Sustained high-ish DPS Assassin Build
ShadeSWG
I've thrown together this build that I've had a lot of fun with in PvE, not sure how it works in PvP though. It's a fair bit of sustained DPS that works pretty well and feels pretty easy to use.
Way of the Assassin (E)
Critical Eye
Critical Agility (PvE)
Way of Perfection
Golden Fox Strike
Wild Strike
Repeating Strike
Death Blossom
Critical Strikes 12+1+1
Dagger Mastery 12+1
Shadow Arts 3+1
Basically, the build gets your crit up to 61% (If my basic math is right), allowing you to spam Repeating Strike and keep your energy high with crits. If you happen to run into a string of bad luck without crits, you can usually just auto-attack for awhile to bring your energy up. If RS happens to miss, or you need a little more damage nonetheless, Death Blossom is a nice little attack. In PvP, you can substitute Critical Defenses pretty easily.
Any criticism would be appreciated >.>
Way of the Assassin (E)
Critical Eye
Critical Agility (PvE)
Way of Perfection
Golden Fox Strike
Wild Strike
Repeating Strike
Death Blossom
Critical Strikes 12+1+1
Dagger Mastery 12+1
Shadow Arts 3+1
Basically, the build gets your crit up to 61% (If my basic math is right), allowing you to spam Repeating Strike and keep your energy high with crits. If you happen to run into a string of bad luck without crits, you can usually just auto-attack for awhile to bring your energy up. If RS happens to miss, or you need a little more damage nonetheless, Death Blossom is a nice little attack. In PvP, you can substitute Critical Defenses pretty easily.
Any criticism would be appreciated >.>
saint666
why spam RS when u can spam DB?
JS
FF
DB
or
DB
MS
JS
FF
DB
or
DB
MS
ShadeSWG
Tyris Requiem
Don't use repeating strike its terrible dps. The most powerful assassin builds use fast lead and offhands so they can spam out the more powerful dual attacks.
Jagged Strike, Fox Fangs, Death Blossom is a typical PvE spam chain.
Jagged and Fox Fangs both have 1/2 activation times allowing you to pull off more death blossoms and pump out damage faster overall.
In PvP due to increased recharges extra offhand/dual attacks are needed so u can keep spamming while they recharge.
Jagged, Fox Fangs + Wild Strike/Golden Fang, Death Blossom + Critical Strike would be typical of a PvP spam chain.
Sometimes golden fang is used as a single offhand on its own. If Fox Fangs is used u almost always see a second offhand for while its on recharge.
Jagged Strike, Fox Fangs, Death Blossom is a typical PvE spam chain.
Jagged and Fox Fangs both have 1/2 activation times allowing you to pull off more death blossoms and pump out damage faster overall.
In PvP due to increased recharges extra offhand/dual attacks are needed so u can keep spamming while they recharge.
Jagged, Fox Fangs + Wild Strike/Golden Fang, Death Blossom + Critical Strike would be typical of a PvP spam chain.
Sometimes golden fang is used as a single offhand on its own. If Fox Fangs is used u almost always see a second offhand for while its on recharge.
Xsiriss
Nothing new. In PvP high dps chains are preferred and for pve you're better of spamming death blossom and using a better elite.
Bandwagon
Evil Eye
no it is actually pretty stupid since there is already critical agility
Zodiac Meteor
Hey, it's a wota sin build! Sadly, that build has been around for 2 years with more useful skills. (hint, repeating strike, no need)
Outerworld I see you there!
Anyways, it's on PvX, go check it out.
http://www.gwpvx.com/PvX_wiki
Outerworld I see you there!
Anyways, it's on PvX, go check it out.
http://www.gwpvx.com/PvX_wiki
ruk1a
critical agility is terrible if it were a stance it would be worth a slot but i prefer wota. it doesn't get stripped every 4 seconds.
Killed u man
You guys are overstimating the damage from critical hits.
Unbuffed, a critical dagger attack will do like what, 15 damage on a PvE HM monster? And a non crit hit will do around 7 or 8 orso.
Don't misread this as: "Critical hits are useless", just read it as: "+ Damage is far more important than critical hits. FAR MORE"
Unbuffed, a critical dagger attack will do like what, 15 damage on a PvE HM monster? And a non crit hit will do around 7 or 8 orso.
Don't misread this as: "Critical hits are useless", just read it as: "+ Damage is far more important than critical hits. FAR MORE"
Chthon
1. OP, your build is awful. Tyris Requiem (among many other people) summarizes why: Spamming Death Blossom is better.
1.5. In fact, the PvE dagger sin build is pretty much locked into one template:
JS+FF+DB+SY!+CritEye+some kind of IAS. Everything else is just going to be inferior.
2. Re WotA: I've expressed my opinion before, but I guess the slightly changed circumstances justify getting back into this:
2.1. Unless you're running Essence (and remember that the WotA sin was invented during RARE's UW runs that always had Essence) WotA is always going to be pretty bad IAS. It matters because you are forced to cancel the second auto out of JS->FF->DB->auto->auto->repeat or delay the next JS to complete the auto. Both hurt DPS significantly. So: If no Essence, run Crit Agility or Drunken Master + booze for IAS. You can skill run WotA on top of another IAS, but it's really questionable.
2.2. Moebius Strike is more DB and better DPS overall (enough so to justify the zealous daggers) unless you generally kill your targets on the first DB. (Back to those RARE UW runs -- things got to a point where everything was dying on the first DB.) Now that AScan and BuH are both gone, killing things on the first DB is going to be a lot harder to manage. More reason to bring back MS.
2.3. That leaves me thinking the best best all-purpose build right now is going to be JS+FF+DB+MS+SY!+CritEye+CritAgility+Some PvE skill. The real question is what PvE skill to fill in the blank with. (Club of a THousand Bears used to hold that position before people realized to stack AScan on top of SoH/Orders/GDW; maybe it should come back out?)
1.5. In fact, the PvE dagger sin build is pretty much locked into one template:
JS+FF+DB+SY!+CritEye+some kind of IAS. Everything else is just going to be inferior.
2. Re WotA: I've expressed my opinion before, but I guess the slightly changed circumstances justify getting back into this:
2.1. Unless you're running Essence (and remember that the WotA sin was invented during RARE's UW runs that always had Essence) WotA is always going to be pretty bad IAS. It matters because you are forced to cancel the second auto out of JS->FF->DB->auto->auto->repeat or delay the next JS to complete the auto. Both hurt DPS significantly. So: If no Essence, run Crit Agility or Drunken Master + booze for IAS. You can skill run WotA on top of another IAS, but it's really questionable.
2.2. Moebius Strike is more DB and better DPS overall (enough so to justify the zealous daggers) unless you generally kill your targets on the first DB. (Back to those RARE UW runs -- things got to a point where everything was dying on the first DB.) Now that AScan and BuH are both gone, killing things on the first DB is going to be a lot harder to manage. More reason to bring back MS.
2.3. That leaves me thinking the best best all-purpose build right now is going to be JS+FF+DB+MS+SY!+CritEye+CritAgility+Some PvE skill. The real question is what PvE skill to fill in the blank with. (Club of a THousand Bears used to hold that position before people realized to stack AScan on top of SoH/Orders/GDW; maybe it should come back out?)
FoxBat
Club of a what? Brawling Headbutt is the skill there for KD. Or possibly battle standard honor to buff nearby damage.
HigherMinion
I tested spamming Repeating Strike against Autoattacking with Locust's Fury active.
Autoattacking won by a loong shot. That was without buffs.
Autoattacking won by a loong shot. That was without buffs.
Outerworld
Quote:
Originally Posted by Zodiac Meteor

