Prophecies campaign is painful
Phaern Majes
THK was a great filter at the time it kept most the idiots from getting to the last missions so you could actually find a decent pug for them. Although I've completed them with henchies only. Just be aware of what you're pulling and patrol routes. Also I usually suggest just doing the mission and then going back later to do the bonus. But as others have said heroes will help, but they really aren't needed.
ruk1a
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I did the Ring of Fire missions with henchmen back when Prophecies was new. But those were the old henchmen, not the new buffed ones. It was tough, very. Painful, very.
Now, with heroes normal mode in Ring of Fire is a walk in the park. Heck, solo farmers can do a lot of some of the missions. Last time I did it normal mode about 3 months ago, last mission was all I had forgotten to do, hero and hench party health bars never got below 50%. Pulled carefully, staked party inside Ward against Elements, interrupt Mesmer with Tease or Panic forget which. |
StormX
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I never found missions to be that much of a maze. If you wanted the bonus then it was quite bad. But if you were just doing the mission, wanting to complete the campaign, then I found in most cases you could just follow the path in front of you.
I completely agree on the escort and protect missions though. They are frustrating and having them be outside your party, so that monk henchmen/heroes don't heal them is pointless. Also, I've never been as frustrated as walking around the maze of canthan slums. If I could delete one area from Guild Wars, that would be it. It's not nice to look at, and every texture is so repetitive I found it hard to navigate. Certainly much harder than any prophecies mission. |
I have fond memories of no quest markers, vague mission instructions and getting lost in a spider infested swamp.
Cool Name
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Two words: Maguuma jungle.
I have fond memories of no quest markers, vague mission instructions and getting lost in a spider infested swamp. |
Anyway, they were fond memories right?
Voodoo Rage
I still say Aurora Glade is the worst mission in the game. I don't necessarily mind a "strategic" mission like the Grand Court of Seb or Drzagonar Bastion (sp?) but make them shorter mission where you can try and fail a bunch of times to figure out what you need to do. Aurora Glade makes you slog through an incredibly long and boring walk through a maze of repetitive mobs before you finally get to the actual mission challenge. You shouldn't have to 100% rely on a walkthrough on WIKI for every mission in this game.
Bassma
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You shouldn't have to 100% rely on a walkthrough on WIKI for every mission in this game. |
Lews
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I'm inclined to believe that the number of people who got frustrated and quit GW is more than the people who enjoyed the challenge, but there'll never be any way to prove it either way so let's just forget about it.
And yes, I know it's not meant to be played from the start till the end with a level 20 character, or with heroes, or for it to even be completed with just henchmen. I did buy the game in 2005 and I have a level 19 Ranger still in the Crystal Desert. That character has clocked 50 hours of gameplay and still isn't level 20 yet. With 50 hours of gameplay, I could finish the entire Nightfall campaign. And no, I did not find it boring because it was easy. I found it boring because it is boring. Playing through Prophecies missions was like walking from the start to the end in a hedge maze which takes about 30 minutes, because that's how the levels were designed - to make you walk as much as possible before reaching the end. Doing this in 2005 would have been like crawling through the maze without any clue where you're going. On top of that, you would have had to spend 20 minutes before entering the maze to look for 7 other players who want to crawl through the maze with you. Oh, and one of them must be a monk. Defending a point in missions is like staring at an hourglass for 20 minutes straight. Missions where you have to escort people is like balancing a glass of water on your head trying your best not to spill it or that it doesn't explode by itself. |
Bassma
Well they did sell 6 million copies of all their releases as a total so it was popular enough to get that many to at least try it. But, none of these online games even WOW keeps everybody forever.
We're all looking for what WE the individual wants anyways. The real draw for me to GW wasn't the world or atmosphere or storyline or gameplay it was the cost per month...NOTHING!
I had already spent 5 years playing Everquest and various others looking for the one I liked best and I found out after throwing away over $1500 into them that NO MONTHYL FEE was what I was really looking for.
I do like the POWERGAME of those others though and GW doesn't offer that. So, I'm hoping and praying they will open that up more in GW2 or some other game that I can play SOLO in will do.
Grinding for just titles isn't fun to me. Staying level 20 for 5 years isn't fun to me. Not being able to get any better weapons of power or at least NEW inscriptions for 5 years isn't fun to me. THe fun has gone pretty much. It's just a game I don't have to pay $15 a month for though that I can play when I feel like just messing around.
Some ask why play a solo game online? For the social aspect of the towns and outposts when I don't feel like battle and just want to talk about my adventures or buy and sell stuff I've found or others have found. So, there's other fun reasons to play an online game than just to be able to group with others. I can play solo all the time and still socialize and that's fun to me.
We're all looking for what WE the individual wants anyways. The real draw for me to GW wasn't the world or atmosphere or storyline or gameplay it was the cost per month...NOTHING!
