What am I doing wrong?

Monclova

Ascalonian Squire

Join Date: Sep 2010

I have a ele and used the meta obsidian farmer build found here http://www.gwpvx.com/Build:E/Me_Obsi...Vaettir_Farmer

The short end of it...I die

The only thing I can think of is runes are not geomancer but does thatake all the difference?

I also find my self low on energy as well, hence, I die.

Any help will be much appreciated.

El Perma Shadow

El Perma Shadow

Frost Gate Guardian

Join Date: Jul 2009

Conspired Illuminated Experts (CLX)

A/

Quote:
Originally Posted by Monclova View Post
I have a ele and used the meta obsidian farmer build found here http://www.gwpvx.com/Build:E/Me_Obsi...Vaettir_Farmer

The short end of it...I die

The only thing I can think of is runes are not geomancer but does thatake all the difference?

I also find my self low on energy as well, hence, I die.

Any help will be much appreciated. i'd like to see you run it

DigitalFear

DigitalFear

Jungle Guide

Join Date: Jul 2009

My mother's basement.

Me/

Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really.

Also, use Mantra of Earth immediately when you zone so your energy can regen and casting OF/stoneflesh will be a bit easier, even though you shouldn't really have energy issues.

CrustyEarl

Academy Page

Join Date: Jan 2009

Order of the Sacred Tongue

E/A

Quote:
Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really. Those aren't needed at all, just the +enchant% mod on the weapon. The only thing problematic about the build is that the timing is very unforgiving. Air magic Must be 5 because Glyph of Swiftness needs to effect 2 skills or it wont work. I'm really not sure what the arcane echo is doing in the optionals either...

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

http://www.youtube.com/watch?v=dSJxvi767kQ
try that

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

if this is a stupid question, I apologize in advance...but couldn't an ele run e/r and use stormchaser for e-management (maybe throw in dwarven stability to keep it up), then kill with things like radiation field and evss (for healers) and some type of earth damage skill? as long as defensive buffs are maintained I think it should survive, but maybe too slow killing? just curious

XxxSargexxX

Pre-Searing Cadet

Join Date: Sep 2009

OBD

R/

Quote:
Originally Posted by CrustyEarl
View Post
I'm really not sure what the arcane echo is doing in the optionals either... It's there to double the damage. That way you can kill faster by echoing crystal wave or what ever else you use.

Lord Dagon

Lord Dagon

Desert Nomad

Join Date: Jul 2009

Inside the Oblivion Gate

The Imperial Guards of Istan[TIGE]

E/Me

yes geomancer runes are needed.....(you take 1~3 damdge if u dont)
caster staff(20% enchant)
+3earth rune on a earth headpiece
make sure u are using GoS on obby flesh(i have a +1 for air so i have 2 casts for GoS)
and run decent skills(weastrals demise+arcane echo are nice)
essentially ill ping the build for you(jsut copy and paste the letters)

OgVFI4gYlMTk0n2wXlBwSwNlNoWF

thats the build i went from r0 norn to r10 with using vaettirs(yes.. i was a dumb mofo so i went and did that so i could say i did :P)

Monclova

Ascalonian Squire

Join Date: Sep 2010

Quote:
Originally Posted by DigitalFear
View Post
Geomancer armor, caster weapon, shield with +10 vs earth. That's all there is to it really.

Also, use Mantra of Earth immediately when you zone so your energy can regen and casting OF/stoneflesh will be a bit easier, even though you shouldn't really have energy issues. That really helped as did getting the caster wep, thanks, now I've seen it work I just need the timing down now

