Preface:
The aim of this guide is to teach newer players the ins and outs of the Ritualist profession. While Cebe's guide is extremely well crafted and informative, it is unfortunately outdated, so a new guide was necessary. Please leave feedback below so I can make amendments.
Syllabus:OverviewRitualist Specific Skills Attributes Elite Skills PvE Skills Secondary Profession Options Equipment OptionsWeapons Armor Tactics Build ExamplesSoS Spirit Spammer Soul Twisting Protection Restoration Ala Carte Destructive Was Glaive Caster Spirit's Daggers Spirit's Spear Explosive Bomber
Overview:
Quote: Originally Posted by Arena Net Official Description Ritualists channel otherworldly energies that summon allies from the void. Mystic binding rituals bend those allies to the Ritualist's will. Ritualists hood their eyes to commune with spirits that grant great power and protection. The energy they channel drives Ritualist skills, which can enhance the deadliness of an ally's weapon and wreak havoc on an enemy's Health. The Ritualist can also use the remains of the dead to defend the living, not by reanimating corpses as a Necromancer would, but through the ritual use of urns and ashes. Where the Ranger lives as one with the spirit world, the Ritualist can and will be its master. From dealing raw damage through the calling of spirits, awesome electrifying channeling spells and even the clashing of blades, to summoning the collective will of their ancestors to protect and heal allies, the Ritualist brings an amount of versatility that no other profession can match. Under the right circumstances, a skilled Ritualist can dole out damage better than an Elementalist and can protect and heal allies as well as a Monk.
A Ritualist's performance on the battlefield is often contingent on creating and manipulating effects and triggers. Initially, many Ritualist abilities have a modest level of power, but when certain conditions are met, these skills turn into potent tools. For example, the Restoration spell Mend Body and Soul heals an ally for a decent amount and receives condition removal benefits if spirits are within earshot of the caster. Because of their reliance on triggers to work effectively, Ritualists shine when grouped with their own.
Ritualist Specific Skills:
Introduced in Guild Wars: Factions, Ritualists brought three unique skill types to the game.
Binding Rituals: Binding Rituals are similar to the Ranger's Nature Rituals, but instead of producing a global effect, only function on allies or enemies. Binding Rituals deliver direct damage, healing, protection and utility. While these summons are powerful, they are also somewhat fragile; an adept Ritualist carefully gauges enemy positions before deploying them. While their fragility may be disconcerting, Binding Rituals are thankfully immune to hexes and all conditions besides burning. Conversely, many buffing skills (enchantments, wards, weapon spells) will not work on spirits, nor will direct healing. Also note that only one type of Binding Ritual may be active for each party; when a new one is summoned, the previous spirit is destroyed. Attack rituals deal armor-ignoring ranged damage, which can be rendered useless against blocking abilities.
Weapon Spells: Like Binding Rituals, Weapon Spells offer a lot of different effects. Unlike enchantments, these spells cannot be removed by an enemy, though only one Weapon Spell may be active on one character at a time. Some weapon spells end after a certain number of attacks, while others have a set duration.
Item Spells: Activating an Item Spell places a bundle in the user's hands, which grants a bonus when held and/or an effect when dropped. Similar to Weapon Spells, Item Spells cannot be removed by an enemy and unlike "natural" bundles, they do not reduce movement speed. Weapon swapping and shadow stepping will drop a bundle. Because the bundle "replaces" weapons, note that all weapon modifications are nullified. "Pre-casting" an Item Spell allows two bundles to be dropped in quick succession.
Attributes:
Like most professions in Guild Wars, Ritualists own four attributes.
Spawning Power (Primary):
Quote: Originally Posted by In-game description For each rank of Spawning Power you have, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 4% longer. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power. As mentioned above, Spawning Power is primarily used when a Ritualist works with spirits or weapon spells. Note that "creatures" refers to all spirits, Necromancer minions and summons (Ice Imp, Ebon Vanguard Assassin, etc.), though the health boost will not work on summons created via a summoning stone. It is also important to understand that many Weapon Spells end after a certain amount of attacks or hits, thus mitigating Spawning Power's duration bonus. Although this attribute seems weaker than other professions' primaries, there's a nice catch: Unlike most professions, Ritualists are not dependent on their primary to play effectively, which frees up points for other attributes.
