Dual Inherent Shields...

take_me

take_me

Furnace Stoker

Join Date: Mar 2006

Europe

Country Roads [HOME]

The Icon was not available for a long time... then someone posted it on guru for sale and about a week or two after that the update came. I'm pretty sure all Icons got changed.

Grand Theft Ecto

Academy Page

Join Date: May 2007

Mo/

http://www.guildwarsguru.com/forum/a...3&d=1178754790

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

People calling them "dual modded" is misleading. What it means is that a shield would have 2 mods on it that would be two inscriptions, but there are no shields that drop with 2 slots for inscriptions. The shields that this thread is referring to drop UNINSCRIBABLE with two modifiers that would be inscriptions if they were inscribable. For example: A shield with +10 vs. Slashing and -2 while Enchanted or -2 Enchanted/-2 in a Stance etc. All of those mods on an inscribable shield would be inscription mods NOT shield handles. They only drop in Tyria and Factions.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

People should use names that mean what they say, dual modded means two mods, no reference in the name to any specific mod categories or the particulars of replicability.

KamikazeChicken

Desert Nomad

Join Date: Aug 2005

Mo/

I never find dual mod shields that are of any significance. Last night I got a poison reduce/+1 illusion >.<

The Baphomet

The Baphomet

Lion's Arch Merchant

Join Date: Jan 2009

CST / UTC -6

In Memorium [iBot]

W/P

Quote:
Originally Posted by Yawgmoth View Post
So are you saying that for example this beauty:

is NOT a dual-mod or dual inherent shield?
I'm hearing it here for the first time man!
A shield with 2 inherent mods has always been a dual mod or dual inherent shield.

You're probably mistaking the term "dual inherent" with "dual inscription".



Ofcourse it's not possible. Since the 2004 beta the item generation algorithms has a built-in protection code which prevents ANY items from spawning with more than 1 mod from the same "mod class". (one exception is the dual reduction shields but they were possible only because the -2 in stance mod was considered a separate "mod class" containing just itself).
EVEN the "bugged" triple modded shields from Mausoleum were generated by the same code and had to pass through the protection - that code prevented the generation of items which would be really gamebreaking (dual health shields, or dual hsr wands, things like that).



Dual mod shields can have ANY combination of 2 mods selected from different 2 of those mod classes:
  • +Health Mods
  • +Armor Mods
  • -Dmg Reduction Mods
  • -Condition time reduction Mods
  • +1 of a specific Attribute Mods
For shields dropped in the first ~9 months after release there were 2 Dmg Reduction Mods classes:
  • -Dmg Reduction Mods (while Enchanted, while Hexed, Chance xx%)
  • -Dmg Reduction Mods (while in a Stance)

Hope it's easy to understand
I was actually asking about shields with mods that should fit on the same slot IE -2/-2 or +10/-2 etc

The Baphomet

The Baphomet

Lion's Arch Merchant

Join Date: Jan 2009

CST / UTC -6

In Memorium [iBot]

W/P

Quote:
Originally Posted by Hobbs View Post
People should use names that mean what they say, dual modded means two mods, no reference in the name to any specific mod categories or the particulars of replicability.
I figured people would be intelligent enough to understand after they saw the specific types of shield I posted (I guess not). When someone refers to a sword with a 15% while in stance bonus that doesn't have an inscription, they refer to it as an inherent modifier. I know that the "shield handle" also gives an inherent bonus in oldschool shields, but that's not what I meant as some understand from the original post.

MikeGoesPro

Lion's Arch Merchant

Join Date: Dec 2010

We Gat Dis [HRUU]

i just got an ornate shield q10 str, with -2^enchant and +10 armor vs earth. I love the skin, ill keep this one