Make mobs not cluster, effectively nerfing all AoE's while only trying to fix one skill? Yeah, that sounds like something Anet might do.
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but na, lawl npcs get stuck on walls in gw.
ruk1a
Make mobs not cluster, effectively nerfing all AoE's while only trying to fix one skill? Yeah, that sounds like something Anet might do.
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MArcSinus
byteme!
Nalia
Nerf is just a negative connotation to change. People who QQ re nerfing just really hate change. Personally this stale ole game that I love would have died ages ago without the small level of change that is provided. My view is that change is a new challenge to find a new meta. The QQers just can't be ar sed to take 3 days out and wait for the someone to post the new meta on pvxwiki and roll a new character or buy new equipment...
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I'm in my beach house at Sanctum Cay with 50/50 in my HoM, half of mil in my bank, feeling happy, thinking of gw2.
How worthless this thread will be when they shut your whiny mount for few months with 7 heroes and gw beyond content. |
Actually the way Anet nerfs skills is a reason for NOT buying GW2. If they have fewer skills available then the impact of a single nerf could be devastating. It's kind of a pain to go away for a while due to "real life" responsibilities and come back to find things are totally different and builds that used to work crash and burn. All that means is that I have to spend more time looking at PVXwiki for builds instead of playing GW.
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Nerfs, properly done, are a vital part of achieving balance. When a skill proves to be just out-and-out superior to any other skill with a similar function, the correct solution is usually to knock that skill down a little bit so that it comes into line with the others.
The problem, and the reason that so many GW players have come to absolutely dread nerfs, is that for a long time we had Izzy doing it wrong. The three biggest problems with his approach were: (1) Skills were not nerfed into line with their alternatives; they were nerfed into complete uselessness. (2) He often nerfed the wrong skill. In a misguided attempt to nerf broken gimmick builds without completely killing them, he'd destroy a peripheral skill instead of going after the heart of the gimmick. (3) He made nerfs for PvP balance without even the slightest consideration of what would happen to PvE. The approach to balance updates, including nerfs, was greatly improved once Lindsey took over. If anything, the post-Izzy balances have tilted too far towards buffs. |
Xiaquin
*some* nerfs are required, the blanket nerfing mentality i believe is incorrect though ....balance is generally when you decrease one side and increase another to allow a match in comparison methods. thus in such an example you may drop the 3k to a 1k and buff all the 500 to 1k... *that* would be balancing.
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lemming
galactic
Nalia
Tullzinski
Wish Swiftdeath
Bassma
Steps_Descending
*some* nerfs are required, the blanket nerfing mentality i believe is incorrect though. if you have a single skill doing say 3000dps while every other skill in the game at best performance only puts out 500dps, well then obviously you would not buff the whole game to match that single skill, a balance is generally when you decrease one side and increase another to allow a match in comparison methods. thus in such an example you may drop the 3k to a 1k and buff all the 500 to 1k... *that* would be balancing.
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A11Eur0
reaper with no name
Life Bringing
Kaleban
the mentality of increasing effectiveness by decreasing effectiveness is beyond me.
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NerfHerder
Gli
Vincent Evan
Jeydra
dwg op? make the mobs not cluster
sos op? make the mobs attack the spirits more often imbagon op? have npc use serious differences in armour rating as a determining factor of who to attack |
AmbientMelody
inthestix