Buffed pet vs single spirit

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

How are pets with 0 Beast Mastery with the following buffs compared to a single spirit, let's say Pain.

[email protected] smite
GDW max rank
NRA (25% ias)

And Pain at 14 channel.

And then a pet with 10 BM with the same buffs.

Would also like to know how glitchy pets are compared to spirits, and using them as meat shields (are they weak without BM? How does armour/health scale,etc.)

Kunder

Desert Nomad

Join Date: Nov 2010

BM only affects base pet damage, the same as a weapon attribute does.

Damage is (26 (SoH) + 20 (GDW)) * 1.33 (pet multiplier) = 61 damage, plus whatever natural damage you have due to BM . At 25% IAS that equates to about 41 DPS. 10 BM bumps that up to 88 damage and 59 DPS if my math is right.

Pain @ 14 channel does 2.5 DPS . Assuming you meant 14 communing, Pain does 14 DPS.

Pets are definitely more glitchy than spirits. You can depend on spirits to hit their expected DPS most of the battle. With pets you will be lucky to hit 3/4ths to 1/2 the expected DPS with all the running around the pet has to do in addition to the general delay of uselessness it has.

Pet armor/health depends only on level and evolution. Generally pets are fairly hardy because they have a -33% damage modifier, but this also serves to dissuade enemies from attacking them as often as they might so they aren't exactly 'helping' to tank things. The fact that your skills are disabled when they die and that party-wide prot/heal don't work on pets also means that trying to get them to tank damage probably isn't a good idea anyway.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Kunder View Post
BM only affects base pet damage, the same as a weapon attribute does.

Damage is (26 (SoH) + 20 (GDW)) * 1.33 (pet multiplier) = 61 damage, plus whatever natural damage you have due to BM . At 25% IAS that equates to about 41 DPS. 10 BM bumps that up to 88 damage and 59 DPS if my math is right.

Pain @ 14 channel does 2.5 DPS . Assuming you meant 14 communing, Pain does 14 DPS.

Pets are definitely more glitchy than spirits. You can depend on spirits to hit their expected DPS most of the battle. With pets you will be lucky to hit 3/4ths to 1/2 the expected DPS with all the running around the pet has to do in addition to the general delay of uselessness it has.

Pet armor/health depends only on level and evolution. Generally pets are fairly hardy because they have a -33% damage modifier, but this also serves to dissuade enemies from attacking them as often as they might so they aren't exactly 'helping' to tank things. The fact that your skills are disabled when they die and that party-wide prot/heal don't work on pets also means that trying to get them to tank damage probably isn't a good idea anyway. I believe the discussion in GC was about having four A/R dagger spamming sins with pets. two SoH maintainers and ERs to bond everyone (6 each, same as Urgoz/Deep) with Prot Bond and maintain GDW on all 8 physicals.

Whether or not there is any point in attempting it, is what I wanted to find out. By glitchy, do you simply mean the pet freezes alot before finding the next target? If people call spam and constantly attack aswell, shouldn't it be fine?

Question is basically this:

Will it benefit the team? If yes, how?

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

though pet mechanics are far from perfect, there are many people out there that don't know HOW to run any kind of pet build, so you will see a lot of people saying it will probably be worthless.

on a personal note... i prefer pets over spirits, and don't bother with a pet unless you are planning on dedicating some space in your bar for pet skills. but of course, this is just my opinion

Kunder

Desert Nomad

Join Date: Nov 2010

The problem is the variability. Sometimes pets can reach a good 85% of their expected DPS, other times they can literally go through a battle doing 0 damage. They will run up to an enemy, do their usual pause for 2 seconds, enemy is dead by then. Then they wait another second, run to another enemy, and by the time they are done with their mandatory retard waiting that enemy is dead, ad infinitum. But on the other hand if enemies don't spread out your pet can pretty much switch targets in half a second and nearly never waste their time being stupid.

The situation ends up being that the better your team is the more often the first situation happens (good teams kill things faster), and the more you clump enemies together as in the second situation the more you should be bringing AoE-massive-rape spells instead of single target DPS. Which is why pets are never a great choice, their contribution is inversely proportional to how well the rest of the team is playing.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Incase it changes anything, this was the proposed bar to be run on human sins only:

A/R
1. Jagged
2.FoxFangs
3.DBlossom
4.Melandru's Resilence
5.Ascan
6.Crit Eye
7.Never Rampage Alone
8.Comfort Animal

They already kill fast without pets, but would this slow them down or speed it up?

RansomR

Ascalonian Squire

Join Date: Dec 2009

Satu Mare, Romania

SFH

R/

it's still without a pet. you need charm of comfort animal in that bar to actually have a pet with you.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Quote:
Originally Posted by Daesu View Post
I doubt pets are going to be that effective without the pve skills. Heroes use comfort animal to heal their pets and tend to waste their energy. There is also the skills disablement when pets die.

On the plus side, pets may work better with a melee character to help mitigate its inferior pathing AI.
Quote:
Incase it changes anything, this was the proposed bar to be run on human sins only

Your reply is about sin heroes. This was being discussed about humans. I posted it in the Heroes and AI section because pets are AI.

@Amy; Comfort won't be used for healing, just reviving if necessary. The ERs will be able to keep them alive spamming prots/Infuse as always. They will also be bonded with Protective Bond.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

This thread is fine where it is. Some people need to learn how to read

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

hmmm... initial energy usage is a killer

NRA is 15
AScan is 10 i believe

thats 25 energy without even being able to throw in your attack, critical strikes is good energy management, but not that good