my favorite henchmen for a few reasons, including her beauty (up there with Jora IMO) but I was surprised to notice while playing GW lately that Herta has a resurrect ability too. I'm not sure how an earth elementalist has that, but it's confirmed by the wiki.

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

Quote:
Originally Posted by syronj View Post
I'm not sure how an earth elementalist has that, but it's confirmed by the wiki.
Since late 2009, EOTN henchman are dual-classed.

What did I learn today? Brawling Headbutt immediately followed by Jagged Strike is stylish crazy action.

chessyang

chessyang

Not far from Elite

Join Date: Apr 2006

Florida

W/

What i learned.....

was you get in the Mausoleum during Halloween! Dang PvE lore.

Kosar The Cruel

Kosar The Cruel

Krytan Explorer

Join Date: Feb 2010

Ontario, Canada

D/

That I have no use for guilds.

ErrantVenture

Krytan Explorer

Join Date: Nov 2010

Social Darwinism [SaD]

A/W

Quote:
Originally Posted by Lord Mip View Post
What I learned today:

That spreading Poison and counting cooldowns is more effective ranger play than camping a vital character in PvP.
Counting cooldowns helps for those.
Rupting people after knockdowns is hilarious as well. You wouldn't believe how many people queue up skills when they're knocked. You can get a dshot on something important almost every time.

legioncg

legioncg

Lion's Arch Merchant

Join Date: Feb 2008

423

D/W

Quote:
Originally Posted by Kosar The Cruel View Post
That I have no use for guilds.
Ditto, it could be worse Kosar you could be the only one on 90% of the time lol

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I learned that people still consider Spiteful Spirit to be the best Necromancer elite skill in the game.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

I learned that I have fun playing games that are new to me nowadays and that I will have fun once again in GW when new content comes out for it.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by StormDragonZ View Post
I learned that people still consider Spiteful Spirit to be the best Necromancer elite skill in the game.
It...is?

I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.

Del

Del

Desert Nomad

Join Date: Sep 2009

In a van, down by the river.

RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.

R/

Today I learned how amazing peanut butter snickers are.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by Kunder View Post
It...is?

I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
MoP is stronger and it isn't even an elite. It's not BAD, but it's not the best curse elite. I prefer FoC, especially since spiritway and the mesmer buff has made hexes on huge groups a virtual guarantee. 40/40 set and it's a huge armor-ignoring spike. I chose FoC during a pug Rragar's Hm run during the ZB, and it did more good than SS ever would have considering the presence of smite hex on the griffon fleshreavers.

Yeah I used to run SS almost exclusively, as it was my necro's first elite skill (for 55/ss farming back in the day), but I've moved on.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Today, I learned that there are actually players out there who will complain about people bringing prot with UA.

Really?

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Kunder View Post
It...is?

I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
Curses is an amazing attribute...

The elites in it for the most part suck and Spiteful Spirit used solely to take up an elite slot on a curses bar as its better then the other curses elites.


If the Curses nerco isn't using his secondary I would almost rather have him go /mo and bring empathic...and do if there's enough hexes and conditions.


Oooo and just to knock it out of the top 3 I'll list a few of my fave elites atm that destroy SS:

Panic
Sos
Icy Veins (although some people dun like it I kinda does)
HB/UA(situation dependant)
Ether Renewal
AOTL
Psychic Instability (again another good one thats often times overlooked by its normally better counterpart Panic)
Earth Shaker (hell the animation makes it worth bringing)
Added:
Xinrae's Weapon

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by End View Post
Psychic Instability (again another good one thats often times overlooked by its normally better counterpart Panic)
PI in the hands of an AI makes everything so mind numbingly easy.

PI in the hands of two AIs makes Guild Wars literally disappear.

LordDragon

Frost Gate Guardian

Join Date: Aug 2010

Dragons Den

E/

I learned that my previous 'most stupid thing you have ever done in GW' wasn't even close to what I found out I did today.

I actually did this about a 2 years ago. I was making a Rit and was doing just great with her. Then I put her away for about a year. When I pulled her out about a year ago I set her up as an SoS and have been having lots of fun.

When I went to do the z-mission (i got it the other day and just did not do it yet) for Augury Rock I noticed that something was wrong. I couldn't get my stats in the necro secondary that I was using to go high enough...

I am sure that most of you have figured out what I did, or DIDN'T do to be more precise. I had forgotten to do the 2 15 point attribute quests!

So I learned that you can always do something more boneheaded than you have ever done before even if you have; been there, done that and bought the t-shirt six times over.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by End View Post
Curses is an amazing attribute...

The elites in it for the most part suck and Spiteful Spirit used solely to take up an elite slot on a curses bar as its better then the other curses elites.


If the Curses nerco isn't using his secondary I would almost rather have him go /mo and bring empathic...and do if there's enough hexes and conditions.


Oooo and just to knock it out of the top 3 I'll list a few of my fave elites atm that destroy SS:

Panic
Sos
Icy Veins (although some people dun like it I kinda does)
HB/UA(situation dependant)
Ether Renewal
AOTL
Psychic Instability (again another good one thats often times overlooked by its normally better counterpart Panic)
Earth Shaker (hell the animation makes it worth bringing)
Added:
Xinrae's Weapon
Was talking about top 3 Necro elites. Of course, necromancers have never had amazing elite skills (barring OoU), its been the excellent set of non-elites and soul reaping that make them OP.

Quote:
Originally Posted by A11Eur0 View Post
MoP is stronger and it isn't even an elite. It's not BAD, but it's not the best curse elite. I prefer FoC, especially since spiritway and the mesmer buff has made hexes on huge groups a virtual guarantee. 40/40 set and it's a huge armor-ignoring spike. I chose FoC during a pug Rragar's Hm run during the ZB, and it did more good than SS ever would have considering the presence of smite hex on the griffon fleshreavers.

