Scythe Mastery VS Mysticism

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Shanks R Us
Shanks R Us
Krytan Explorer
#1
This was originally going to be a thread asking for advice, but I think it would serve a better purpose if it were made into a discussion thread. I've had a dervish for over 50 months but he only has 100 play hours. I never really "played" him, I merely got him to lvl 20, bought elite armor & didn't use him much more than that.

With the Dervish buff coming soon, I decided to make a new Dervish about a week ago. I got him Legendary survivor in 1 day play time [lol >.>] & shortly afterward, the buff came out. After playing him for a few days now, I really do like the Dervish class a lot better & decided I'd buy him my 3rd obby set.

However, a question came up in my head - what type of hood to get?

Normally I would go with scythe mastery, but with the new mysticism, I'm not sure anymore.

Scythe mastery = more damage
Mysticism = better energy management & better armor

Obviously there are more benefits than that, but that's the basic. So, I'm asking all of you now.

Which do you think is more important - Scythe Mastery, or Mysticism?
distilledwill
distilledwill
Forge Runner
#2
I think you'd be better off going for Scythe Mastery - sure, Mysticism is good but you want to be able to do maximum damage with your primary weapon. With runes you can get a nice 14,10,10 spread and with some of the Dervish's new skills you should be fine with energy.
LifeInfusion
LifeInfusion
Grotto Attendant
#3
You don't need the hood for HoM. I'd wait for the update to be finalized.

Mysticism is probably advisable right now, although Scythe mastery will always be a safe bet. +1 to scythe nets you a few damage on skills at best. Most of the broken stuff is Mysticism based: Pious Renewal, Avatar of Lyssa, Avatar of Dwayna. Jury is still out on Vow of Strength and Onslaught.

+1 Scythe mastery gives more base damage and for certain skills 13 vs 14 has a difference.

Chilling Victory: +1, +2 cold
Crippling sweep: +2 damage
Crippling Victory: +1s cripple, +2 earth
Farmer's scythe: +1 damage
Irresistible sweep: +1, +1 = +2 total
Pious assault: 2 damage
Radiant scythe: +27 vs +28, +1 energy
Reap Impurities: +1, 2 damage
Reaper's Sweep: 1s cripple
Rending sweep: 1 damage
Twin moon: +2,+4 health
Victorious sweep: +2,+4health
Wearying strike: 1s deep wound
Wounding strike: +1, 1s on both conditions
Zealous sweep: 1 damage
Shanks R Us
Shanks R Us
Krytan Explorer
#4
I don't care for the HoM point, as I said before, I already have 2 obby sets, this will be my fourth. I just like the way it looks .

Thanks for the list, it helps a lot. I think I was going to go with Scythe Mastery anyway. Here's another point though, would you all recommend a +1, or a +2-3 rune? [On whatever headpiece attribute I choose]
Xsiriss
Xsiriss
Jungle Guide
#6
Scythe, easily. You only ever really need 10(/11 with a +1 rune) in mysticism.
D
DiogoSilva
Krytan Explorer
#7
Mysticism is awesome, awesome, awesome. I almost never run out of energy now. But, 9-11 is usually enough, and it lets me to invest into a third attritube if I need it.
Shanks R Us
Shanks R Us
Krytan Explorer
#8
Okay, sweet. So I'm thinking:

+1 Scythe mastery hood
+2 scythe mastery rune
+1 mysticism rune
K
Kunder
Desert Nomad
#9
Mysticism to abuse forms + enchant spam
Earth to abuse VoS + Sand Shards
Scythe if you are running anything else. But note that 'anything else' is most likely weaker than the above two.
Steps_Descending
Steps_Descending
Wilds Pathfinder
#10
another way of asking it : which one is your highest? wether you need the point of not. if you don't need it, juste drop it and gain 2 lvl in another stat.

Personnally, I'd go for mysticism, but I didn,t really playe with high lvl derv.