Onslaught vs Avatar of Balthazar? (PvE focused)
Xsiriss
Avatar of Balthazar
Pros:. Epic burning capabilities
. Extra armour
. Higher adrenaline gain
. Fully maintainable without needing to spec away from/too much in to mysticism (thus also less energy intensive
. Holy damage (though there is debate as to how effective this holy damage is)
Cons:
. Extra armour is only against physical
. No speed or IAS buff
. Needs enchanments to reach full potential
Onslaught
Pros
. Very good compression, combining IAS, speed buff and increased adrenaline
. No activation time
. By speccing into wind prayers you can unlock more combo options
. IAS with no adrenaline cost (unlike HoF it can be used upon entering a fight)
. Lots of energy focused skills/adrenaline based ones and the mysticism buff makes maintaining it easier
Cons
. Have to make an effort to maintain it/ energy intensive on top of other skills (some people just prefer slapping on an avatar)
. Lower adrenaline gain
. Have to spec in to wind prayers
I'm having a hard time weighing this up, on paper they're fairly even. I guess AoB would be better for HM thanks to AoE burning and holy damage, but the manoeuvrebility and no need for a specific IAS skill makes onslaught pretty appealing (obviously it'd be ace for PvP).
Pros:. Epic burning capabilities
. Extra armour
. Higher adrenaline gain
. Fully maintainable without needing to spec away from/too much in to mysticism (thus also less energy intensive
. Holy damage (though there is debate as to how effective this holy damage is)
Cons:
. Extra armour is only against physical
. No speed or IAS buff
. Needs enchanments to reach full potential
Onslaught
Pros
. Very good compression, combining IAS, speed buff and increased adrenaline
. No activation time
. By speccing into wind prayers you can unlock more combo options
. IAS with no adrenaline cost (unlike HoF it can be used upon entering a fight)
. Lots of energy focused skills/adrenaline based ones and the mysticism buff makes maintaining it easier
Cons
. Have to make an effort to maintain it/ energy intensive on top of other skills (some people just prefer slapping on an avatar)
. Lower adrenaline gain
. Have to spec in to wind prayers
I'm having a hard time weighing this up, on paper they're fairly even. I guess AoB would be better for HM thanks to AoE burning and holy damage, but the manoeuvrebility and no need for a specific IAS skill makes onslaught pretty appealing (obviously it'd be ace for PvP).
MrDark88
I'm thinking of leaning toward AoB for PvE just for the epic burning with either Heart of Fury or Drunken Master (with booze). Although I like moving fast, speed boosts are not that crucial in PvE.
LifeInfusion
How is Avatar of Balthazar good? Burning is heavy pressure but unless you are using Whirling charge you need teardowns to fuel enchant losses. The only reason to use Balth IMO is to fuel adrenaline skills like SY!, Mystic Sandstorm, Radiant Scythe since +20 armor to physical isn't impressive enough. Say you pump the most spammy enchants possible. It'll be every 6 seconds at best, 3 if you run 2 of them.
Avatar of Balthazar is anti-synergy. It is bar expansion. It needs enchant teardowns or Whirling charge to be any good. +33% adrenaline versus +25% is not that big a difference when you can slot more useful skills, including adrenaline boosters like "For great justice!".
Onslaught you can run easily on its own.
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12+1+1 scythe
10+1 wind
8+1 mysticism
Grenth's aura --> survivability (20HP/1.125sec up to 60HP/1.125sec)
Onslaught --> 1.125sec attack rate
Victorious Sweep --> Mystic sweep is 1 activation now, and +16-18 even when condition is met so it's not worth slotting
Radiant Scythe
Crippling Victory/Chilling Victory/"Save Yourselves!"
Zealous Renewal (Swap for Eremite's Zeal if necessary or Intimidating Aura for more HP) --> fuels Victorious Sweep
"For Great Justice!"
Res
Avatar of Balthazar is anti-synergy. It is bar expansion. It needs enchant teardowns or Whirling charge to be any good. +33% adrenaline versus +25% is not that big a difference when you can slot more useful skills, including adrenaline boosters like "For great justice!".
Onslaught you can run easily on its own.
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12+1+1 scythe
10+1 wind
8+1 mysticism
Grenth's aura --> survivability (20HP/1.125sec up to 60HP/1.125sec)
Onslaught --> 1.125sec attack rate
Victorious Sweep --> Mystic sweep is 1 activation now, and +16-18 even when condition is met so it's not worth slotting
Radiant Scythe
Crippling Victory/Chilling Victory/"Save Yourselves!"
Zealous Renewal (Swap for Eremite's Zeal if necessary or Intimidating Aura for more HP) --> fuels Victorious Sweep
"For Great Justice!"
Res
Xsiriss
After playing around a bit, I'm having a sh*t ton of fun with onslaught. The AoE capabilties of reap impurites+withering aura makes up for burning. Currently using OgGjkuqKrSQXWgOXcf7gab7XhXA with h/h and feel midly invincible to boot. When I manage to play with a mate he slaps GDW on to make sure nothing breathes.
Xenomortis
Quote:
Originally Posted by LifeInfusion
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Res Sig? What?
I'd look at Twin Moon Sweep and Balth's Fury over the Res and FGJ. Eremite's Attack has something going for it and I'm not sure Crippling would be all that useful.
If only Whirling Charge didn't deal Cold damage...
I'd look at Twin Moon Sweep and Balth's Fury over the Res and FGJ. Eremite's Attack has something going for it and I'm not sure Crippling would be all that useful.
If only Whirling Charge didn't deal Cold damage...
MrDark88
I was thinking testing Avatar of Balthazar + Sand Shards + your idea of Withering Aura with Reap Impurities. Just theory crafting.
LifeInfusion
Quote:
Originally Posted by Xenomortis
I'd look at Twin Moon Sweep and Balth's Fury over the Res and FGJ. Eremite's Attack has something going for it and I'm not sure Crippling would be all that useful.
If only Whirling Charge didn't deal Cold damage...
Balth rage is a flat +2 adrenaline though, every 10 seconds. FGJ= +1 every hit.
Eremite's is 6 recharge and +18 damage so there's no synergy there since you strip an enchant. It's more adrenaline gain due to hitting all adjacent but you need a feeder enchant. Might as well just slap on Mystic sweep. Twin moon makes the enchantments pop.
Obviously if you run this on a human dervish you have better things than res sig, like Whirlwind attack.
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