Useful new dervish build in PVE.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Since the update all my dervish builds for PvE went down the toilet: WS/SY!, AoG, AoD ( for solo farming ) etc. Anyone got something new and enjoyable to share ?

MrDark88

MrDark88

Academy Page

Join Date: Jan 2007

Puerto Rico

D/

Keep in mind that the update is still relatively new. Most are still testing builds in different areas of the game. I find it quite enjoyable.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Id suggest you try make an build yourself..

Zyph

Zyph

Ascalonian Squire

Join Date: Feb 2011

Santa Cruz

[FtLx]

Rt/Mo

As a new Dervish (and Player) that's only halfway through Nightfall, I find this update irritating. I'm with you Lopezus, I had a build that was doing decently well then it went all away. I don't have enough skills to start testing every possible build so I'm kinda looking for a general idea of what new skills I now need to go seek.

EDIT: This is what I'm going with as of now:
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Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Well right now i'm too irritated to do a decent build myself. I especially don't like the new mysticism, while the atribute needed the buff, dervish recieved a nerf, it's actually a lot harder to synergize a good build now, plus you don't benefit from other enchatments ( like protection) and energy reduction cost for dervish enchantments is not even as beneficial as an old energy gain on enchanments end. Avatars are another problem, before it required 2 skill to efectivly use: avatar+EA, now avatars are perma but to even gain some benefit ( still minor to old one) it requires at least 3 skills : Avatars, enchant, enchant removal wtf.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Radiant scythe is likely going to be nerfed, since you can crank out +20 easily. It's hard to have less than 16 energy unless you are being dumb with low mysticism. Since it is adrenaline based energy management it is ridiculously strong.

You have zealous renewal at your disposal, Mysticism reduction, and if you want, 1 to 3 energy every 1.125 seconds from a zealous scythe on IAS.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

FFS....we've known about the impending dervish overhaul for months now, and people are whining that it actually shook s*** up?

chuckles79

Wilds Pathfinder

Join Date: Mar 2009

FILA

P/

what are you complaining about, 3 flash enchants (including sand shards), holy flame, ava of balth., aura slicer, and pious assault.

It's mobageddon. All mobs are toast. Make a monk hero a bonder then wade in before your H/h's and watch the damage stack.

Sand Shards is a non-elite 100b for crying outloud that casts instantly and recharges quickly. Avatars now recharge before they run out, and Eternal Aura prevents partywipes (provided Derv is last man standing).

The only build they nerfed was WS, because it was boring and could be replicated by all other physical classes.
They repurposed the Dervish to be about massive physical and elemental AoE surrounding the player.

This update makes every class of foe except rangers dead meat. Just for giggles, they added stance removal skills to make rangers less of a threat.

I say get all the mileage you can before they start balancing downwards.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Meh, with thinking like this WS still own: aura of thorns/or/ HoHf /or/ balthazar's Rage and you can still spam Deep Wound like there's no tommorow...

Evad Nongahc

Evad Nongahc

Pre-Searing Cadet

Join Date: Mar 2011

D/Mo

I tried something interesting for a few days...
Note that this is not for places where you may need Holy damage..
And this is for General PvE with a team with at least one good healer.

OgCikysMJftcBd9cNeZfVe1DCA

Whirl E Vic

Frost Gate Guardian

Join Date: Aug 2009

D/

I kinda like onslaught in places where the enchant hate isn't too bad.
been running things like:
Vict. Sweep, Radiant Scythe, CV, Onslaught, I am the Strongest, Intim. aura, vow of piety
and variations thereof.

Can't really be bothered with the whole enchant teardown mechanic.

Honestly though, with the firepower that you can bring running 7 heroes, you're free to experiment with "sub-optimal" builds and still destroy most everything.

Bad Company Sin

Bad Company Sin

Frost Gate Guardian

Join Date: Dec 2010

Texas

Embrace Annihilation [?????????]

A/

Avatar of balthy with attacks, teardown enchants+a hero casting PS on you, wade in, tank, take a paragon hero with SYG, Theyre on Fire or W/E = damage reduction = let hero's nuke or something Mop hero, whirlwind+enchant removal = good game pve.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Why is everyone quoting Lopezus? He has not contributed to this thread for a month yet you go out of your way to criticize his words when its obvious he left this thread to rot for one month now....If I knew where he was coming from just by looking at the thread and its intent, it looks like he made it to vent his frustration.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Well, so after a month i still think i was right back then... Ok, old staple builds were boring to play - fair enough, update bring some needed fresh approach -ok, but i thought the dervishes needed some buff in pve, having tons of useless skills. In the end dervish recieved nerf, just x/D were hit much harder loosing a lot of efficency in the process. I wanted drvish elites to become sometihng really useful, especially avatars as they seems so fine concept on paper. So yeah i tested different builds with avatars and they are frankly total weaksausce in comparison to the old ones. They only don't seem like it b/c people rarly even used them back then and now you can place them on heroes. I don't remember people playing EDA before update but i did, it was fun elite in its own way but now it doesn't deserve to be elite at all as far as pve goes. The list can go on and on..Mysticsm changes is also beyond my understanding, somehow paragons can take benefit form warior shouts, but dervish is only locked on dervish enchantments...now that's boring.
90% of new builds is weaker then if their concept were recreated with old version of skills, but back then such ideas were considered such sub-optimal especially in comparion to x/D that no-one even tried them.