I had already spent 5 years playing Everquest and various others looking for the one I liked best and I found out after throwing away over $1500 into them that NO MONTHYL FEE was what I was really looking for.
I do like the POWERGAME of those others though and GW doesn't offer that. So, I'm hoping and praying they will open that up more in GW2 or some other game that I can play SOLO in will do.
Grinding for just titles isn't fun to me. Staying level 20 for 5 years isn't fun to me. Not being able to get any better weapons of power or at least NEW inscriptions for 5 years isn't fun to me. THe fun has gone pretty much. It's just a game I don't have to pay $15 a month for though that I can play when I feel like just messing around.
Some ask why play a solo game online? For the social aspect of the towns and outposts when I don't feel like battle and just want to talk about my adventures or buy and sell stuff I've found or others have found. So, there's other fun reasons to play an online game than just to be able to group with others. I can play solo all the time and still socialize and that's fun to me.
Steps_Descending
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Prophecies is painfully slow, boring and dry. I honestly have no idea what ArenaNet was thinking when they designed those maze-...I mean levels. Honestly, it seems like every single mission was all about making you run around in huge circles as much as possible before reaching your destination. There were several missions where you basically stand your ground and defend it. I pretty much AFKed for about 20 minutes for those missions.
[...] Seeing how I was bored to tears even with my epic PvE skills and OP minion masters and spirit spammers, yea, I'm not surprised that I quit it before I was even halfway through the game. It's no surprise either why all my friends quit it too and ended up playing WoW. For the record, I did enjoy playing both Factions and Nightfall, although I hated how most of Nightfall were boring deserts and how they shoved you into the slums in Factions. I absolutely loved EotN and found it really fun, especially when I reached Asuran lands. Their forests were absolutely stunning. |
Most of those were "empty" but they felt BIG!
Kaineng made you feel like a greater than life backwater city. I think that was the point.
I can agree on most of Elona, lots of details, yet tasteless, save for some Vabbi and Istan areas. And most of the desolation.
And the only thing I see that asura lands have more than Proph are more details. But they feel more cramped than proph areas.
Anyway, that's just my view. I want to know what you think.
CirdanValen
I didn't really have fun with prophesies, but I didn't hate it either. I'm definitely not considering making another proph char, that's for sure.
Since beating Proph...I've started my journey through EotN. I'm doing the quest chain where I have to recruit asura Gadd. The mobs of dinosaurs are kicking my butt! >.<
Since beating Proph...I've started my journey through EotN. I'm doing the quest chain where I have to recruit asura Gadd. The mobs of dinosaurs are kicking my butt! >.<
Amy Awien
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... I have a level 19 Ranger still in the Crystal Desert. That character has clocked 50 hours of gameplay and still isn't level 20 yet. With 50 hours of gameplay, I could finish the entire Nightfall campaign.
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The best CRPG I know doesn't even have levels - just 'attributes' tp spend xp-points in, the next - or maybe third - best takes you to 'level 20' throughout the game, some 40-60 hours playing normally.
Bassma
Of course Daggerfall is the best CRPG ever to come out. 150,000 square miles of adventerous fun. I personally consider the Elder Scrolls series to be the best of all worlds.
Bright Star Shine
In factions, you can be lvl20 in about 5 hours of playtime, even less if you really try your best. Does this make the game better? No, it just makes it faster..
I like proph. It's not awesome, but it has this great atmosphere behind it.
I personally hate Ascalon though, I always get hopelessly lost there whenever I want to get somewhere.. But I do like the idea behind Ascalon.
Factions is still my alltime favorite, and I despise Nightfall more than I despise Israel.. Ok, not that bad, but I just hate Nightfall.. The story is boring, the landscapes are MEH and the missions are shit. The only good thing bout NF is DoA. Only downside, you gotta play through the entire boring story to get there..
Personally, I still think the Deep and to lesser extent, Urgoz beat DoA, hands down, but there is no more profit to be found there, so DoA is the way. And the Deep is mostly out of nostalgia anyway..
I like proph. It's not awesome, but it has this great atmosphere behind it.
I personally hate Ascalon though, I always get hopelessly lost there whenever I want to get somewhere.. But I do like the idea behind Ascalon.
Factions is still my alltime favorite, and I despise Nightfall more than I despise Israel.. Ok, not that bad, but I just hate Nightfall.. The story is boring, the landscapes are MEH and the missions are shit. The only good thing bout NF is DoA. Only downside, you gotta play through the entire boring story to get there..
Personally, I still think the Deep and to lesser extent, Urgoz beat DoA, hands down, but there is no more profit to be found there, so DoA is the way. And the Deep is mostly out of nostalgia anyway..
Bassma
Nightfall is still my alltime favorite, and I despise Factions more than I despise Israel.. Ok, not that bad, but I just hate Factions.. The story is boring, the landscapes are MEH and the missions are shit. Factions is the worst chapter of the entire trilogy + EOTN.