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

ok my own personal pref for weapons - 1 hander enchanting weapon ( 20%) but instead of a shield which is no way need i use +12 nrg offhand with 20/20.The vaetires deal earth dmg so its so easily soaked up by armor and skills.
Geomancer is needed because of the way the build works - armor part i`ll do last but the main skills apart from glyph and obby is stoneflesh aura which decreases the damage intake ( vaetires shoudlnt hurt you as sins use enchants to reduce dmg with 2/3 enchants ).Mantra of earth gives you energy from any earth attacks - normal obby this is needed.
Now because you are taking earth damage the geomancer armor comes into play where its giving extra armor because you are meeting its req.
Why on pvx the have earth as 15 not 16 i dont know - that makes the build a lil harder , tho i run a totally rune setup as i have +3 energy as well which makes mine a bit touchy till you get used to it - and after not using my ele for a week it takes me a while lol.
What may be worth doing is contact me via pm and see if we can arrage to meet up and both show me your armor setup and a few runs so i can see whats happening - sometimes seeing something work is easier than describing how something works.
Even had to show my wife several times my build in action for her to get used to it - and shes rather tempermental if things dont go her way lol

CrustyEarl

Academy Page

Join Date: Jan 2009

Order of the Sacred Tongue

E/A

I run this without Geomancer all the time so I really think that's going overboard.

Also there is an ele/monk variant that's even easier to use (no need to switch targets and one less skill to manage) in the discussion area of the pvx of that build. Just started using it last night with my own changes -> OgNEgUyc57I9/qajlIE5ekFlHA (earth is +1 +3)<- and mopped them up pretty fast.

nembool

Academy Page

Join Date: Jul 2007

UK

SHS

I've noticed two strange things with regards to this ele farm.

First, Arcane Echo does some very strange things in regards to the recharge time of various skills. When Arcane Echo switches back to its primary form (after echoing a spell), the recharge on some other spells (primarily Obs Flesh) seems to change unpredictably. This results in the upkeep timing of Obs Flesh being off in rare cases, often resulting in death. It's a very weird effect, one I can't seem to explain, so I don't run Arcane Echo any more.

Secondly, a friend who also uses this build noticed something weird. He only has a Geomancer insignia on his headpiece, so given the random targetting of attacks should be taking damage on a regular basis. But this is NOT the case. He only seems to take damage when he recasts Mantra of Earth, and only then for a short period of about 10 seconds, before damage drops off to zero again. It's almost like the recast of Mantra causes enemies to target randomly as they should, but then they move their target location back to his headpiece after a while. Is it possible that enemies can choose to target specific locations in Hard Mode? If this is true, why does the Mantra recast cause them to lose targetting for a period?

As I said, weird...

El Perma Shadow

El Perma Shadow

Frost Gate Guardian

Join Date: Jul 2009

Conspired Illuminated Experts (CLX)

A/

Quote:
Originally Posted by nembool
View Post
I've noticed two strange things with regards to this ele farm.

First, Arcane Echo does some very strange things in regards to the recharge time of various skills. When Arcane Echo switches back to its primary form (after echoing a spell), the recharge on some other spells (primarily Obs Flesh) seems to change unpredictably. This results in the upkeep timing of Obs Flesh being off in rare cases, often resulting in death. It's a very weird effect, one I can't seem to explain, so I don't run Arcane Echo any more.

Secondly, a friend who also uses this build noticed something weird. He only has a Geomancer insignia on his headpiece, so given the random targetting of attacks should be taking damage on a regular basis. But this is NOT the case. He only seems to take damage when he recasts Mantra of Earth, and only then for a short period of about 10 seconds, before damage drops off to zero again. It's almost like the recast of Mantra causes enemies to target randomly as they should, but then they move their target location back to his headpiece after a while. Is it possible that enemies can choose to target specific locations in Hard Mode? If this is true, why does the Mantra recast cause them to lose targetting for a period?

As I said, weird... I hope your not AE'ing obby flesh, Follow the casting order glyph-->obby-->stoneflesh and you wont die if you keep up your stance



geomancers=safety net. are not needed

Mortaltirant z

Pre-Searing Cadet

Join Date: Feb 2008

Kings of Death Relm

D/Mo

Geomancer's are actually needed, I took one off my headpiece once and they were doing small amounts of dmg to me (1-3) so if your missing all 5 you're going to take quite a bit.

