Quote:
Originally Posted by syronj
Thanks. I'm trying not to be a Leroy Jenkins in this game. Clearly reaching level 20 is only the beginning for my characters in this game, though, and I will have to do more research on builds. The other levels that have been impossible so far include Heart of the Shiverpeaks (trying to slay a wurm) and Fire and Pain (several Effigies), so I'm trying to back off and improve my builds first. Yesterday I started to try for the Pain Inverter capability, which should supposedly help against the wurm.
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It took me a couple of months to realize that I couldn't just charge in and nuke the heck out of everything... I had to stop and think, I had to be smart about how many foes I aggro'd at once, I had to pay attention to what elements worked against what foes, and I had to think about which of my heroes/henchmen would be effective in which environments. My Minion Master is awesome... unless I'm going somewhere with a dearth of fleshy foes... then he's useless and I'm better off with something else.
It's a learning process... and it usually involves quite a few deaths or mission failures. Nothing wrong with that... after all, practice makes perfect. I'm really good at dying now, a damn expert! So I've started to work on learning how to survive instead. *grins*
The Wiki is pretty much my constant companion, now. I've taken to looking up every quest/mission before I do it... to reading the notes and tips, to learning about the foes. Then I try to take what I've read and create my own approach... not a "gimmick" build, not a "trick" walkthrough... just learning about the strengths and weaknesses of the foe and trying to create a party of heroes/henchies around that based on what skills I have available to me.
Good example - I've seen a lot of builds revolving around using Searing Flames as an elementalist. It's a great spell, works well, minimal energy drain when coupled with Glowing Gaze, spammable... but the foes seem to scatter like mad even though I've read stuff saying it doesn't cause scatter. Sure seems to, to me. But Deep Freeze... that slows them down... it's a heavy energy cost (which I can afford) but I don't have to dump a single pip into water for it to do its magic, and it holds the foes in a group long enough that I can nail them hard with Searing Flames or another AoE. End result is that I'm having no problem with many areas that the Wiki is peppered with warnings about how difficult it is, how it can't be done with just H/H, etc.
Is it the
best use of my skills as an elementalist? I don't know... a month from now, I may think the combination is worthless. For now, it's working really well for me... and no one told me how to do it, I came up with the idea, talked to my more experienced friend Missy about it, and gave it a shot.
You're obviously learning from your mistakes... isn't that how it's supposed to work?
