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Originally Posted by mappam
1) Armor - is there an advantage to have a "matching set"? Or can you mix-n-match for a different look? 1a) What level(s) can you get some of the more 'special' armor? I can find pictures of the different armor and I can find info on Where To Get it but no idea what level a character needs to be to venture into these areas.
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You can mix & match styles to your heart's content. What you want to look at is the armor rating of the pieces. Here's something to keep in mind... "max armor" means the maximum armor rating you can get for your primary profession. For an elementalist, mesmer, necromancer, ritualist or monk, that's 60. For a ranger, assassin or dervish it's 70. For a warrior or paragon it is 80. A set of obsidian armor may LOOK "better" (to some people, anyway)... and it is an "elite" armor you can add into your Hall of Monuments... but it is not
better armor than what you can get in say, Droknar's Forge. It still will only offer you an AR of 60, 70 or 80 depending upon your primary profession. This
list of armorers will help you figure out where you can pick up the maximum AR armor for your profession.
Also, keep in mind - your armor rating is not figured by "adding up" the AR on your armor. So it isn't that you have head 60 + chest 60 + gloves 60 + legs 60 + boots 60 = 300 AR. The AR on each piece of armor is how much armor you have on that part of your body against damage directed at that part of your body. In other words... it would be a bad idea to have a 15 AR piece of armor on your chest... because then you'd only have 15 armor against any attacks that hit you in the chest... even if you've got 60 AR on all your other pieces. So while you may want to mix & match armor styles, in terms of appearance...I wouldn't advise mixing & matching the AR amounts. Get them all the same.
It's worth noting that bonuses to armor on items like weapons, foci and shields DO affect all of your armor. So let's say you are an elementalist with max armor (60 AL) on head, chest, gloves, legs & boots. If you happen to be carrying an armor +8 shield, you now have 68 AL on your head, on your chest, on your gloves, on your legs and on your boots.
Conversely, an insignia with an armor bonus only affects the AR for the piece of armor it is placed on. So a +10 vs elemental damage insignia on your head is only giving you +10 vs elemental on your head... not on your other pieces.
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Originally Posted by mappam
1b) Upgrading armor - I still don't really understand the runes, transcribtion etc to make better stats on your armor/weapons. Can you only get these from salvaging or rune dealer?
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Unless another player gives them to you, yes... you'll only get them through salvaging or by buying them from a rune trader. Personally, my feeling is that they are worth buying as soon as you have the gold to do it.
Runes & insignia can be confusing. It took me a while to understand how they worked and what was going to be useful for me. You'll notice that some of them are "non-stacking." Good example of this are the Vigor runes. There is
no point in putting more than one Vigor rune on your set of armor. The health benefits do not stack. So you won't get an extra 150 health points by sticking three Superior Vigor runes on your armor. Only one of them will count (+50).
Quote:
Originally Posted by mappam
2) All kinds of info on Ascending - but I can't find a How-To. What level is my character when this is possible? I have one character that really needs a different 2nd profession and need to "Ascend" first (from what I understand). Have I missed the right wiki or info??
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It depends on what campaign your character is in - if Prophecies, and you haven't paid someone to "run" you... you're probably going to be lvl 20 before you Ascend. It's a little faster in the other campaigns, but you're still probably going to have leveled up to 20 before you get to the proper missions. In Prophecies, you make your way to the Crystal Desert, you do the missions at Thirsty River, Dunes of Despair & Elona Reach, and then you do the Augury Rock mission to Ascend. You
must complete Thirsty, Dunes & Elona in order to do Augury. I haven't done an Ascension in the other campaigns, so someone else would have to explain how/when that happens.
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Originally Posted by mappam
3) Henchies - is there a rule-of-thumb on How-To pick the best ones for different professions/quests/missions? Same thing with Hero's?
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My personal rule-of-thumb is that I try to always take a hero/henchie with healing of one sort or another. No matter where I am or what I'm doing, someone is able to heal. My main character is a Prophecies native... when I was preparing for the aforementioned Ascension missions, someone recommended that I go into Nightfall & EotN and get myself a few heroes. I did, and I pretty much always have my necromancer & ritualist heroes with me, and then a third one based on what I will be facing. My necro and rit can usually handle the healing since I tend to be a careful player. Some areas without fleshy foes, my necro (as a minion master, anyway) is useless... so I have to look at what I'll be facing and choose a replacement from there. Honestly, I tend to read the Wiki about whatever mission or area I'm going into, and decide who to bring based on what foes I'm going to be facing.
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Originally Posted by mappam
4) Are there any Walkthrough's for the different areas - for returning or new players? Something that is really basic?
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The best walkthroughs are on the Wiki itself. Just search for the name of the quest or mission and read the walkthroughs. Look at the Notes at the bottom - this helps you figure out what skills you'll want to bring, which helps you figure out which heroes to take. I've found the Wiki walkthroughs to be VERY comprehensive and useful.