Crit Scythe, Good Night Sweet Prince
FoxBat
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Originally Posted by Chthon

2. Frankly this really applied to the old critscythe and no-one cared. Was the extra sin damage really ever worth giving up party invincibility and allowing your other chars to gear more towards offense than defense? People play critscythe because dagger spam gets dull and they want to blow shit up. While a comparative appraisal to dervs or W/Ds is useful, the ultimate goal is to design a viable high-damage alternative for sins irregardless of the SY disadvantage.
Quote: 1A. Another meaningful comparison might be pious spam sin vs. JS+FF+DB+SY! sin. If pious spam does significantly more damage than daggers, then at least it could be said that it's something to do when "I'm already committed to playing a sin." I don't think there is an easy answer for this. Daggers flat out do significantly more DPS, but only measured against a single target. The death blossom AoE portion exists and is relevant, the AoE itself is wider than scythe swings (albeit not AoHM procs), but the AoE damage is also much smaller and not subject to buffs. It's going to come down to area, play style, and loss of SY.
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3. I guess this is more of a general derv build comment, but: Eremites Attack, wtf?!
Depends on how much time you want to spend balling mobs. Scythe AoE is much smaller than "cyclone axe" AoE, which is what Eremites is. There are positional situations where eremites hits 3 guys and your auto attacks hit none. I don't say this to evaluate the skill as better (no opinion at this point) but this is a missing piece in your analysis. When comparing to IB we're only talking (for sins) a 10 damage difference on a 6r skill. If you hit just one more guy with eremites 1/3rd of the time, you're probably coming out ahead. The adrenaline teardowns may be better choices though. Quote:
RI is very nice, but only if
A) You have the adrenaline for it B) You're attacking multiple foes C) The enemy has a condition for you to strip Scythe sins don't get FGJ, so A) will be a problem unless they've got someone running Orders or something. B) can't be relied on, and C) requires one to build themselves for it (or rely on someone else). Eremite's does not have these limitations. Personally, I prefer Irresistible Sweep (I almost never need the ability to hit more than 3 foes), but one could easily justify either one. And in certain builds under the right conditions, Reap Impurities works fine too (heck, just yesterday I made a Wounding Strike-based build utilizing it to beautiful effect). Quote: |