Quote:
Originally Posted by Quaker
As far as I know, 3D gaming doesn't work that way.
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You need to do some reading then!
nVidia is not the only solution. Any stereo 3D system will do. All Direct3D games will work. Games do not need any "support" from nVidia or anyone else. All their "support" does, is give you ready-made profiles for games, which saves you the bother of making them for yourself.
Polarising monitors have been around for a long time. I use one myself (Zalman Trimon ZM-M215W).
Just needs iZ3D or TriDef 3D drivers. Then lightweight passive glasses when wearing contacts, or clip on filters for my regular glasses. Simple, easy, effective. Works with Windows XP upwards and any graphics card, including my aging Ati graphics card. Downside is lower resolution than shutter systems during 3D, and smaller range of vertical viewing angles. Neither of which is a problem for me.
The nVidia solution is complex and unwieldy by comparison: Heavy, expensive, shutter glasses that need power and a synch unit, and are usless for people who already wear glasses. Plus an nVidia card, nVidia 3D drivers, 120Hz monitor, Vista or Windows7 (nVidia's 3D drivers don't work in XP). Lots more opportunities for hardware failures there. Shutter glasses also reduce screen brightness by 50% when in use, and are prone to left/right cross-talk (ghosting).
Now THAT's "bah, humbug"! And it's not really surprising that nVidia's 3D solution is unimpressive - it's basically the same technology I had in my Elsa Revelator 3D glasses more than 10 years ago.