Dual Inherent Shields...
The Baphomet
I used to think these were rare, but it seems they are only uncommon. Within a few days of buying UNID golds (maybe 2000-2500 of them), I have gotten these:
q9 Tactics Shield +10 vs undead -3 while hexed
q12? Skeleton Shield +10 vs earth -3 while hexed
q12? Buckler -3 while hexed +1 Str (20% chance)
What dual mod shields have you gotten? I am interested.
I am referring specifically to shields with two of the following: +armor, damage reduction, or +1 attribute modifiers. Not shields that have two mods.
q9 Tactics Shield +10 vs undead -3 while hexed
q12? Skeleton Shield +10 vs earth -3 while hexed
q12? Buckler -3 while hexed +1 Str (20% chance)
What dual mod shields have you gotten? I am interested.
I am referring specifically to shields with two of the following: +armor, damage reduction, or +1 attribute modifiers. Not shields that have two mods.
jazilla
I have a q9 Str. Celestial Shield -5 (19%) +10 vs. Slashing. The ones I really like are +10 vs. Dwarves etc. The dual modded ones are nice if you get the right mix though.
Crom The Pale
I get the ones that don't make any sense.
Q10 Strength
+10 armor vs Deamons
+1 Divine Favor 20%
I can't think of a more useless combination, maybe if it was tactics....
Q10 Strength
+10 armor vs Deamons
+1 Divine Favor 20%
I can't think of a more useless combination, maybe if it was tactics....
Black Metal
r9 dual inherent with both perfect mods that are useful is what is rare, not dual random mods which may or may not be max on a r10+ shield
killerbot3009
Gloom +1 Prot -3/hexed
gloom +1 Curses -2/Enchanted
Eternal q8 -2enchant/-2stance
bought :
Q7 Tall shield -2enchant/-2stance
Q7 Tall shield -2enchant/-3hex
q9 Eternal -2stance/-3hx
lots of other +10/-2 shields not really worth mentioning the bad skins
Love my dual mods, but they take up a lot of room in storage lol.
I dont get why u can get -2/-2 shields but not +45^Enchant/+30 ones lol.
gloom +1 Curses -2/Enchanted
Eternal q8 -2enchant/-2stance
bought :
Q7 Tall shield -2enchant/-2stance
Q7 Tall shield -2enchant/-3hex
q9 Eternal -2stance/-3hx
lots of other +10/-2 shields not really worth mentioning the bad skins

Love my dual mods, but they take up a lot of room in storage lol.
I dont get why u can get -2/-2 shields but not +45^Enchant/+30 ones lol.
IronSheik
Q7 celestial 16 armor
-3 hex
-2 enchant
-3 hex
-2 enchant
LifeInfusion
I got a +10 vs earth -2 enchanted R12 tactics skeleton shield, but the highest bid was about 2 or 3K so I just kept it (good for stone striker+ stoneflesh).
http://www.guildwiki.org/Weapon_modi...nd_focus_items
should help you out.
People say -2/-2 doesn't drop anymore.
Stuff that isn't low req (6, 7 or 8 tac or command or motivation) can still be used for +8 armor. For a UA that might come in handy to get 17 DF in DoA (+10 vs demons) or for an extra +3.2HP every 5 spells or so. I'd rather have +30HP or -2enchanted since you get +100 armor from "Save Yourselves!".
http://www.guildwiki.org/Weapon_modi...nd_focus_items
should help you out.
People say -2/-2 doesn't drop anymore.
Stuff that isn't low req (6, 7 or 8 tac or command or motivation) can still be used for +8 armor. For a UA that might come in handy to get 17 DF in DoA (+10 vs demons) or for an extra +3.2HP every 5 spells or so. I'd rather have +30HP or -2enchanted since you get +100 armor from "Save Yourselves!".
Crom The Pale
Bright Star Shine
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I get the ones that don't make any sense.
Q10 Strength +10 armor vs Deamons +1 Divine Favor 20% I can't think of a more useless combination, maybe if it was tactics.... |
I bought a +10vsDemon -2^ench Outcast, and it's my own precious, although everyone keeps saying the skin sucks balls... The skin is f*cking awesome, that's what it is!
And, -2/-2 shields and -2/-3 shields could drop, because -2^stance used to be a different class than -2^ench and -3^hexed, that's why all -2/-2 and -2/-3 shields have a -2^stance on them; combined with either ench or hex...
+30/+45 wasn't possible, because they use the same slot in a drop calculator, so they can't both appear on one.
I also once got a -2^stance +10vsUndead Eternal shield, req9 I think, sold for some 50k^^
iggelito
like this one?
http://www.guildwarsguru.com/forum/s...13&postcount=1
Both mods normally would be inscriptions...
http://www.guildwarsguru.com/forum/s...13&postcount=1
Both mods normally would be inscriptions...
