Quote:
Originally Posted by TheGizzy
Do you find yourself interested in things you previously dismissed, much to your surprise?
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1. An 'attitude' is an indication of a person's positive, negative, or ambivalent feelings towards an object. 'Behavior' is the way one acts under no outside influence or responds to any stimulus. A 'behavioral' change does not always indicate that an 'attitude' change has taken place. You can respond to things you like/dislike differently. Behavior can be deceptive or sarcastic.
2. If an attitude change actually has taken place, it may also be only temporary. Many temporary changes are more heavily influenced by outside circumstances, not by something that has produced an inner change. There is a notable distinction between 'persuasion' and 'force' to produce change. There is still gray area between the two, but it relies on decreasing degrees of personal freedom. But if it takes longer to get a group for certain things, there is a net loss of freedom that influences action.
3. An attitude change is not a philosophy change, although some people choose to use the two words synonomously (Any ensuing semantic argument must be worth the time 'saved' by putting no effort into word selection). A philosophy encompasses more than positive, negative, or ambivalent feelings towards an object. A 'philosophy' is a belief about acting based on any combination of values, reasoning, emotions, attitudes, and knowledge. A philosophy change is much more drastic because it will be closer to a change in a person's 'core beliefs'. When something is a personal philosophy, it may also dictate actions. Attitudes can remain the same and be ignored; if you ignored one of your own philosophies, it wouldn't be your philosophy anymore.
Ex. attitudes - Person hates grind. Person likes hanging out with people.
philosophy - Person only does things he has a net positive liking for.
constraint - Grinding becomes the easiest way to group with new people.
attitude changes, philosophy stays the same - Person likes grind more when it combines with grouping with people. Person likes game less because he is surrounded by grinders. Person plays game less because groups don't know how to improve beyond putting the strongest skills on the bar.
4. One can 'avoid' the humiliation of holding an incorrect philosophy by simply changing ones attitude towards a humiliation-inducing object; or by changing ones attitude towards any object that throws off a complete understanding. Doing so is one of the ways people stay proud and stay wrong. I do not recommend this for everyone, but certainly, stupidity can be comedic if it ceases. However, reading a 'shadow form is balanced' post from someone who joined the forums in 2005 is depressing. Some may call this an attitude 'change', but it is part of the nature of jokes to cease to be funny when timed improperly.
5. New technology is helping to mass produce plenty of slower-witted animals that lazily gorge themselves on things placed in front of them. I guess anyone can simply say no to eating crow. I've heard bull is getting more popular.
6. I hope that my set goal of 45/50 HoM ends up being pointless, and that title discrimination does not impede any part of the early stages of the sequel. My current assumption is that other game releases do not impress me enough to warrant skipping out on trying Guild Wars 2. Beyond the 'honeymoon period' of starting out, MMOs often end up feeling like an old formula. Based on previous Guild Wars decisions, I expect the life of the game to be during the first half year or so, and for the end-game to be a horrid combination of class exclusion, consumable grind, and players clamoring for 'tactical shortcuts'. I also expect them to underestimate the 'afk in outpost meta' that becomes end-game after a certain point of playing the game. But it will probably have good art and musical scores.
7. To answer the question I quoted specifically, I have found myself more interested in other games I had previously dismissed. Unfortunately, due to a longstanding rash of bad DoA/UW pugging, I have also found myself more interested in avoiding Guild Wars end game. It's not that I hate MMO end-game; I came to the realization that some games have a different flavor of end-game. I would call this 'differentiation', because it's a different kind of change. Sometimes people are not right and wrong, but a statement can be further differentiated.