mortenya

mortenya

Frost Gate Guardian

Join Date: Jan 2008

Oregon, USA

rddt

Rt/

i don't know man, i think the avatars are way better than they used to be, but only if you take advantage of the teardown system.

i think on the whole, dervish is stronger now (at least mine is) but if you're trying to use your old builds, they'll likely fall flat. the elite scythe attacks don't seem worth putting on a bar at all. the teardown mechanic isn't the most fun to me, but it is more active, and it brings a lot of good effects with it, dervs can bring a lot of conditions to a group now, easier than before that is.

the only issue i have is managing my enchants well, because most of the good attacks require removing a derv enchant. which means enchant removal effects us a little more than before if we aren't careful.

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Its time to post dissect,

Quote:
Originally Posted by Lopezus View Post
Well, so after a month i still think i was right back then... Ok, old staple builds were boring to play - fair enough, update bring some needed fresh approach -ok, but i thought the dervishes needed some buff in pve, having tons of useless skills.
There was only one build that was considered staple, and that was ZV, any other sup bar build that did not sport this elite was incapable of managing its energy so that it could utilize all the skills on its bar.

Quote: So yeah i tested different builds with avatars and they are frankly total weaksausce in comparison to the old ones. They only don't seem like it b/c people rarly even used them back then and now you can place them on heroes. That's quite the generalization, even before the update most of the elites were crap, EDA was not needed in PvE and was subject to enchant hate, the new one is anti blind, blind and a conjure, how is that not a buff? Sure you can't spam blind (Lyssa can do that pretty easily with Dust Cloak though) but it has so much more going for it (maybe not after the nerf). The same can be said about pretty much every other elite except for Reaper's Sweep (overshadowed by Earthshaker).

Quote:
Mysticsm changes is also beyond my understanding, somehow paragons can take benefit form warior shouts, but dervish is only locked on dervish enchantments...now that's boring. I wish ranger expertise affected all skills so my ranger could use all the skills with a discount in energy but alas, it only affects ranger primaries, the focus of the dervish is on his primary and the secondary is support / utility. This is the stance of the live team and it works. Mysticism still grants armor irrespective of what type of enchant is on the dervish anyway, and if you really want the old shitty mysticism back, bring meditation.

Quote:
90% of new builds is weaker then if their concept were recreated with old version of skills, but back then such ideas were considered such sub-optimal especially in comparion to x/D that no-one even tried them. You failed to factor in A scan and old AoHM, if those were still around today, Dervs would be pulling out huge numbers post buff seeing how they have adrenaline skills that don't require energy as well as access to more potent forms of energy management that doesn't require your elite and heavy investment in Wind Prayers, nevermind the fact that the scythe hits faster, and the Derv has access to permanent and easy IAS.

Shit has changed for the better by a long shot.

Old Skills vs New Skills (elites)

Pious Renewal - used to be a long recharge strip enchantment with a cast time, why would anyone bring it? Now it is flash and recharges whenever its stripped allowing you to fill your bar with tear down.

All avatars in general - needed another skill to maintain, now we have an extra PVE skill on our bar. Avatar of Balth actually has offense capacity (srsly how is +40 armor and IMS in PvE worth an elite slot AND a PVE slot when old conviction did all of that + block?), Avatar of Grenth, and Melandru and had huge energy problems, yet they pretty much remained the same functionality post update (melandru is still pretty much immune to conditions, plus extra health and armor vs the most dangerous source of damage in PvE). Dwayna's remains pretty much the same, and Lyssa can spam enchants, and in crowds, perform on the fly energy management.

Wounding Strike - got buffed out the ying yang, it now deals +damage in addition to its DW + cover bleeding, sure it needs a tear down, but dervs are now balanced around spamming tear down (and won't need to sacrifice 1 second of standing still + potential aftercast in order to set the kill up.

Reaper's Sweep - I see where they were going with this, the old Reapers Sweep was a WS clone with different numbers, now its its own skill and if you want 3 second 1-3 target KDs, well there you go, you have the option now.