Outerworld I see you there!
????
Anyway repeating strike is bad as others have summarised.
Anyway repeating strike is bad as others have summarised.
[Nika]
DB is 100% stronger, because the JDF-Combo is so fast spammable that you are faster with the whole Combo (+ Recharge) than with 1 time MS + Db.
Chthon
Quote:
Originally Posted by syphonus

Quote:
Quote: Originally Posted by Chthon

Quote: Originally Posted by Chthon

Now we have no clear option for a replacement and that's GREAT. Flexibility is good. Sin PvE-skills are in exactly the same situation as sin elites. The final PvE slot can be swapped safely now without killing the bar.
So the debate should really be about the default 3rd PvE skill, not the best 3rd PvE skill.
We have options: (yay)
Damage:
EBSOH (good for teams, but don't need more than 2 copies, expensive, slow)
IATS (basically its 160 damage for 5e)
Club-Bear (less damage, more KD)
All three options synergize with each other and with Orders, SoH and GDW.
Utility:
I Am Unstoppable! (nearly as much armor as CA plus KD and Cripple protection)
Drunken Master (as a replacement for Crit Agility, plus Unstoppable. I know not everyone has the alcohol to waste or the inclination, and without the alcohol DM is inferior to CA, but if you do, this is an excellent combination for a sin. Eliminates CA cast times, much less likely to be stripped, also affects movement, no KDs, no cripple, only 1 armor less than CA)
Sneak Attack (blind)
Technobabble (daze)
Pain Inverter (definitely not for general, but you can feel less guilty for running it on an sin-led H/H team vs tough bosses)
Asura Scan (anywhere there is Blind, I'm thinking the new AS is a lock on Shards of Orr bars for sins now)
Sunspear Res Sig (This isn't such a leap... none of the options stand out so strongly as to be required. A sig?, shrug, I could see that. God knows it would improve the average PUG sin ten-fold alone.)
Bad Company Sin
JS+FF+DB+FH+SY+WOTA+Crit Eye+w/e the hell else you think youll need, then have a hero take S&H I've never cared for AS, foes die too fast as is. Atleast with strength and honor you have Perma +21 damage, unless it gets stripped and then well just recast it. Critical Agility I believe is not needed your dagger attacks activate faster than hell as is, the only good thing I see about Crit Agility is +armor, but thats what PS is for.

Avatar of Me
I've never been a fan of Jagged Strike or Fox Fangs. The half-second activation time is great, but...I prefer to have an unblockable lead, along with Wild Strike for stance removal.
On the topic of DPS, add a monk hero with Strength of Honor and Judge's Insight, and spam Death Blossom.
I frequently hit damage numbers of 100+ on spell casters in HM using the above.
On the topic of DPS, add a monk hero with Strength of Honor and Judge's Insight, and spam Death Blossom.
I frequently hit damage numbers of 100+ on spell casters in HM using the above.
Beomagi