Mods, Inscrips, Golds

furious dragonrider

Pre-Searing Cadet

Join Date: Jan 2011

W/

A little sale of all my mods, Inscrips and golds,
If you see something you want, offer.

Swords Hilts

Ebon
Icy (3×)
Shocking
Sundering
Cruel (3×)
Fiery
Poisonous
Barbed


Bowstrings

Zealous (4×)
Fiery (2×)
Vampiric
Silencing
Icy
Crippling


Axe Hafts

Crippling (3×)
Fiery (2×)
Zealous
Vampiric

Dagger Handles
'' '' of defense- Armor + 5 ( 2×)
Dagger handle of shelter, Armor +7 ( vs. physical damage)

Dagger Tangs
Shocking
Crippling
Icy
Ebon


Hammer Hafts

Vampiric
Fiery
Ebon
Zealous
Shocking
Icy

Hammer Grips
Hammer grip of defence , armor +5

Bow Grips
Bowgrip of fortitude, Health + 30 ( 2×)

Sword Pommels
Sword pommel of defence, armor +5

Inscriptions
Don't call it a comeback! ( energy + 6 or 7, while health below 50%)
Seize the day ( energy + 12 or 11, energy reg -1 )
Vengeance is mine! (Dam +20% while health below 50% )
To the pain! ( Dam +15% amor-10 while attacking)
I have the power! ( energy +5)
Down but not out (amor+10 while health below 50%)
Sheltered by faith ( received physical damage -2 while enchanted)
Nothing to Fear ( received physical damage -3 while hexed

Shield Handles
Shield handle of endurance (health +40 while in stance)

Staff Wrappings
Staff wrapping of mastery ( item's attribute +1 , chance 20%)

Staff Heads
Hale Staff head ,Health +28 (2×)
Insightful Staff head, Energy +5

Golds,
I can also seperate these mods if you want

Vampiric golden talons of Defence ( req13 dagger mastery)
Life draining 3
life regeneration -1
armor+5
energy+5

Barbed Stilletos of Fortitude ( req 11 dagger mastery)
Lengthens Bleeding duration by 33%
Health +30

Cane of Memory (req 9 Illusion magic ( wand)
Halves Skill recharge 20%
Energy +7 while health below 50%

Jewelled Chakram ( req 11 Illusion Magic)
Energy + 12
Armor + 5 while health above 50%

Hale Clairvoyant Staff of Warding (req9 Domination)
Standard: Halves skill recharge 20%
Energy +10
Mods:
Health +30
Armor +7 ( vs. elemental)
Energy +5 while enchanted

Cane of Memory (req 9 Domination)
Halves skill recharge 20%
Energy +5 while health above 50%

Inscribed Chakram of Fortitude (req 13 Domination)
Energy +12
Health + 30
Armor + 10 while hexed

Inscribed Chakram of Devotion (req 12 Domination)
Energy + 12
Health + 45 while enchanted
Armor +5, energy -5

Aureate Chalice of Devotion ( req 12 Inspiration)
Energy + 12
Health + 45 while enchanted
Amor +10 while health below 50%

Plagueborn Focus ( req 11 fast casting)
Energy + 12
Armor + 9 while hexed

Blazing Flame Wand of memory (req 9 fire)
Same as Cane of Memory

Irescedent Prism of Aptitude (req 12 Energy Storage)
Energy +12
Reduces bleeding by 33%
Halves time casting 20%

2× Fiery blade axe ( very beautiful skin)
Fire damage

Barbed Greater Siege Blade of Warding (req 11 Swordmanship)
Lengthens bleeding by 33%
Amor +7 vs. elemental
Dam + 15% while enchanted

Vampiric Greater Siege Blade of Shelter (req 9 Swordmanship
Life draining 3
Health regeneration -1
Armor + 7 vs Physical damage
Damage + 15% while health above 50%

Crippling Platinum Sword of Enchanting (req 12 Swordmanship, rare Skin)
Enchantments last 20% longer
Lengthens Crippling by 33%

Fellblade of Swordmanship ( req 9 Swordmanship, rare Skin)
Swordmanship +1, 20% chance

Fiery Dragonsword of Deathbane (req 11 Swordmanship, rare Skin)
Fire Damage
Damage + 19% Vs. Undead

Ebon Piranha Hammer of Shelter (req 9 Hammer mastery)
Armor +7 vs physical Dam.
Damage + 15% , Armor -10 while attacking
Earth Damage

Shocking Warhammer of Enchanting (req 10 Hammer mastery)
Lightning Damage
Energy +5
Enchantments last 20 % longer

Silencing Turtle Shell Longbow of Warding (req 10 Markmanship)
Lengthens Dazed by 33%
Armor + 7 vs. Elemental
Damage + 15% while enchanted

Sundering Bramble Longbow of Shelter ( req 9 Markmanship)
Damage + 15% while health above 50%
Armor Penetration +20% , chance 20%
Armor + 7 Vs. Physical Damage

Great Conch of Valor ( req 9 tactics)
Health + 60 while hexed
Armor + 9 Vs slashing damage

Air Wand (req 9 Air Magic)
Energy + 5 while hexed

Greens


Arachni's Scythe ( req 9 scythe mastery)
Damage + 15 while health above 50%
Armor penetration + 20%, chance 20 %
Health + 30

Scepter of the Keeper
Kerrsh's Staff
Droknar's Water staff
Zehtuka's Horn
The Bison Cup

This was all folks !
IGN : Furious Dragonrider

MonsieurChapin

Ascalonian Squire

Join Date: Mar 2009

Heeding the Call

N/

Hammer grip of defense, please, 750g.

ockerman12

ockerman12

Ascalonian Squire

Join Date: Feb 2011

Airborne Devils

R/

Kerrsh's Staff ~1k
IGN: Braylan Abn

lordbeagle

Academy Page

Join Date: Mar 2010

[Vekk]

Rt/Mo

Kerrsh's Staff~2k

Jerec The Raven

Jerec The Raven

Lion's Arch Merchant

Join Date: Jan 2011

United States

[GOD] Green Amibition

R/

Arachni's Scythe 5k

IGN: Jerec The Raven