Guild Wars is ruined. You're probably wondering what I mean by that, after all it has a strong fan base, a lot of support and they're producing a second game. However compare the game now to the game when it first came out. It's like comparing a 9.5 superb game to a 5.5 "mediocre at best" game. My thoughts on this are as follows.
First, Guild Wars was built on a few principles. The base architecture or building blocks you might say. A-Net hasn't made any secret about their recipe for greatness - two of these building blocks were "skill before grind" meaning skill should always win out over someone who has played 1100 hours and gotten all the gear and "teamwork not soloing" meaning you're supposed to work together to accomplish objectives. Both of these building blocks have been eroded over time and I'll explain how and why below.
First, with the expansion, Nightfall, and Factions added to Prophecies the number of people waiting in any given mission declined drastically, meaning that someone who wants to play the prophecies campaign isn't able to play with full groups anymore. On top of that, A-Net added in hero henchmen. Gone are the days when you would play through a mission with 7 complete strangers, lament your losses, argue, support each other, cheer each other on, and feel the thrill and rush of victory when you rocked out the last boss of the mission. Those were good times, and it created camaraderie that is now lost. When entering missions you now see two people pairing up with three henchmen each. The necessity of teamwork is essentially dead now.
Skill before grind. In fact, by adding the number of skills, professions, armor sets, runes, and everything else that has been added since proph has come out the learning curve is so steep that even seasoned vets lose their way in the jumble. Additionally the new play styles that have been added to the game, while exciting, tend to cause balance issues and also make it impossible to build a skill set that can guard against all play styles. Some would argue that's not balanced however if the idea is that with careful preparation and practice that skill will prevail then creating a build that can play on even footing against all styles or most should be possible. Sadly in todays world of guild wars there are some play styles you just cannot defeat because with 8 skills you can't guard against all these styles. I believe this makes skill pointless as the real issue then becomes whether or not you're lucky enough to avoid getting thrown into a match with someone who carries one of the many skills that can overturn your build with the click of a button.
Those are my points, I find the erosion of the necessity of teamwork to be a huge issue for PvE whereas the necessity to grind for skills and experience is now an issue for PvP more than PvE. I will post solutions to this in the near future.
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