After Burner

shambolica

Ascalonian Squire

Join Date: Jan 2007

The current implementation of "Master of My Domain" is a little underpowered.

Why don't we allow a reroll on the 20% chance until that fails, incrementating the +1 counter on each successful pass thus creating a probability distribution function (feel free to critisize, I only vaguely know what I'm talking about).

Let's have an example; to try and illuminate what I'm trying to get across:

20% ^ 1 (= 0.200) -> +1 to attribute
20% ^ 2 (= 0.040) -> +2 to attribute
20% ^ 3 (= 0.008) -> +3 to attribute

. . .

Let's add in some additional animation when an afterburner event occurs. Like a swirling suction of energy inbound on the caster that then gets blasted back out (think Sauron's demise when the ring is cut from his finger). Maybe a booming voice (the voice of God himself perhaps - think Jim Carrey / Morgan Freeman from "Bruce Almighty".) saying "Afterburner!", then your character does a "I've got the power!" response. Maybe ZZ Top phase in and do that little thumbs up synchronized motion that we all know and love, then wave goodbye, lean dangerously to one side in unison before phasing back out.

While we're at it, let's rename the inscription to "After Burner", "Top Gun" or "The Cruise Effect".

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

This would have an unintended effect; Currently skills can reach up to.. I think 21 or 22 for certain classes.

Who says that the values are in-game for skills above that? If they aren't, every single skill would need an update, requiring more effort.

Rushin Roulette

Rushin Roulette

Forge Runner

Join Date: Sep 2007

Right here

Ende

Quote:
Originally Posted by miskav View Post
This would have an unintended effect; Currently skills can reach up to.. I think 21 or 22 for certain classes.

Who says that the values are in-game for skills above that? If they aren't, every single skill would need an update, requiring more effort.
You mean apart from Mob skill attributes and Bosses which are up to level 28 and have higher attributes than players can reach? The skills are already set up for higher ttributes than 22.

Apart from that... /not signed to this sugegstion. It would be too overpowered with Maintained enchantments or Signet of Illusion.

Marvel-Kid

Marvel-Kid

Lion's Arch Merchant

Join Date: Feb 2009

Across the street from Grenth

The Tasty Teabag [tea]

W/

The highest I've ever been able to go was 20 attributes, no higher. This was using a few ele skills (should have reached 21 in theory) plus Golden Egg and Candy Corn (it should have been 23) Yet it did not exceed 20. (This was the fire attribute)

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Um what?
if the issue was continuous failure to activate wouldn't it make more sense to be suggesting that the activation chance temporarily increases after a certain amount of failures?

Even then I don't think it's needed.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Master of my domain can bypass the 20 cap.