Zealous Sweep, Aura Slicer, Wearying Strike, Grenth's Grasp, Lyssa's Haste, Balthazar's Rage, Pious Fury, Optional
Main attraction being Grenth's Grasp + Wearying Strike - deep wound covered with cripple covered with weakness. Tasty.
Usage:
Grents -> Zealous -> Rage -> Pious -> Aura Slicer -> Lyssa -> Wearying Strike.
Thoughts?
Grenth's Grasp + Wearying Strike
zwei2stein
FoxBat
I don't think you've read wearying strike correctly. I'll also guess you haven't bothered to try it out either, and decided to post it here anyway.
As far as PvE goes it's hard to justify grenth's grasp. In the few condition-heavy zones you'd be turning mostly meager degen against whoever you can hit. Versus running melandru's and keep your entire party immune.
As far as PvE goes it's hard to justify grenth's grasp. In the few condition-heavy zones you'd be turning mostly meager degen against whoever you can hit. Versus running melandru's and keep your entire party immune.
zwei2stein
I humbly apologize for insulting your eyes and brain with my post
I actually spend half and hour running on isle of nameless, killing of masters, thingking weakness was being neatly transfered ... of well, there goes the combo...
(However... Wearying Spear...)
I actually spend half and hour running on isle of nameless, killing of masters, thingking weakness was being neatly transfered ... of well, there goes the combo...
(However... Wearying Spear...)
Spiritz
I know ppl test builds dps on isle of nameless but the true test is going into the battlefield and actually testing there.Its all well trying on dummies and npc but foes in pve have hex/con removal , monks etc and you may find what seems to work in isle may fail badly in pve.
Try in nm and then hm in many places so you will face different foe setups and that should after a while give an idea of the builds performance.Remember also any build has to be able to have slight changes for diff zones without upsetting dmg/healing etc - thats to say a build thats usable with each avatar ( for eg ) without changing more than 2 or 3 skills max.
Try in nm and then hm in many places so you will face different foe setups and that should after a while give an idea of the builds performance.Remember also any build has to be able to have slight changes for diff zones without upsetting dmg/healing etc - thats to say a build thats usable with each avatar ( for eg ) without changing more than 2 or 3 skills max.