By Ural's Hammer is a shout version of Vengeance now. That means it can't be stripped.
If you're running a monk, that means you shouldn't be using UA for the res now. (if people are dying more often than 60s it might be a problem, slot BuH on someone and a hard res somewhere else.) That means UA's main advantage is gone.
So you could technically go healing burst, but Healing burst doesn't spot heal as well as a ER ele. It doesn't party heal as well as a Avatar of Dwayna Dervish spamming enchantments either, since those enchantments are easily getting 20 to 40+Heal/sec (50/6=8.33 just with whirling charge sans Lyssa's Haste; 50/4+50/15 with Lyssa's=15.8333), which is more than 13.7/s max from UA or a max of 12.75/s from Healing burst. In fact, all you need is Fleeting [email protected], Whirling charge, and Mirage [email protected] to get more than Healing Burst (50/10+50/6+50/10=18.333HP/s , before Lyssa's Haste). So you have your prots. The Avatar of Dwayna Dervish can slot Draw conditions (Grenth's Fingers would remove 2 [email protected] wind) and remove hex and put 6 in prot, but it can't pump prot without resorting to rending aura, staggering force, and dust cloak. That's why you have an ER.
I'm thinking an ER ele with Avatar of Dwayna Dervish could very well replace a 2 monk backline. After all, you only need 2 flash enchantments for the 50 heal at 15 Mysticism with the same frequency as 16DF+13 healing Healing Burst. (Whirling charge + Lyssa's haste @11 wind +an enchanting weapon or 3x 10s recharges or 2x 10s recharge + whirling charge, or 2 of the 4 flash enchants with 6 recharge). With 3 flash enchantments then you can out pressureheal a UA+DH+HD. If you need a spike heal, the ER ele can push out 200+ heals. Dervishes have Watchful Intervention and Imbue Health, but that's not as reliable or good.
Monk-less backline like GW2
LifeInfusion
Fate Crusher
Healer's Boon monk says Hi.
Interesting question to bring up, but your dervish idea is ultimately asking someone to go afk. 108+ Heal Party from a Healer's Boon monk not only provides good party heal, but also very strong target healing, which your dervish won't do.
However, you have probably forgotten on purpose that GW1 still relies heavily not just on raw healing but on damage mitigation, like prots or wards. You'll drop like flies if you don't take this into account. There is no organised team build in PvE or PvP that doesn't have this.
Interesting question to bring up, but your dervish idea is ultimately asking someone to go afk. 108+ Heal Party from a Healer's Boon monk not only provides good party heal, but also very strong target healing, which your dervish won't do.
However, you have probably forgotten on purpose that GW1 still relies heavily not just on raw healing but on damage mitigation, like prots or wards. You'll drop like flies if you don't take this into account. There is no organised team build in PvE or PvP that doesn't have this.
FoxBat
With a reliable source of SY this is very doable. People already yellowway (para + warriors) alot of the game, including elite zones. The only major downside to that approach is that it's slow. Dwayna dervs seem to have much higher healing potential, and they can do decent damage as well by just speccing scythe, pious fury, and getting some buffs like SoH, so it's possible. Don't expect it to change pugs, but add an imbagon, infuse or imbue health somewhere, and you can put together some successful team builds this way.
LifeInfusion
To test this idea I ran a Minion Bomber (Olias with Prot spirit), Kahmu (Avatar of Dwayna +4 enchants + meditation + 2 empty slots , equipped with spear of enchanting), SoS rit with Mend body and soul + Spirit Light and went to vanquish an area in eye of the north on my AP Elementalist with YMLAD=FH!+ sin support. Provided Kahmu kept spamming, the party didn't go down in HP overall. However while without prots, people tended to get hit hard, since the zone I was in had Angorodon's which ignore prots, I lacked hex removal, and Mend body & soul isn't reliable. I bet if I had a ST rit instead of the minionbomber and a AoD dervish it would've done ok, but it would be much less damage. It took marginally more time (10-20min) than a standard build I run with 1 monk hench.