On top of that make sure you have a 20% enchantment weap, max armor (obviously), turn on the norn blessing (+hp), and maxed earth (Your link says 15, but at 16 you get an extra second to recast stoneflesh, and its actually much safer).

Good luck.

Xiao Erh

Academy Page

Join Date: Jul 2008

Zero The Company [ZERO]

D/Mo

Blessed Insignias will do nicely too on 5 piece armor, as you can use Earth builds for other farms or PvE stuff as well. One skill not included as an option is the Asuran skill "Mindbender - Enchantment Spell. (10...16 seconds.) You move 20...33% faster and cast Spells 20% faster." Mindbender will assist in your run up to Jaga Moraine. It is better to have superior rune of Earth Magic on headpiece to max 16 and a superior rune of Energy Storage on another piece and of course a rune of Superior Vigor is best.

Quote:
Originally Posted by Mortaltirant z
View Post
Geomancer's are actually needed, I took one off my headpiece once and they were doing small amounts of dmg to me (1-3) so if your missing all 5 you're going to take quite a bit.

On top of that make sure you have a 20% enchantment weap, max armor (obviously), turn on the norn blessing (+hp), and maxed earth (Your link says 15, but at 16 you get an extra second to recast stoneflesh, and its actually much safer).

Good luck.

El Perma Shadow

El Perma Shadow

Frost Gate Guardian

Join Date: Jul 2009

Conspired Illuminated Experts (CLX)

A/

Quote:
Originally Posted by Mortaltirant z
View Post
Geomancer's are actually needed, I took one off my headpiece once and they were doing small amounts of dmg to me (1-3) so if your missing all 5 you're going to take quite a bit.

On top of that make sure you have a 20% enchantment weap, max armor (obviously), turn on the norn blessing (+hp), and maxed earth (Your link says 15, but at 16 you get an extra second to recast stoneflesh, and its actually much safer).

Good luck. you also took off your head piece, which is 70 armor with geos, so ofc you are going to take damage...with enchants + stance you shouldnt take anything

Norian

Norian

Ascalonian Squire

Join Date: Nov 2010

Does this really (kind of) work for you?
How do you not get interrupted?
How do you do enough damage w/o scatter?

I tried fooling with this build a little and farming here and I have a few problems:
1) Need to go E/Mes so you can take Mantra of Resolve to prevent all interrupts (maybe a E/Rt build could work with Tranquil Was Tanasen but there may be issue with reactivation time)
2) The scatter from most of the damage abilities from the E or Mes trees cause way too much scatter (crystal wave, wastrel's, etc...)

Are you people actually doing this farm with an Ele or are you thinking back to the silver armor days?

Any good input would be appreciated...

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Run the e/me with glyph, obs flesh, stoneflesh aura, mantra of earth. I bring along aura of restoration and ether feast for extra safety. I run full geomancer's armor, a +20 energy/+20% enchanting staff, and then you use wastrel's demise and worry for damage. Tabbing between enemies is fine. They don't scatter from wastrel's skills, and obs flesh prevents interrupts.

Norian

Norian

Ascalonian Squire

Join Date: Nov 2010

Quote:
Originally Posted by Plutoman
View Post
Run the e/me with glyph, obs flesh, stoneflesh aura, mantra of earth. I bring along aura of restoration and ether feast for extra safety. I run full geomancer's armor, a +20 energy/+20% enchanting staff, and then you use wastrel's demise and worry for damage. Tabbing between enemies is fine. They don't scatter from wastrel's skills, and obs flesh prevents interrupts. kk ... ill double check about obs flesh prevents interrupts...thanks!

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Well, technically obs flesh doesn't prevent interrupts.. but all they have is spells, and spells fail against obs flesh. Just to clarify.