Bright Star Shine
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like this one?
http://www.guildwarsguru.com/forum/s...13&postcount=1 Both mods normally would be inscriptions... |
+1/20 inscriptions on shields are ONLY possible to be strength, tactics, motivation or command, because that's what "Master of my Domain" does.
Caster attribute +1/20 are only possible on uniscr shields, because mod tables are different there, that's also why you can get +10vsSpecies or +10vsDamage mods combined with -2^ench or -2^stance etc, which makes some uninscr shields very powerful. Never compare the inscribable shields with the uninscr, because it's like comparing apples and bananas, yeah, they're both fruit, but they're still totally different.
Hobbs
MithranArkanere
Hm...
In the outmoded system all properties in shields and foci are always inherent. You can't salvage them nor upgrade them with shield handles or inscriptions.
In the standard system, shield handles ALWAYS give health, that health may be conditional, but it's always a health property. Any other property goes only in the inscription.
So it seems 'dual modded' means having two mods and none of them giving health.
That's an aberration to my eyes.
The shield handles and inscriptions may be limited, but we can't have people getting items with properties that can't be replicated with the PvP item creation panel. That defeats its purpose.
Either they increase the options in the PvP item creation panel to be able to make those, or they fix the drop system so those no longer drop and update the outmoded drops to the standard.
In the outmoded system all properties in shields and foci are always inherent. You can't salvage them nor upgrade them with shield handles or inscriptions.
In the standard system, shield handles ALWAYS give health, that health may be conditional, but it's always a health property. Any other property goes only in the inscription.
So it seems 'dual modded' means having two mods and none of them giving health.
That's an aberration to my eyes.
The shield handles and inscriptions may be limited, but we can't have people getting items with properties that can't be replicated with the PvP item creation panel. That defeats its purpose.
Either they increase the options in the PvP item creation panel to be able to make those, or they fix the drop system so those no longer drop and update the outmoded drops to the standard.
Bassma
I got a Blue 15 AC shield with Tactics 6 req, +10 vs slashing and an open slot? that any good? I was gonna put a +30hp piece into it? give it to my Monk/Warrior since I have just 6 points to waste in something. I see a lot of monks in pvp using shields.. what are those stats?
Pleikki
Theyre Not rly uncommon. From thousands of shields ive had from tyria/cantha. if it isnt single mod its usually someting like that..
Yawgmoth
Practically an inherent shield with 2 inherent mods where one of them is a +Health mod is also a Dual-inherent shield.
And they aren't even any rare - about 1/3 of all gold shields dropping in Tyria or Cantha will have 2 mods.
I don't think there's a special name for shields that have a mod combination that's not possible to be reproduced on inscribable shields - that is shields:
with a +Armor vs Mob Species
and/or
with a +1 caster attribute mod
and/or
with 2 mods where neither of them is a +health mod
Anyway, variety is cool and I'm a great fan of the inherent shields (as opposed to all the awful inscribables).
And they aren't even any rare - about 1/3 of all gold shields dropping in Tyria or Cantha will have 2 mods.
I don't think there's a special name for shields that have a mod combination that's not possible to be reproduced on inscribable shields - that is shields:
with a +Armor vs Mob Species
and/or
with a +1 caster attribute mod
and/or
with 2 mods where neither of them is a +health mod
Anyway, variety is cool and I'm a great fan of the inherent shields (as opposed to all the awful inscribables).
Bassma
Is there an inscription for a shield that is +15 w/stance? or +10 w/stance? If so what is the "name" of it? I never can remember what these names represent in stats. Is there a place where I can see ALL the inscriptions andtheir NAMES? So I can try to buy one in the bazaar?
Yawgmoth
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Is there an inscription for a shield that is +15 w/stance? or +10 w/stance? If so what is the "name" of it? I never can remember what these names represent in stats. Is there a place where I can see ALL the inscriptions andtheir NAMES? So I can try to buy one in the bazaar?
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Crom The Pale
For as long as I can remember when people speak of a "dual" mod shield or "dual Inherent" mod shield they are speaking of a shield with 2 "inscription" type mods.
This doesn't mean that it is possible for a shield to have any combination of "inscription" mods on it. I have yet to hear of a shield with +10 vs Element and +10 vs Species.
As was stated in another post most of the dual mod shields have either -2 stance + another inscription or they have +1 attribute with any random attribute other then Tactics or Strength(choosen from the caster attributes so no chance of +1 sword/axe/hammer/ext)
This doesn't mean that it is possible for a shield to have any combination of "inscription" mods on it. I have yet to hear of a shield with +10 vs Element and +10 vs Species.
As was stated in another post most of the dual mod shields have either -2 stance + another inscription or they have +1 attribute with any random attribute other then Tactics or Strength(choosen from the caster attributes so no chance of +1 sword/axe/hammer/ext)
Yawgmoth
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For as long as I can remember when people speak of a "dual" mod shield or "dual Inherent" mod shield they are speaking of a shield with 2 "inscription" type mods.