A major problem is the hero doesn't like to recast AoD when it goes down unless you're fighting.
Quote:
Originally Posted by Fate Crusher
A major problem is the hero doesn't like to recast AoD when it goes down unless you're fighting.
Quote:
Interesting question to bring up, but your dervish idea is ultimately asking someone to go afk. 108+ Heal Party from a Healer's Boon monk not only provides good party heal, but also very strong target healing, which your dervish won't do.
However, you have probably forgotten on purpose that GW1 still relies heavily not just on raw healing but on damage mitigation, like prots or wards. You'll drop like flies if you don't take this into account. There is no organised team build in PvE or PvP that doesn't have this.
UA monks heal for more than HB monks and can drop 10 in prot if they run gift of [email protected]
Monk heroes can't prot for crap also and most of the standard hero (and PUG monk) builds run pure heal save for Seed of Life which is prot-like, so what are you getting at?
For example, your typical HB straight off PvXwiki:
WoH Hybrid: WoH, D-Kiss, Mend ailment, SoA, Prot spirit, Cure hex, Leech sig, power drain --> SoA, Prot spirit are redundant when you have a MinionBomber packing them
HB: HB, D-kiss, patient/ethereal, heaven's delight, cure hex, leech sig, power drain
UA: UA, d-kiss, patient, DH, HD, power drain, leech sig, optional
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Vengeance is bad because its an enchant (=removable), cast time (=wait for res), and single target (=really bad). Vengeance is comparable to BUH power-wise in the same way Great Dwarf Armor is comparable to Save Yourselves, I.E. not at all.
Quote: Originally Posted by Shayne Hawke
You can theorycraft all you like, but there are two big reason why this is almost undoubtedly not happening:
1. What else are monks going to do besides heal and prot in PvE? Smite? haha okay.
2. The dual-monk backline has been a staple of GW for years now and is hard coded into the brains of many players. Even making a shift to using an ER ele is impossible for some players. To have a party hitting PvE that doesn't carry a monk in the backline is not a likely scenario. This. Even though Eles have outclassed monks in spot healing for a long time there's still a 50/50 chance of any ER ele getting kicked whenever they ping an ER build in most areas. Rits still have problems getting into groups as a healer occasionally, monk=heal is so deeply ingrained on nearly every PvE player in guild wars.
1. What else are monks going to do besides heal and prot in PvE? Smite? haha okay.
2. The dual-monk backline has been a staple of GW for years now and is hard coded into the brains of many players. Even making a shift to using an ER ele is impossible for some players. To have a party hitting PvE that doesn't carry a monk in the backline is not a likely scenario. This. Even though Eles have outclassed monks in spot healing for a long time there's still a 50/50 chance of any ER ele getting kicked whenever they ping an ER build in most areas. Rits still have problems getting into groups as a healer occasionally, monk=heal is so deeply ingrained on nearly every PvE player in guild wars.
Quote:
To test this idea I ran a Minion Bomber (Olias with Prot spirit), Kahmu (Avatar of Dwayna +4 enchants + meditation + 2 empty slots , equipped with spear of enchanting), SoS rit with Mend body and soul + Spirit Light and went to vanquish an area in eye of the north on my AP Elementalist with YMLAD=FH!+ sin support. Provided Kahmu kept spamming, the party didn't go down in HP overall. However while without prots, people tended to get hit hard, since the zone I was in had Angorodon's which ignore prots, I lacked hex removal, and Mend body & soul isn't reliable. I bet if I had a ST rit instead of the minionbomber and a AoD dervish it would've done ok, but it would be much less damage. It took marginally more time (10-20min) than a standard build I run with 1 monk hench.
Keep in mind that AoD heals minions, so it doesn't combine well with MBers. Its ridiculous for an MM though, especially multiple MMs.
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