I do this any time there's a holiday with drops, really. It's fun to see all of them drop together, too.

Norian

Norian

Ascalonian Squire

Join Date: Nov 2010

Quote:
Originally Posted by Plutoman
View Post
Well, technically obs flesh doesn't prevent interrupts.. but all they have is spells, and spells fail against obs flesh. Just to clarify. You know what I meant...if you really want to think about it, technically, it would indirectly prevent the interrupts...if it works, w/o it, you would be interrupted. Please don't get all forum elite nazi on me...if you don't have any constructive input, please don't post.

I'll still haven't tested, but what I'm concerned about is:

Disrupting Stab-

Lead Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for 3...9...10 seconds.


Is disrupting stab a spell or a lead attack or the same when considring obby flesh? (b/c for obby flesh u can't be target of enemy spells - Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.)

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Disrupting Stab is not a spell, it is an attack skill. It will interrupt actions even if you have OF up. All spells say "spell" somewhere in their descriptions: spell, hex spell, enchantment spell, etc. If a description does not say it's a spell, it isn't a spell.

Norian

Norian

Ascalonian Squire

Join Date: Nov 2010

Quote:
Originally Posted by BrettM
View Post
Disrupting Stab is not a spell, it is an attack skill. It will interrupt actions even if you have OF up. All spells say "spell" somewhere in their descriptions: spell, hex spell, enchantment spell, etc. If a description does not say it's a spell, it isn't a spell. Thank you Brett...

...then how are all you saying that OF works for farming this specific area? What are you doing to stop the interrupts?

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

The area we're talking about is the area around the bear shrine in Jaga Moraine. There is nothing in the area being farmed other than 60 Spectral Vaettir, which are mesmers who only cast spells and do earth damage with their weaponless physical attacks. They do not have Disrupting Stab, which is an assassin skill used with daggers. The only interrupt they have is Clumsiness, which is a spell that cannot be targeted on you while you use Obsidian Flesh.

Ghull Ka

Ghull Ka

Wilds Pathfinder

Join Date: Jul 2005

Seattle, WA

Grenths Helpdesk

N/

Yeah, I think Norian thinks he's in a Raptor Nestling farm thread. Those are the often-farmed enemies that use Disrupting Stab.

Norian, as BrettM said, we're talking about farming Jaga Moraine Vaettirs (mesmer mobs) in this thread. Nobody's stabbing anybody. :-)



For what it's worth, Obsidian Flesh would not prevent any attack from hitting you, and if that attack is an interrupt, then you will be interrupted when it hits you. Obsidian Flesh prevents spells from targeting you. So, if Disrupting Stab were on the field, then you would have to plan for it.

But it ain't, so no worries. In this thread, we're just farming mesmers who can't cast anything on you because of ObsFlesh, and so all they can do is punch you in the face instead.

Plutoman

Krytan Explorer

Join Date: Jul 2010

E/

Quote:
Originally Posted by Norian
View Post
You know what I meant...if you really want to think about it, technically, it would indirectly prevent the interrupts...if it works, w/o it, you would be interrupted. Please don't get all forum elite nazi on me...if you don't have any constructive input, please don't post. Please, I was clarifying my own post, not yours! No offense intended.

The run being discussed is where you run from Longeye's Ledge, through the Bjora Marches, and into Jaga Moraine, where right inside is the 60 Spectral Vaettirs. You have to run from this side to do it safely, too. In addition, these Vaettirs are unique among farms because they attack using earth damage - negating the need for stone striker.

The obs flesh build can't work for raptors, and in fact, ele builds can't nowadays because of the nerf to sliver armor - if any can, it's not the full group.

Hope I've helped!

Norian

Norian

Ascalonian Squire

Join Date: Nov 2010

Grrrr! You guys are all right....my bad...

Farm Vaettirs away...ha even I can do those w/o any help If anyone needs help on that, PM me here or ingame

IGN: Norian X

Late and sorry! :P