Quote:
Originally Posted by End
In guild wars for general pve a "Tank" is pointless. With the way aggro works in Guild Wars they will still just run to the casters. Also, frontline AI sucks.
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Quote:
Originally Posted by laliandra dwish
Coming from WOW, having a tank sounded like a good idea So if tank do not "tank" in GW, what do they do ? pure damage ?
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No, no, End meant that AI suck as tanks, not that tanking in general is useless. And it was in reference to PvE, not PvP.
In PvE, mobs know to bypass tanks and go for healers and casters, but a human tank can bodyblock them, divert and regain aggro, take advantage of terrain etc. But AI tanks cannot do that, they pretty much act the same as the mobs (they try to bypass, fail, get easily distracted, wander off etc).
For this reason, if you decide you must have tanks in PvE, you either play one yourself, or you micromanage them. But expect to be frustrated 1-2 cases out of 3 by their limited AI. (Eg. you cannot predict 100% accurately what they will do in "aggressive" vs "guard" mode, sometimes pets attack even when set to "heel", sometimes they all stand there like idiots if you don't specifically target a mob etc.)
That's why many people prefer to deal with H/h by focusing on ranged attacks, using spread and kiting for damage mitigation. The AI does a decent job of kiting and their timing at casting/counter-casting is machine-perfect.
Again, this is about PvE, where tanking gameplay complexity is about an order of magnitude lower than PvP. In PvE a tank is mainly a means to attract and absorb damage while the ranged and casters deal damage. The tank's ability to inflict damage, while considerable, is usually secondary to the above. And it's useful only if it spikes well enough to actually [help] take down an enemy fast. If it doesn't it's useless, you drift into a futile blow exchange which can only end with YOUR defeat.
Don't play pressure games with the mobs in PvE, you're dealing with machines. They will take your pressure, match it and grind you down with sheer boredom.