Onslaught - Buffed out the wazoo, pre update, why would I waste time to cast an enchant that could be stripped and leave me w/o my elite, IAS and IMS for 20 seconds? Now it has a lower recharge, its a flash, it retains original effect and grants bonus adrenaline, HOW is that not a buff??!!

Grenth's Grasp - retains original functionality and offers condition transfer, and flash enchant status, buffed in every way that made it weak before hand.

Vow of Strength - now it no longer requires the team to forgo conditions, hell its HB with a different flavour, in certain areas with little / no enchant hate this skill is flat out superior to HB (never mind the fact it triggers on each scythe swing for those that don't manly spike with MoP)

What of the other skills? Grenth's Aura, Pious Fury, Test of Faith, Mirage Cloak, Staggering Force (hell the additon of Cracked Armor in general), Twin Moon Sweep, Radiant Scythe, Wearying Strike, Lyssa's Haste, Pious Assault and Harriers Haste. These skills were quite lackluster before, not they are close to meta depending on what you want to do with your Dervish.

Hawkian

Pre-Searing Cadet

Join Date: Sep 2006

I gotta say- I'm something of a unique case in that I just started playing my dervish coincidentally a week after the change was made. There's no "old" dervish for me to compare things at all.

That said, I find my derv to me the most fun I've had playing any class in an RPG. The teardown mechanic is satisfying as hell, and skill synergy options are wonderful. I've settled on a D/E supertank with Kinetic Armor (thank you ArenaNet for an unlocking system which meant I only had to get him to Lion's Arch to get it and not Fisherman's Haven) and Stoneflesh Aura, along with one of the helpful Dervish defensive enchantments if it's going to be a really damage-heavy trip. He is an absolute beast in the early areas of Kourna and I don't even have an elite on him yet.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

I'm talking pve exclusive:
Quote:
All avatars in general - needed another skill to maintain, now we have an extra PVE skill on our bar. Avatar of Balth actually has offense capacity (srsly how is +40 armor and IMS in PvE worth an elite slot AND a PVE slot when old conviction did all of that + block?), Avatar of Grenth, and Melandru and had huge energy problems, yet they pretty much remained the same functionality post update (melandru is still pretty much immune to conditions, plus extra health and armor vs the most dangerous source of damage in PvE). Dwayna's remains pretty much the same, and Lyssa can spam enchants, and in crowds, perform on the fly energy management. Not really, old avatars required using EA but were a lot stronger then present ones, if there were possibilty to choose in game between old and new, 90 % builds would consist old ones as it would be so clear that new are suboptimal.

No one ever will be using EDA or Reaper's Sweep in PvE, complelty pointless elites.

Generally you are confirming what i've stated, just applied different perspective, but doesn't change a fact that old dervish builds did everything with better efficiency then new ones but noone even used them. If people are happy with new dervish, that's sweet. I'm not going jump from joy b/c "hey check this out dervish can spread conditions now" b/c people cared only about AoHM,Ascan and high numbers before...

Bandwagon

Bandwagon

Lion's Arch Merchant

Join Date: Jan 2010

D/

Quote:
Originally Posted by Lopezus View Post
No one ever will be using EDA or Reaper's Sweep in PvE, complelty pointless elites.
And no one ever did use them in PvE pre update anyway, your point lol?

Quote:
Generally you are confirming what i've stated,
Be more specific, my wording was written with a lot of thought to ensure there was no miscommunication between my point and yours, at the moment it looks as if your just talking out of your tush.

Quote:
just applied different perspective, but doesn't change a fact that old dervish builds did everything with better efficiency then new ones When one of the kids that I take care of tells me that 1 + 1 = 3 I playfully slap him on the head and we have a good laugh because we both know that is not the case, you however communicate as if that is a fact, there is no helping you, swim in ignorance, move on from this game, continue thinking that the dervish update was all a big nerf and live on. I have been providing examples you have not offered hard evidence, which is the only thing that you can use at this point that can sway one to think that the Dervish elites are weaker then before.

Quote:
.....but noone even used them. That is the stupidest statement you have made yet lol, you assume and assume and assume. Maybe you should grow teeth and back up your argument with "bite".

Quote:
If people are happy with new dervish, that's sweet. I'm not going jump from joy b/c "hey check this out dervish can spread conditions now" b/c I cared only about AoHM,Ascan and high numbers before... Fixed this for you, it was pretty inaccurate since I highly doubt you possess the resources to make such broad statements factual (and ergo relevant).

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
nd no one ever did use them in PvE pre update anyway, your point lol?
My point is : It was idiotic to nerf them.

