gwshack gone for good?

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

Recently I have been unable to connect with gwshack.us as the site seems to not exist. Does anyone know if it has moved to another URL or is it gone for good?

I have searched this forum and the last thing I find posted here was in October, 2010. It has been up and working since then because I have logged in lots of times since that time.

BuD

BuD

Krytan Explorer

Join Date: Mar 2006

Nunya

E/Mo

Yes, sadly GWShack is gone for good.

Heres some info in the original GWBBCode thread.

http://www.guildwarsguru.com/forum/s...7&postcount=96

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

http://code.google.com/p/gwbbcode thats where the person is now thats taken over gwbbcode project but i wouldnt hold my hopes high as its been almost a week since the update and they have not given any skill updates yet ( lui was always within a few hrs of new skill updates releasing )

*BuD - i almost had a heart attack when i clicked that link , saw my name and a post and thought why is what i just replied there - then after a few secs i realised it wasnt.Damn i need some strong coffee to wake up

Sookie

Sookie

Lion's Arch Merchant

Join Date: Jan 2008

NoCenTex

[AKA] Guild Leader

R/

Well I used the site, not to download the code, but to be creative with while constructing builds. I could input various skills, switching and changing them at will, and the site would give me 1. the GWBBCode PLUS 2. the Visualization PLUS3. the Template Code for any particular build I wanted. It was much more comprehensive and flexible than the PvX wiki decoder (input the template code and output the GWBBCode). It was just more flexible.

Oh well, as with all things, nothing lasts forever.

Thot

Ascalonian Squire

Join Date: Jan 2011

P/

Quote:
Originally Posted by Sookie View Post
Well I used the site, not to download the code, but to be creative with while constructing builds. I could input various skills, switching and changing them at will, and the site would give me 1. the GWBBCode PLUS 2. the Visualization PLUS3. the Template Code for any particular build I wanted. It was much more comprehensive and flexible than the PvX wiki decoder (input the template code and output the GWBBCode). It was just more flexible.

Oh well, as with all things, nothing lasts forever.
I've made an online build generator, but it's still in beta :
http://gw.web-widget.net/builder.php

GWBBCode should be added in the future...

Darcryed

Darcryed

Frost Gate Guardian

Join Date: Jan 2008

With gwshack.us down, how does one install gwbbcode? The install file tries to contact the website.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by Darcryed View Post
With gwshack.us down, how does one install gwbbcode? The install file tries to contact the website.
This is from the install.php,The first check it makes is email which I'm sure could be removed and stopped. Although I don't really know what I'm looking at here

Quote:
//Ask and send an email to gwShack.us
if (isset($_GET['ask_email'])) {
?>
<html><head></head><body><pre><? install_header(); ?>
<script language="JavaScript" type="text/javascript">
//Make sure it looks like an email, then wait 3 seconds and proceed to the installation
//gwShack.us downtime proof
function send_form() {
var email = document.getElementById('email').value;
if (!/^([a-zA-Z0-9_\.\-])+\@(([a-zA-Z0-9\-])+\.)+([a-zA-Z0-9]{2,4})+$/.test(email)) {
alert('This email address is invalid. If you don\'t want to provide one, rather press Skip ');
return false;
}
if (timer !== false) {
clearTimeout(timer);
}
timer = setTimeout('proceed();', 1000);
return true;
}
var timer = false;

//Launch the installation
function proceed(skip) {
var email = skip ? '' : document.getElementById('email').value;
var new_href = location.href.toString();
new_href = new_href.replace(/([&?])ask_email=1[&?]?/, '$1');
new_href = new_href.replace(/\?/, '?email='+encodeURIComponent(email)+'&');
new_href = new_href.replace(/\&$/, '');
location.href = new_href;
}
</script>
<form name="shack" method="post" action="http://gwshack.us/email_post.php" target="email_result" onsubmit="send_form();">
All we ask in return for your use of this program is an email to keep you updated on new versions. No spam, no ads.

Email:<input id="email" name="email" type="text" value="" size="50"/> <input name="post" value="Send email" type="submit"/> or <input name="skip" value="Skip" type="button" onclick="proceed(/*skip=*/true);"/> to proceed with the installation.</form>
<iframe name="email_result" border="0" frameborder="0"></iframe>
<div id="loading"></div>
</pre></body></html>
<?
die();
}

//Ask gwShack.us if we need an email
if (!isset($_GET['email'])) {
?>
<html><head>
<script type="text/javascript" src="http://gwshack.us/email.js.php"></script>
</head><body><? install_header(); ?></body></html>
<?
die();
}

Darcryed

Darcryed

Frost Gate Guardian

Join Date: Jan 2008

That's what I thought too, but I figured it still has to connect to the gwshack server to update skill descriptions.

Calista Blackblood

Calista Blackblood

Permanently Banned

Join Date: Oct 2007

Northern Ireland

Nowhere To Run Nowhere To [Hide]

N/

Quote:
Originally Posted by Darcryed View Post
That's what I thought too, but I figured it still has to connect to the gwshack server to update skill descriptions.
Oh that's interesting. I never really had a forum to play on long enough to mean it needed updating. I thought that updates were manual so any skill info was kept locally on directory/gwbbcode/

xarchitect

xarchitect

Frost Gate Guardian

Join Date: Mar 2006

E/

http://www.guildwarsguru.com/forum/p...t10391290.html
Check out this program to see if you get the same functionality that you had with gwshack.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Paw.ned is a great app for working on builds, but it doesn't hook in to your forum and allow skill bars to be displayed.