Heroes team for Crit Scythe

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kalzatak
Pre-Searing Cadet
#1
Hi all,

I am currently trying to achieve the GWAMM title for my main character: a sin.
Until now I used the Discordway to complete the first Prof mission in HM. It's effective but quite boring and I miss the physical side so I decide to build my heroes to work with a Crit Scythe build which I found very good to do massive AoE damage.

So for my heroes, I was thinking about a SoS rit smiter with SH, a classic JB MB and for the third hero I dunno what to choose between a Curse N (SS, MoP, Barbs, ...) , a D/N order or a El ER protter. I also need to put SoH on one Hero.

What do you think is best for my sin? And what henches work well with that kind of team?

Thanks in advance for your help.
Bristlebane
Bristlebane
Desert Nomad
#2
The key to if you want to make a less boring experience, make a team allowing some room for variation. Otherwise you can just bring blindness/panic spam to practically neutralize most mobs.
c
crazy daggerfighter
Academy Page
#3
Just bring withering aura and micro the hero to use it on you.

For the rest, change the skills of your necs to low casttime+rechargetime hexes.
AndrewSX
AndrewSX
Jungle Guide
#5
What LifeInfusion said. Have heroes buff you as much as you can(SoH, orders, splinter weapon, etc.), prot, and you're done.

P.S: don't forget to bring Asura Scan and, if you can, SY!
Xenomortis
Xenomortis
Tea Powered
#6
Building hero teams for physical players is very easy - simply build them to support you.
If you're using a scythe then you should be using AoHM, which means Orders, Barbs and Mark of Pain are of limited use.
However Strength of Honor and Splinter Weapon are excellent. An SoS Rit can take both these and slot in Ancestor's Rage which works nicely too.
Secondly you'll need to ensure you're allowed to operate - if at any time you cease functioning due to conditions, hexes or even death, you're team build starts to collapse - that means take adequate cleaning for the area you're facing and make sure to pack some good protection on a hero (Prot Spirit is often sufficient, SoA and Spirit Bond are nice extras).
Finally you can take anything that facilitates you dealing damage or stopping the enemy from impeding you - Mesmers are good with their disruption here.
I Hate Chips
I Hate Chips
Krytan Explorer
#7
1. SoS Rit, with Strength of Honor (splinterweapon, ancestors rage)
2. Minion bomber
3. Panic Mesmer
Daesu
Daesu
Furnace Stoker
#8
I use a similar build for my assassin.



Replace Painful Bond with Splinter.
S
Spiritz
Forge Runner
#9
My crit scythe sin runs with spiritway heros and never really gone for anything else - reason i like spiritway is the sin can draw initial aggro an run back then after the minions an spirits take the aggro i go in and mop up.
Its one of the team builds that can be used litterally anywhere unlike sabway ( places with no corpses ) and doesnt require certain things like conditions/hexes to work ( discordway ) and its so versatile that if you have a human team member thats already a sos rit you can switch a few skills ( or replace one with a panic mes ) and not lose any effectiveness or dmg.
Skye Marin
Skye Marin
Jungle Guide
#11
Also, there might be changes to scythes in the coming weeks that would make them better on a Dervish. That could mean making Dervishes better or nerfing Crit Scythes.
NerfHerder
NerfHerder
Wilds Pathfinder
#13
Like everyone has kinda said, youll have AoHM, so SoH and Splinter Weapon is about all the melee buffs you can bring. And that can easily be brought on your SoS if you want to put your extra points into Smiting. I have a similar set up, but I use the SoS with resto heals and a blood necro that carries the smites as my third hero or I'll bring a full on PI Mesmer and forgo the smites altogether if there is a high chance of enchant stripping.

You third hero is the most optional. But, if you have PS on your MM and your smites on your SoS, whatever you bring should have some spot heals.
thetwistedboy
thetwistedboy
Frost Gate Guardian
#18
Oh please don't run MoP. It's so unbelievably useless outside of SC's. Just make sure you bring SoH, PS, and a good healer. Everything else is pretty optional. Be unique.
NerfHerder
NerfHerder
Wilds Pathfinder
#20
MoP, Barbs, and Orders will not be useful to the OP, as he will most likely be dealing Holy damage. MoP and Barbs are useful to minions, but getting them to hit a specific target in the middle of a tightly balled mob? Herding cats would be a more successful endeavour.

@Deasu, all my comments were in regards to the OP. I was just going over the different builds that apply to his current setup and variations that he could use. I'm not critisizing your build.