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Originally Posted by Roen

I think one of the problems with Rangers is there are no really strong builds with just one or two specs (aside from Splinter/Barrage...which as mentioned can be run as effectively if not better by Rit/R). For instance, in HM you could throw down Dust Trap, Snare, and Tripwire then pull enemies into your traps, causing blind, cripple, and knockdown, then splinter/barrage them because now they can't scatter. But in order to make it work best, you have to spread attributes across Expertise, Wilderness Survival, Marksmanship, and Channeling.
So trapping becomes more effective with /Me secondary and using Echo chaining to get multiple copies of traps up. I like trapping but it's a slow play style and lots of people don't care for it. It's not the most effective, that's for sure.
Unfortunately, the most effective build I've run in HM is a R/Rit SoS spammer. Which, as I understand it, is even better run as a Rit primary.
So, basically, I'm a sad Ranger.
Trapping is best with quickening Zephyr and a full trapper team. That's how oldschool UW trap teams worked.
As far as attribute spread you don't need Wilderness survival if you run barrage. Troll unguent isn't impressive, apply poison is sad in PvE, storm chaser/natural stride is of limited use. You could splash points in it for Frozen soil and Winter, but I don't see how that would be that important for zones outside of Slaver's exile. Incendiary arrows only needs 4 wilderness unless you are insane and run 12 for 1 more second of burning while gimping your energy or bow damage.
Unlike eles with DoT AOEs, splinter doesn't cause mass scatter.
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