Watchful Healing - Now the Worst Skill in GW
Chthon
This skill has always been awful, but the dervish update brings it to a whole new level of uber suckiness. It is literally the worst skill in GW now.
The one half-assed justification for this skill before was that you could use it on dervs and the dervs could self-strip it for the heal right before it ended. Well, the change to derv self-strips put an end to that. So we are left with a skill that gives 10sec of 1...4 regen and a moderate heal only if a monster is polite enough to strip it for you. Bleh!
Suggestion 1: "For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends."
Suggestion 2: Whatever, don't change it. I'll use it as a noob detector. Just remove it from Mhenlo's NF skillbar. (Give him Remove Hex instead. Also, please change Words of Comfort for Dismiss Condition while you're at it.)
Suggestion 3: Farque Watchful Healing and farque Mhenlo, just give us 7 heroes and be done with it.
The one half-assed justification for this skill before was that you could use it on dervs and the dervs could self-strip it for the heal right before it ended. Well, the change to derv self-strips put an end to that. So we are left with a skill that gives 10sec of 1...4 regen and a moderate heal only if a monster is polite enough to strip it for you. Bleh!
Suggestion 1: "For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends."
Suggestion 2: Whatever, don't change it. I'll use it as a noob detector. Just remove it from Mhenlo's NF skillbar. (Give him Remove Hex instead. Also, please change Words of Comfort for Dismiss Condition while you're at it.)
Suggestion 3: Farque Watchful Healing and farque Mhenlo, just give us 7 heroes and be done with it.
LifeInfusion
Not the worst skill, even for monks. It's better than mending, for starters. Light of Dwayna... Smiter's Boon (PvP)
Derrick the Nomad
Good catch.
Hopefully Anet sees this and they change this skill in one of the future patches.
Hopefully Anet sees this and they change this skill in one of the future patches.
El Perma Shadow
your suppose to strip it yourself with your attack skills....
also not the worst skill in game....BuH is since the spirit nerf
who wants a party wide vengeance?
also not the worst skill in game....BuH is since the spirit nerf

MithranArkanere
It's a wonderful cover enchantment. Strip it, and the target gets healed.
Maybe it could get its recharge shortened, to compensate that dervishes can't benefit from it instantly like they did before the update, but I wouldn't change the functionality.
The same casting time and recharge as Patient Spirit would be fine for it. That way you could bring both, use patient spirit, cover with watchful healing, and if they strip one only one of them, the ally gets healed twice.
Maybe it could get its recharge shortened, to compensate that dervishes can't benefit from it instantly like they did before the update, but I wouldn't change the functionality.
The same casting time and recharge as Patient Spirit would be fine for it. That way you could bring both, use patient spirit, cover with watchful healing, and if they strip one only one of them, the ally gets healed twice.
Swingline
Would be cool if instead it just heals when its duration runs out. A 1/4 cast time would be cool as well.
Shriketalon
Equinox called. It wants the title back.
Chthon
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your suppose to strip it yourself with your attack skills....
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Not the worst skill, even for monks. It's better than mending, for starters.
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Light of Dwayna... Smiter's Boon (PvP) |
Kunder
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Suggestion 1: "For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends." |
Not a fan of "RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO the henchmen, just give us 7 heroes ASAP". Henchmen should at least carry adequate builds to clear the area for players who are on their first character and don't have 1 billion skills. Best solution would be the aforementioned update simply letting us directly modify henchmen builds, but thats getting a bit far.
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your suppose to strip it yourself with your attack skills....
also not the worst skill in game....BuH is since the spirit nerf ![]() |

ruk1a
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Would be cool if instead it just heals when its duration runs out. A 1/4 cast time would be cool as well.
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i would suggest a patient spirit mimick but at the end instead of heals it removes a condition or hex, so it's not useless other than a cover chant and yea 1/4 cast time would make it worth something at least.
FoxBat
Whatever you make this skill into, I don't think Anet wants it to be particularly good, at least in PvP. Monks aren't needing any more power creep. So the question becomes what exactly you're trying to accomplish with adjusting a useless skill to a lesser degree of useless. (Which I guess, boils down to improving a henchmen.)
LifeInfusion
If they made it like (old) resilient weapon maybe?
"For 10 seconds, target ally gains +1...3 Health regeneration per hex or condition, if this is removed prematurely that ally gains 0...102 Health and loses 1 hex."
5e/1c/10r
Health gain doesn't trigger Scourge healing and other hexes. Melandru's Resilience is +4 per hex/condition ; I will survive is +3 ; Resilient was Xiko is +3.
We lack decent hex bulk removals so this would be a direct hex counter. Divine Favor has stuff like Blessed Light,Peace and Harmony, and Deny Hexes. This would just be another tool in that box.
It'd be Dwayna's Kiss without ~5 regen/hex (30/3=10hp/sec=5regen), just 3 or so.
Would make speccing Healing prayers worse. A prot monk could cycle this with RoF/Life Sheath instead of investing in Gift of Health, although you can't use it as much (every 10 seconds).
"For 10 seconds, target ally gains +1...3 Health regeneration per hex or condition, if this is removed prematurely that ally gains 0...102 Health and loses 1 hex."
5e/1c/10r
Health gain doesn't trigger Scourge healing and other hexes. Melandru's Resilience is +4 per hex/condition ; I will survive is +3 ; Resilient was Xiko is +3.
We lack decent hex bulk removals so this would be a direct hex counter. Divine Favor has stuff like Blessed Light,Peace and Harmony, and Deny Hexes. This would just be another tool in that box.
It'd be Dwayna's Kiss without ~5 regen/hex (30/3=10hp/sec=5regen), just 3 or so.
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"For 10 seconds, target ally gains +1...3 Health regeneration. If damage drops that ally's Health below 50%, that ally is healed for 30...102 Health and Watchful Healing ends." |
S4br3t00th
I believe it was supposed to be a cover enchantement. I could use a little energy refund on trigger and shorter recharge and cast time so it could be used with released enchantements or CoP with good synergy at least...
Seconded on removing it from Mhenlo in nightfall
Also you might want to take a look at amity
equinox can still be used with arcane languor for 1337 efficiency
Seconded on removing it from Mhenlo in nightfall

Also you might want to take a look at amity

equinox can still be used with arcane languor for 1337 efficiency

Chthon
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Would make speccing Healing prayers worse. A prot monk could cycle this with RoF/Life Sheath instead of investing in Gift of Health, although you can't use it as much (every 10 seconds).
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2. Assuming we do want to force monks to triple spec, just move it to Healing Prayers.
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We lack decent hex bulk removals so this would be a direct hex counter. |