Tips to improve my heroes
Enethyl Nagiwe
Hey peeps,
I recently started to do the EOTN dungeon's H/H in HM. I am using the following team setup:
Me: Ele
Air attunement
Chain lightning
Enervating charge
Shock Arrow
Invoke Lightning
3 PvE skills: YMLAD, Ebon Sin support mostly and then PI or Light Of Deldrimor
Heroes:
Monk hero
551 HP/45 energy
12+1+3 HP/ 8 inspiration magic/ 10 divine favor
WoH
Dwayna’s kiss
Patient spirit
Signet of rejuvenation
Dismiss condition
Cure hex
Power drain
Restore Life
Memser hero
576HP/ 45 energy
Domination 12+1+3/ FC 8/ inspiration 10
Panic
Mistrust
Unnatural signet
Wastrel’s Worry
Waste Not, Want not
Power Drain
Ether Feast
Wastrel’s Demise
Rit hero
591HP/42 energy
Communing 12+1+1/ Spawning 12/ resto 3
Signet of Creation
Boon of Creation
Soul Twisting
Shelter
Union
Displacement
Armor of Unfeeling
Flesh of my flesh
Henches : Prot, Devona, Rupt ranger and then other one i like that time
As you can see nothing special ST rit, Panic mesmer and then WoH monk
My questions:
- any suggestions for the mesmer build to let it do more damage
(don't know the mesmer skills that well , never played it rly)
- suggestion for the Rit (i used Energetic was Lee Sha in
stead of the signet but it's not that good either)
- and finally maybe the attribute spreading i use including the runes,
probably superior runes are not that good...
Ok thank you for reading and hope to get some good advice (would like to stick with this 3 heroes,
so don't want advice like omg use 3 necro's or use spiritway etc..)
Regards
Enethyl
I recently started to do the EOTN dungeon's H/H in HM. I am using the following team setup:
Me: Ele
Air attunement
Chain lightning
Enervating charge
Shock Arrow
Invoke Lightning
3 PvE skills: YMLAD, Ebon Sin support mostly and then PI or Light Of Deldrimor
Heroes:
Monk hero
551 HP/45 energy
12+1+3 HP/ 8 inspiration magic/ 10 divine favor
WoH
Dwayna’s kiss
Patient spirit
Signet of rejuvenation
Dismiss condition
Cure hex
Power drain
Restore Life
Memser hero
576HP/ 45 energy
Domination 12+1+3/ FC 8/ inspiration 10
Panic
Mistrust
Unnatural signet
Wastrel’s Worry
Waste Not, Want not
Power Drain
Ether Feast
Wastrel’s Demise
Rit hero
591HP/42 energy
Communing 12+1+1/ Spawning 12/ resto 3
Signet of Creation
Boon of Creation
Soul Twisting
Shelter
Union
Displacement
Armor of Unfeeling
Flesh of my flesh
Henches : Prot, Devona, Rupt ranger and then other one i like that time
As you can see nothing special ST rit, Panic mesmer and then WoH monk
My questions:
- any suggestions for the mesmer build to let it do more damage
(don't know the mesmer skills that well , never played it rly)
- suggestion for the Rit (i used Energetic was Lee Sha in
stead of the signet but it's not that good either)
- and finally maybe the attribute spreading i use including the runes,
probably superior runes are not that good...
Ok thank you for reading and hope to get some good advice (would like to stick with this 3 heroes,
so don't want advice like omg use 3 necro's or use spiritway etc..)
Regards
Enethyl
thetwistedboy
Try swapping the mesmer for an mm. I think that you're party consists of mostly if not all casters, and that is a large problem considering their low armor. An mm will just make some of the monsters hit at the minions instead of your party. If you really want to keep the mesmer, drop WW. Heroes spam that skill like it does something and it triggers very little. They are also relatively stupid with panic.
Forget patient spirit on the monk. In short, the 2 seconds before the actual heal of it makes the hero use something like WoH and overheal by a lot. Dismiss condition isnt as good as spotless soul becaue heros use Dismiss Condition more for the heal than for the condition removal, and as a result, spam it like it does something.
I'm at loss as to the mesmer because I have never played one, but I've come under the impression that they generally aren't very good unless the mesmer is a player.
Your ST is fine, although a the prot henchy can do some of its job, so I would take something else, but then again that's my opinion. I've heard ST heroes work wonders but I've used them only once or twice.
That's my two cents. $10 says I will get yelled at for being a noob? yes?
Forget patient spirit on the monk. In short, the 2 seconds before the actual heal of it makes the hero use something like WoH and overheal by a lot. Dismiss condition isnt as good as spotless soul becaue heros use Dismiss Condition more for the heal than for the condition removal, and as a result, spam it like it does something.
I'm at loss as to the mesmer because I have never played one, but I've come under the impression that they generally aren't very good unless the mesmer is a player.
Your ST is fine, although a the prot henchy can do some of its job, so I would take something else, but then again that's my opinion. I've heard ST heroes work wonders but I've used them only once or twice.
That's my two cents. $10 says I will get yelled at for being a noob? yes?
Sint
I like mesmer heroes, I'm currently running this:
Panic [E]
Unnatural Signet
Cry of Frustration
Chaos Storm
Wastrel's Demise
Auspicious Incantation
Cure Hex
Resurrection Chant
All in all not that different, but a little more focused on disruption and trained damage. I think that's what your build is lacking a bit.. pure damage. I'm running this mesmer with my warrior (normally dragon slash or dagger spam), in combination with a mm (n/mo with some prots) and a spirit spam rit (SoS) to roll most HM area's with just the 2 regular monk henchies and then normally the mesmer hench and an ele.
