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For as long as I can remember when people speak of a "dual" mod shield or "dual Inherent" mod shield they are speaking of a shield with 2 "inscription" type mods.
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is NOT a dual-mod or dual inherent shield?
I'm hearing it here for the first time man!
A shield with 2 inherent mods has always been a dual mod or dual inherent shield.
You're probably mistaking the term "dual inherent" with "dual inscription".
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| This doesn't mean that it is possible for a shield to have any combination of "inscription" mods on it. I have yet to hear of a shield with +10 vs Element and +10 vs Species. |
EVEN the "bugged" triple modded shields from Mausoleum were generated by the same code and had to pass through the protection - that code prevented the generation of items which would be really gamebreaking (dual health shields, or dual hsr wands, things like that).
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| As was stated in another post most of the dual mod shields have either -2 stance + another inscription or they have +1 attribute with any random attribute other then Tactics or Strength(choosen from the caster attributes so no chance of +1 sword/axe/hammer/ext) |
- +Health Mods
- +Armor Mods
- -Dmg Reduction Mods
- -Condition time reduction Mods
- +1 of a specific Attribute Mods
- -Dmg Reduction Mods (while Enchanted, while Hexed, Chance xx%)
- -Dmg Reduction Mods (while in a Stance)
Hope it's easy to understand