Yeah I used to run SS almost exclusively, as it was my necro's first elite skill (for 55/ss farming back in the day), but I've moved on.
A conditional 120 damage nuke with only adjacent range and taking 20s recharge? Cmon, thats horrible by any standard. Obviously if the enemy group has heavy hex removal then SS isn't great, but that doesn't make crappy skills good.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

I have been playing my monk for thousands of hours, planning to stop playing GW when she got GWAMM. Now that i got there i keep making new toons only to get sick of them instantly and delete them two minutes later.

Not shure what THAT means.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Kunder View Post
Was talking about top 3 Necro elites. Of course, necromancers have never had amazing elite skills (barring OoU), its been the excellent set of non-elites and soul reaping that make them OP.
Icy Veins(again while some people say it sucks it really is an amazing skill once you start yo use it)
AOTL
OoU (also good and I'd honestly rather run this if im a human over aotl)
Jagged Bones (honestly this and the 2 above it are all situational)
OoV if in a party with physicals

Your attempt at changing your argument in an attempt to be right still fails.

KingCrab

Lion's Arch Merchant

Join Date: Jul 2009

W/E

Quote:
Originally Posted by Tender Care View Post
LOL just go for the boss and spike him.....
I've always done this. I don't think I've ever bothered with the effigies.

Ka Tet

Ka Tet

Krytan Explorer

Join Date: Nov 2006

Pita Bread And Scud Missiles Ai[iiii]

Quote:
Originally Posted by End View Post
Icy Veins(again while some people say it sucks it really is an amazing skill once you start yo use it)
AOTL
OoU (also good and I'd honestly rather run this if im a human over aotl)
Jagged Bones (honestly this and the 2 above it are all situational)
OoV if in a party with physicals

Your attempt at changing your argument in an attempt to be right still fails.
IV is by far my favorite elite. Death bombs made me smile more than anything else in the game.

As I was told while learning to play GW, "It's better this way, if they all die at the same time."
"Why?" I asked.
"Because it's [email protected] cool."

Corpus Vitalis

Academy Page

Join Date: Sep 2010

CARE

N/

I've been changing things up with my necro lately and have taken a fancy to Virulence +YMLAD! for some instant conditions, then spike using assassin signets and Necrosis for big armor-ignoring spikes. Also, I had forgotten about IV, might take a hero with that and Putrid Bile. hmmm........

And today I learned that people still do get get banned when they didn't do anything.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Kunder View Post
It...is?

I mean, its debatable exactly which elite is the best, but its in the top 3 or so for any good player. Certainly the best of the curse elites, and curse is one of the strongest attributes in the game.
Quote:
Originally Posted by Kunder View Post
Was talking about top 3 Necro elites. Of course, necromancers have never had amazing elite skills (barring OoU), its been the excellent set of non-elites and soul reaping that make them OP.

A conditional 120 damage nuke with only adjacent range and taking 20s recharge? Cmon, thats horrible by any standard. Obviously if the enemy group has heavy hex removal then SS isn't great, but that doesn't make crappy skills good.
Quote:
Originally Posted by End View Post
Icy Veins(again while some people say it sucks it really is an amazing skill once you start yo use it)
AOTL
OoU (also good and I'd honestly rather run this if im a human over aotl)
Jagged Bones (honestly this and the 2 above it are all situational)
OoV if in a party with physicals

Your attempt at changing your argument in an attempt to be right still fails.
Quote:
Originally Posted by Corpus Vitalis View Post
I've been changing things up with my necro lately and have taken a fancy to Virulence +YMLAD! for some instant conditions, then spike using assassin signets and Necrosis for big armor-ignoring spikes. Also, I had forgotten about IV, might take a hero with that and Putrid Bile. hmmm........
That too many forum goers don't read the Necromancer forum before posting on a class they clearly don't quite get.
Or just suck at PvE.


Quote:
Originally Posted by End View Post
Oooo and just to knock it out of the top 3 I'll list a few of my fave elites atm that destroy SS:
Wail of Doom.
I think that says a lot about SS really.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

I learned that the ZM and the ZB are both in the desert today.

Neat.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

I learned that many people with Elementalist Heroes tend to use a Fire Magic build with Searing Flames on every single hero. Even against Destroyers, people who indeed bring some kind of Elementalist Hero will bring Searing Flames. No Water, Earth or Air. Every hero uses Fire.

legioncg

legioncg

Lion's Arch Merchant

Join Date: Feb 2008

423

D/W

Quote:
Originally Posted by StormDragonZ View Post
I learned that many people with Elementalist Heroes tend to use a Fire Magic build with Searing Flames on every single hero. Even against Destroyers, people who indeed bring some kind of Elementalist Hero will bring Searing Flames. No Water, Earth or Air. Every hero uses Fire.
I always use a water or earth ele hero and use Cynn when I want fire.

I learned today that all of my drop luck has disappeared.

End

End

Forge Runner

Join Date: Jan 2008

Rubbing Potassium on water fountains.

LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)

N/A

Quote:
Originally Posted by Xenomortis View Post
That too many forum goers don't read the Necromancer forum before posting on a class they clearly don't quite get.
Or just suck at PvE.

with all the quotes together its hard to tell who your saying dosen't know the class.




Quote:
Wail of Doom.
I think that says a lot about SS really.
I actually made an RA build with Wail of doom that I used for a little bit just cause it was fun especially if I had a decent team that I could tell right before I used wail on the enemy monk (if there was one ofc) and they'd hit him with everything they had while the monk was useless. It was quite epic when it worked.



I learned the other day...not to trust programmers even if you've been their friend for over a year they will still make a program to steal your account info (luckily they only got an alt)