I think if you want to keep the rit, you could switch out the monk hero for a mm and then grab a heal henchie. The mm is both protection as damage (bombing minions) so the henchie should be fine.
Panic [E]
Unnatural Signet
Cry of Frustration
Chaos Storm
Wastrel's Demise
Auspicious Incantation
Cure Hex
Resurrection Chant
All in all not that different, but a little more focused on disruption and trained damage. I think that's what your build is lacking a bit.. pure damage. I'm running this mesmer with my warrior (normally dragon slash or dagger spam), in combination with a mm (n/mo with some prots) and a spirit spam rit (SoS) to roll most HM area's with just the 2 regular monk henchies and then normally the mesmer hench and an ele.
I think if you want to keep the rit, you could switch out the monk hero for a mm and then grab a heal henchie. The mm is both protection as damage (bombing minions) so the henchie should be fine.
akelarumi
hmmm......
could say a lot, the former posters are mostly right imo. but.... according to rumours the update for a 7hero-party is very near. so personally i wouldn't invest too much time in get a good 3 hero-party. Although I don't agree on the 7 hero-thing (cause of it taking the M out of MMO even further, but pls don't start that discussion here), it would be a waste of money to prep 3 hero's now while you might want to prep them differently after the update.
could say a lot, the former posters are mostly right imo. but.... according to rumours the update for a 7hero-party is very near. so personally i wouldn't invest too much time in get a good 3 hero-party. Although I don't agree on the 7 hero-thing (cause of it taking the M out of MMO even further, but pls don't start that discussion here), it would be a waste of money to prep 3 hero's now while you might want to prep them differently after the update.
sirblack
Quote:
would like to stick with this 3 heroes,so don't want advice like omg use 3 necro's or use spiritway etc..
Otherwise...
The first thing I would question is that Monk hero. What you've got there is basically a slightly better Mhenlo. Until that 7-hero update ever comes along, heroes ought to be used for builds that are significantly better than what henchmen can already do. Maybe there are better monk builds out there, however I don't have any specific advice since I usually don't use Monk heroes.
As others already said, I would also recommend swapping out one of those for a Necromancer running some kind of minion master build. The extra targets and body-blocking help keep the monsters from doing as much damage to your party. And a minion-bomber build can give a nice amount of offensive damage too. So I'd say put a Necro hero in place of the Monk hero and run both monk henchmen.
For your Mesmer hero... I don't have any great suggestions myself. (Again because I usually don't use them.) I would say try experimenting with more skills that affect multiple enemies. Complicate? Mirror of Disenchantment? Mistrust? etc.
For the Ritualist hero, I don't have any good suggestions that wouldn't be pushing you towards a Spiritway build.
As for your own character's skills...
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Although PS can get stripped, it would still be more useful with it, than without it.Even though he can play an e/mo with prot spirit or e/rt with union and shelter, he doesn't need to. I certainly didn't on my ele.
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But I have also come under the impression that heroes are terrible with damage.
Not really, if you have good bars they do decent damage, it is a matter of perspective. Just don't expect them to out damaged a SC team loaded with 24 PvE skills and cons.
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I know that minion bombers are strong, but I am beginning to prefer a minion master with BotM, because I rarely see the minion bombs actually kill anything.
However heroes are much better playing a minion bomber than a traditional minion master. If you want a traditional minion master, go get a human player.
Enethyl Nagiwe
Ok thank you everyone for the usefull tips, i will certainly try them out.
And i like to play damage on my ele, and since fire is not an option (and water is kinda lol), i go air. Could try earth aswell but think the damage is inferior to the air magic. It could add more support tho. And i know AP nuker is probably better, but i'm kinda fed up with it, it's just hitting 1,2,3,4 over and over again, don't like it. Thx a lot all Fire The Nutter
What ive learnt recently from the forums, is to take Heroes who do more than 1 job. Greenough builds are v.similar to what i run with my heroes. They provide offense and defense. Yes i do like PS and Aegis around too so i tend to run a mm with those (and SoA) so i get a meat shield, with lots of energy but also a few good prots.
Other than that, try and make yourself useful (my main is a Ranger, hard work i know). I've always favoured an Earth Ele, espec for the large mobs that you could be talking about. Churning Earth, enfeebling blood etc (pvx has a fairly good generic build around this). That way you can limit enemy movement, mass weaken and single target knockdown as well as providing AoE dmg. Sure other classes will better that but i find the earth build seems to give good control. PI is always a smart move imo as well. final thing, always remember youre up against AI and its HM. They will always attack and faster, making SS, SV, Empathy good to have. They will run quicker so slowing them down or punishing them for doing that is good (hence churning). I'm not the best at all this, i just try and take on other peoples advice (where its not a flame war lol) pingu666
agree with the MM stuff, couple of skills ill recommend for him/her. blood ritual, even with just a few points its pretty useful (battery monks etc), and blood bond might help if your MM keeps getting killed
I prefer vamparic minions, and dislike the spell that creates 2 minions from 1 corpse, rather have 10 strong minions than 10 weaker ones, who might be better for bombing, i admit ![]() Morte66
I found these two guides extremely useful for playing an ele (and necro, and indeed warrior) in HM:
http://www.guildwarsguru.com/forum/a...t10419956.html http://www.guildwarsguru.com/forum/p...t10447337.html Daesu
Don't change your character's build just to use some generic heroway. In other words, make your heroes synergize around your own character's build, rather than the other way round.
Different professions are more effective playing different roles and skill bars, so it makes more sense for your heroes to be built around supporting those roles that optimize your character's performance. |