Quote:
That is the stupidest statement you have made yet lol, you assume and assume and assume. Maybe you should grow teeth and back up your argument with "bite". I could but what's the point, of course Onslaught and VoS were buffed but with other skills being nerfed, builds stills falls flat. Grenth's grasp is not even worth mentiong in pve, and so on. New builds are weaksausce no matter how you present them. I certainly don't cry b/c x/D was nerfed and if it required trashing AScan and AoHM that's fine by me. I don't miss them. Mysticsim change is stupid and hardly a buff. Flash enchant mechanism is good imo.

Quote:
Self heal, or party heal?
Self immunity to conditions, or party immunity to conditions?
IMS, or adrenaline gain + burning? I'm talking pve exclusive, effects are weak and require designed build to power them, old ones defnietly needed buff but still i would take them any day as their effects were decent and left room for utility even with loosing slot for EA.

So what i would like to see ? Avatars reverted but with slight buff in energy cost and necessity for EA removed, flash enchants should stay of course, useless elites reworked in pve terms, mysticsm reverted but with slight buff maybe. The rest changes can stay, as i say i won't cry for high damage Ascan dervish build. Then i would have fun making new builds and playing my dervish.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I'm not sure how the change to AoG wrecked any AoG builds. They lowered the life steal by all of 6 points... 6 points shouldn't be enough to break a build unless the build was bad in the first place. I still use my AoG build and it still functions as intended with virtually no loss of efficacy. The Dervish is much more useful following the original skill change and this latest round of balance changes isn't all that damaging really..

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Quote:
Originally Posted by Lopezus View Post
Not really, old avatars required using EA but were a lot stronger then present ones, if there were possibilty to choose in game between old and new, 90 % builds would consist old ones as it would be so clear that new are suboptimal.
I vanquished areas and did various Zaishen quests with either a player, hero, or myself with an Avatar of Dwayna build. Past one did nothing special for general PvE and skills that interacted nicely with that avatar were...wait none existed.
Quote:
Originally Posted by Lopezus View Post
Generally you are confirming what i've stated, just applied different perspective, but doesn't change a fact that old dervish builds did everything with better efficiency then new ones but noone even used them. Nobody used them because they either didn't know about them or realized that Zealous Vow were more useful. Perhaps provide an old build and explain how and why that avatar build did everything better than current builds that allow you to at least maintain energy.
Quote:
Originally Posted by Bandwagon View Post
And no one ever did use them in PvE pre update anyway, your point lol? No people used them, but on really random builds.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

I do have to say I'm not happy with the EDA change. I liked the old EDA better. Spamming blind was great in HM. I could hold an entire enemy front line solo with my old EDA build. Overall though I think the update helped more than it hurt.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

much prefer the changes tbh, the old style of preloading enchants before each fight, (with cast times) and then having little/no energy as the native management is rear loaded wasnt that great :/

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
I vanquished areas and did various Zaishen quests with either a player, hero, or myself with an Avatar of Dwayna build. Past one did nothing special for general PvE and skills that interacted nicely with that avatar were...wait none existed. Huh, well old AoD removed hexes and heals on skill usage which was awsome, it didn't force your build to enchant juggling for weaksausce benefit, you didn't have to slap any enchants on your skill bar, you could have fun with different builds and skills form different professions as it actually interacted perfectly with any skill....

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
Well the AoD build I used didn't have any skills to tear down enchantments, as they either ended early from no attribute points or being triggered. Post a build (or more since that's what you're leading us to believe) that interacted with the avatar pre-skill change. whatever skill you name, as old AoD removed hex and heals you whenever you used a skill.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Well, anyone can throw together a bunch of skills. Provide a build and explain how it's better than this or this. You can't seem to give at least one build.

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

You don't get it ,do you ? Old avatars were unique elites b/c they provided benefits no matter what build you have on, you weren't restriced to dervish enchantments, which is weak ,boring and stiff gameplay...

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

Quote:
Any point you had also vanishes if you concede that changing AoHM was fine. Was fine if it was only possible way to give edge to scythe using dervish over scythe sins or warriors.

Korain

Ascalonian Squire

Join Date: Mar 2011

[EDGE]

Me/

I took a few month hiatus from Guild Wars. When I came back....hell, a week ago, I hadn't even known about the update. I went out into an area to capture an elite and noticed a fire building up behind Chilling Victory and went "wtf...". At the time I was frustrated, as most people seem to be.

After taking a few days to sit back, then talking the update over with an alliance mate, I have come to appreciate it. It's like playing a new class all over again, and I actually enjoy it.

I've come down to a few conclusions for builds.

Do you want it to be primarily energy or adrenaline based?
Do you to throw up enchantments for the initial effect, follow by a teardown ability? Do you want to throw up enchantments for the full effect (initial and fade ability)?

Those are the 2 primary ones in my opinion, and once you can answer those, you can start answer other questions like 1v1 builds, aoe/adjacent damage builds, tank builds, etc.