Making the title obtainable via Gaining Exp through combat doesn't really impact the title in any way (imo). Doing 32 runs with triple exp scrolls on Vaettirs in HM would max your title easily.
When I first made my Tyrian monk I had to decide between Survivor and LDoA, clearly Survivor sounds better on a Monk, right?
I wonder how this would work together with LDoA, I'm sure that I'm not the only one who would be disappointed when/if players who have LDoA are also able to get Survivor on the same character, and the people who sacrificed their LDoA to get Survivor are not able to get the other title.
Survivor title changing? /deaths changing
Chocolate_Prayers
Chocolate_Prayers
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I would say there is no question that Ldoa was always more unfair than Survivor, but if you sacrificed getting it on your title character, what stopped you from making a separate toon just for it?
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Players could just obtain the Title on another character. However if this change is as is presumed, players will be able to obtain both (if LDoA was obtained previously)
I guess what I'm saying is, Previously it was 'fair' in the aspect that one could obtain either LDoA or Survivor, not both. Now, Players who obtain LDoA are also able to obtain Survivor. However players who do not have LDoA are not able to obtain that title. In a way, it removes the difficulty of the survivor title. For example at first when it was still quite difficult to obtain the survivor title, it made players disappointed if they died before reaching it. People who were determined to get it would try again, and upon gaining the title would feel a great sense of accomplishment. I know I felt very proud of getting my first Legendary Survivor title on my third attempt...
With these changes it would feel just like any other boring title to me..
Just my personal opinion.
Shadowspawn X
I don't like the changes that Stumme is preparing to make. It seems as if he just wants to drag the game down to a very simple level. I have two GWAMM's from that are older prophesies characters and survivor was not necessary. 2nd chance survivors should get some other title if they insist on doing this since they are not really survivors in the old since of the title.
Just Sai
zzz
pure speculation without any proof
show me facts not wild guesses and presumptions
pure speculation without any proof
show me facts not wild guesses and presumptions
Gennadios
Nice. Maybe next we'll be able to move our characters into pre to work on the LDoA titles that may have been missed.
Star_Jewel
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I don't like the changes that Stumme is preparing to make. It seems as if he just wants to drag the game down to a very simple level. I have two GWAMM's from that are older prophesies characters and survivor was not necessary. 2nd chance survivors should get some other title if they insist on doing this since they are not really survivors in the old since of the title.
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I kind of grumble over some of the changes they're making, which do seem to be dumbing down the game a bit, but that's kind of a natural progression for a game that's nearing its decline as its "new and improved" offspring looms on the horizon. I can also see the value of changing the Survivor track to what has been speculated. The way the title works now, very few people actually play the game with a Survivor, for fear of getting it killed. They get runs and use gimmicks, avoiding any perceived danger -- missions, areas, PUGs, and even cutscenes. I think that totally goes against the spirit of the game, and the spirit of the title. It's "Legendary Survivor" -- not "Legendary Sissy."
That said, creating a separate title wouldn't be a bad idea. I'd be on board with that, too. Because it is a unique achievement to gain all that experience without a single death on the counter. Although -- ahem -- it's not all that impressive if done with Hammers.... And it's not like they never die, ever. Once the title is achieved, the deaths usually start racking up. So what's the difference if those deaths bookend the title rather than follow it?
This wouldn't necessarily make filling the HoM easier (which I understand is a goal of Stumme's), since that's account-wide, but it will make GWAMM potentially easier...or, more accurately, give people more choices. It will allow them to pick the titles that suit their playstyle and their characters. As long as boundaries are maintained to keep the game challenging, I think more choices are a good thing.
Kook~NBK~
I've got mixed feelings about this. Sure, it'd be great to be able to get it on my pre-titles main, but it would require a ton of grind since many good sources of XP are no longer available to her - Skill capping, Kaineng City and other quests, Missions, etc. That just leaves Hammers, Kilroy, and a few other boring, grindy or costly crap that many people have no interest in. On the other hand, there's always Z-Missions and Bounties *pfft*.
It wouldn't bother me if they made LDoA and LS mutually exclusive.
It wouldn't bother me if they made LDoA and LS mutually exclusive.