Paragon/Ranger Running Build?

AydensGrace

Pre-Searing Cadet

Join Date: Dec 2010

Under the Stairs

Tottery Ten

P/R

I want to start being able to do runs for people and upon looking through pages of Google and PvX, haven't found much help in the way of Paragon/Ranger builds. Do you guys have any ideas?

Here's what I've comprised of a 'general' running build: (non-area specific, although since I'm new to running, perhaps there are tricks to customizing a build to an area?)

Feel free to comment or post your own P/R Running builds or tell me what I'm missing.

Holy Spear
Godspeed
Storm Chaser
Unblockable Throw
Leader's Comfort
Sygnet of Synergy
"We Shall Return!"
Sunspear Rebirth Signet

Attb:
8 Wilderness
9 Spear
9 Command
9 Motivation
10 Leadership

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Why include spear attacks? The purpose of a running build is 100% speed + defense (self healing, hex removal, etc.). The ideal runner never fights at any time. Look at any running build for any profession on PvX and you will see that none of them has a single attack skill.

Using ranger running skills doesn't seem to make much sense when paras have good running skills of their own and Enduring Harmony to give them 100% up time.

Bringing a res skill, much less two of them, also doesn't make much sense. Passengers on a run should wait by the portal. If they get themselves killed, that's their problem. As a runner, you won't be with them in any case, so who are you planning to res?

AydensGrace

Pre-Searing Cadet

Join Date: Dec 2010

Under the Stairs

Tottery Ten

P/R

Ah! Good Point. So a better build would be:

"There's Nothing to Fear"
"Incoming"
Fall Back
"We Shall Return"
Ebon Escape
I am Unstoppable
Never Surrender

with a few other additions?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

It's definitely better. You haven't gotten rid of "WSR" though. It adds nothing whatsoever to a running build. Also, Ebon Escape needs an ally within spell casting range so it'll be pretty much useless for any solo runs. You may want to consider condition and hex removal (though you'll probably want to customise your build depending on how much of each you need for each run).

EDIT: Also, you're going to have big energy problems. Leadership won't help because you'll be the only one around for it to trigger on. TNtF is 15e by itself, and you'll want to be chaining Incoming and Fall Back, which will probably max out your energy, let alone using the other skills. Enduring Harmony+Incoming should prevent the need for a second speed boost and will save you energy.

_Aphotic_

_Aphotic_

Krytan Explorer

Join Date: Mar 2010

Muppets Versus Muppets [MvM]

P/A

Hate to go off topic.. butt...
I find P/A running builds far more effective...
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X Leadership
Y Shadow Arts
12 Command

X is a value from 2-12 dependant on how many members are in your party
Y is all the remaining points leftover.

-Incoming!/Shadow Form (elite, I prefer Incoming! in general cases to keep the constant +33% or more mvt.)
-Fall Back!
-Dash (drop if running with other party members)/There's Nothing to Fear!
-I am Unstoppable!
-Death's Charge
-Ebon Escape
-You Move Like a Dwarf! (just in case you get nuisanced, or to interrupt that crippling hex)
-We Shall Return! (if with other party members)/Dark Escape (when running Shadow Form)/Never Surrender! (for addition +health)/Help Me! (instant health regen can save you... sometimes...)/Shroud of Distress, duh!!!

Easy to use.
-Chain Fall Back-Incoming-Dash
-I am Unstoppable! at powerful mobs or at crippling hex areas (when not using SF)
-Death's Charge when you know a rubber band is coming or you are body blocked... it can happen a lot, so it's a MUST in ANY situation.
-Ebon Escape-> Difference between you and a rez shrine= life savior
-YMLDA! to deal with annoying things.


Just my two cents, hope this P/A build doesn't count as a troll!

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

this is the best imo!

Enduring armony
Fallback
Incoming
I am unstoppable
Feel no pain (with use of some alcohol)
wary stance (to block ranged attacks)
Never surrender
Optional

Khomet Si Netjer

Khomet Si Netjer

Krytan Explorer

Join Date: Apr 2007

The Angelic Guard

P/

The original build you posted would have a rough time because it has no way to remove crippling, no way to remove snare hexes, and no way to become spellproof. This will make the harder runs (e.g. Droknar Run) difficult or impossible.

I think P/A is the right way to go, for a number of reasons... here is what I use.

P/A Shadowrunner
12 shadow
12+1+1 command

great dwarf armor
dwarven stability
dark escape
dash
shadow form
heart of shadow / death's charge
i am unstoppable
never surrender

use +20% enchanting spear (or totem axe, or whatever)
keep 1,2,3 up at all times, this gives you +24 armor, +60 health, and 26 out of 30 seconds at half damage and +25% IMS. You can use Dash as a backup, it will last up to 6 seconds under Dwarven Stability. Never Surrender is +5 long-lasting health regeneration and heart of shadow heals instantly. Shadow Form to become spellproof and avoid snare hexes. I Am Unstoppable prevents knockdown and crippling. This isn't invincible but it does very well, I have done the droknar run with it a few times. I also did it with a P/D running build using Vow of Silence. Either way I think that a serious runner needs to have some way of becoming spellproof, otherwise you are dead as soon as you run into some water elementalists or illusion mesmers that can snare you. P/R has no way to do that so it is going to have a rough time...

Tender Care

Tender Care

Desert Nomad

Join Date: May 2008

Blackwater Park

MpF

P/

There's no way a paragon can use that build....it costs too many energy!

AydensGrace

Pre-Searing Cadet

Join Date: Dec 2010

Under the Stairs

Tottery Ten

P/R

Thank you guys for posting! Although the P/A builds probably work better then a P/R I'm dedicated to finding a build that's good for those professions.

^^