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is NOT a dual-mod or dual inherent shield?
I'm hearing it here for the first time man!
A shield with 2 inherent mods has always been a dual mod or dual inherent shield.
You're probably mistaking the term "dual inherent" with "dual inscription".
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This doesn't mean that it is possible for a shield to have any combination of "inscription" mods on it. I have yet to hear of a shield with +10 vs Element and +10 vs Species. |
EVEN the "bugged" triple modded shields from Mausoleum were generated by the same code and had to pass through the protection - that code prevented the generation of items which would be really gamebreaking (dual health shields, or dual hsr wands, things like that).
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As was stated in another post most of the dual mod shields have either -2 stance + another inscription or they have +1 attribute with any random attribute other then Tactics or Strength(choosen from the caster attributes so no chance of +1 sword/axe/hammer/ext) |
- +Health Mods
- +Armor Mods
- -Dmg Reduction Mods
- -Condition time reduction Mods
- +1 of a specific Attribute Mods
- -Dmg Reduction Mods (while Enchanted, while Hexed, Chance xx%)
- -Dmg Reduction Mods (while in a Stance)
Hope it's easy to understand
zwei2stein
Hobbs
Still exist is not the same as still dropping. Do you know when those 2 dropped? I'd bet it wasn't recently.
zwei2stein
i am confident to say that r10 one dropped about two years ago. Of course, i could have been lied to...
Pleikki
Crom The Pale
When people are trying to sell or buy a 'Dual mod shield' they are searching for something rare, not a common item like a shield with -5/20 and 30hp. Now that every shield that has an inscription slot in it can also have a shield handle added to it there are an infinite number of shields with 2 mods on them.
When people are looking for a 'dual inherent' shield they are after the rare ones with -2/-2, -2/-3 or +10armor/+1 attribute. Everything else is just ordinary, though perhaps a little harder to find in Proph/Factions, still they are concidered common.
When people are looking for a 'dual inherent' shield they are after the rare ones with -2/-2, -2/-3 or +10armor/+1 attribute. Everything else is just ordinary, though perhaps a little harder to find in Proph/Factions, still they are concidered common.
Bassma
I'm looking for a shield with +20% enchantment duration>?
take_me
Bassma
Damn no shields with +10AC w/stance and no +20% enchantment durations? that kinda suks. Those would be very popular I would think and what's wrong with have those mods/inscriptions?
novawhiz
I never understood why that one random collector shield had +energy but you could never get the mod on a real shield.
Bright Star Shine
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I got a Blue 15 AC shield with Tactics 6 req, +10 vs slashing and an open slot? that any good? I was gonna put a +30hp piece into it? give it to my Monk/Warrior since I have just 6 points to waste in something. I see a lot of monks in pvp using shields.. what are those stats?
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And @ Crom: Dualmod shield = Shield with 2 mods. Period. No discussion, that's what it means. If your theory on "Dualmod = 2 inscriptions" were true, how would you call an inherent shield with only +30hp? Singlemod would be my guess? But since that's derived from Dualmod, it would be wrong, since +30hp isn't an inscription. Dual inscr shield, never heard it, but it would be the best choice to make for a shield with 2 inscription variants.
And, no they're not unfair, and stopping them from dropping would be horrible and a crime against the integrity of all shield-lovers in Guild Wars, and the person that makes that decision should be tortured and killed.. Or at least fined :P
Those shields are way too cool and way too useful to remove from the game, and it's too late now anyway, so I say, don't touch my shields!!
Also: http://wiki.guildwars.com/wiki/Chimeric_Prism the most unfair item in this entire game if you ask me. It's SO OP that it's insane..
Bassma
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q6/15 Shield anyone?? I think you made a mistake my man. |
Bright Star Shine
Ah, k lol :P q6/14 and q7/15 are uncommon, but not in any way rare shields, that are very useful to PvP'ers who use it in, PvP of course :P
DigitalFear
Bright Star Shine
Crom The Pale
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He meant that a shield with -5/20 can be replicated with an inscribable shield, so that they are common, but +10vsFire -2^ench for example isn't common since it can only occur on uniscr shields.
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Yes, I am fully aware that the word 'dual' means '2'. I have some 20+ shields all of which have 2 mods. Only 1 of which is what I concider a 'dual' mod shield according to those looking for the rare, not possible with inscriptions, type of shield.
superraptors
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There is no shield (or offhand) with enchantment-bonus.
And "dual-mod" simply means 2 inherent mods.... on a scepter, or shield or focus. |
and ppl theres only
nerfed dual reduction[ -2/-2, -2/-3,-2/-5 etc] then theres
newschool dual reduction[-2/+10, -5/+10,-3 /+10, -2/-20% etc]
dual inherent refers to all non-inscriptable dual modded shields[+30/-2, -2/+10, pretty much any non-inscriptable with 2 mods]
dual mod can refer to any shield with 2 mods obv
Pleikki
Ariena Najea
Pleikki
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