Channeling Magic:
Quote: Originally Posted by In-game description No inherent effect. Many Ritualist skills, especially those related to lightning damage and Energy, become more effective with higher Channeling Magic. Concentrating on Channeling Magic allows the Ritualist to dish out spell-type damage and other offensive effects. A vast majority of these spells (specifically Spirit Rift) deliver damage lightning-type damage spikes, but unlike Air Magic, they do not carry an inherent armor penetration bonus. Channeling Magic is home to the armor-ignoring Ancestor's Rage, the mighty Splinter Weapon and a great source of energy recovery, Spirit Siphon. Most spirit spammers focus on Channeling because it offers the elite Signet of Spirits, Bloodsong and Painful Bond.
Communing:
Quote: Originally Posted by In-game description No inherent effect. Many Ritualist skills, especially those related to summoning Spirits, become more effective with higher Communing. Communing offers both offensive and defensive effects along with a slew of miscellaneous options. Key skills in this line are Armor of Unfeeling, (adds longevity to the summoner's rituals), Earthbind, (bypasses knockdown immunity) and Union, Displacement and Shelter, a stalwart combination that provides ample protection.
Restoration Magic:
Quote: Originally Posted by In-game description No inherent effect. Many Ritualist skills, especially those related to healing, life-stealing, and defense, become more effective with higher Restoration Magic. This is where the Ritualist's fantastic healing powers come into play. As mentioned in the overview, Restoration is best used when certain requirements are met. Beyond direct healing abilities, Restoration offers a few protective options, such as Weapon of Warding and Resilient Weapon. Two of the Ritualist's four "hard rezes", Flesh of My Flesh and Death Pact Signet, are frequently equipped due to their relatively low activation times.
Elite Skills:
Some elite skill options to consider:
Spawning Power:
Attuned Was Songkai: An item spell that drastically reduces the cost of all spells and Binding Rituals. Soul Twisting: Offers a flat cost reduction and instant recharge on Binding Rituals. This skill is best used in conjunction with Union, Displacement and Shelter to deliver massive maintainable protection. Spirit Channeling: An enchantment that grants energy regeneration and a flat energy boost if a spirit is in earshot. Spirit's Strength: The keystone of martial Ritualist builds, which shall be discussed later in this guide. Spirit's Strength is an enchantment that boosts martial damage when the user is under a Weapon Spell.
Channeling Magic:
Destructive Was Glaive: A potent Item Spell that adds armor penetration to Ritualist spells when held and unleashes a forceful burst of lightning damage when dropped. This ability is best combined with Spirit Rift and is commonly used in speed clear teams. Grasping Was Kuurong: Delivers AoE knockdown and armor-ignoring damage when dropped. Its duration extends its recharge, so it can be easily pre-casted. Signet of Spirits: Arguably the most popular Ritualist elite, Signet of Spirit invokes three spirits to fight for your side. When combined with other offensive rituals, this skill can be used to farm many areas of the game.
Communing:
Signet of Ghostly Might: Adds a damage boost and IAS (increased attack speed) effect to all your summoned spirits. This skill is often used in team compositions that rely on many attack spirits. Wanderlust: Knocks down stationary foes. Each time the knockdown effect triggers, the spirit loses health. Weapon of Quickening: Reduces the recharge rate of all spells and Binding Rituals.
Restoration Magic:
Spirit Light Weapon: Confers a heal over time effect with addition healing if a spirit is within earshot of the recipient. Vengeful Was Khanhei: Steals life from attacking foes. This skill is not very popular in general play, but is used in the "330 Ritualist" farming build. Weapon of Remedy: Steals health and removes one condition the next time the recipient is damage. Xinrae's Weapon: Steals health the next time the recipient is damaged. This damage can only deal up to 5% of the defender's maximum health.
PvE Skills:
Ritualists have two PvE skills tied to their profession.
Summon Spirits: Kurzick/Luxon skill. Teleports all the user's spirits to his or her location; these spirits are healed based on the user's allegiance rank. Vampirism: Sunspear skill. Vampirism is an attack spirit that steals health and heals its summoner. Because of its relatively high level and self-healing capabilities, Vampirism makes an excellent "tank" when placed before a group of spirits. This skill's duration, damage, level and healing intensity are dependent on Sunpear rank.
While not specifically linked to the profession, the following PvE skills benefit from Spawning Power:
Ebon Vanguard Assassin Support Great Dwarf Weapon Summon Ice Imp Summon Mursaat Summon Naga Shaman Summon Ruby Djinn Winds
Ritualists have two PvE skills tied to their profession.
Summon Spirits: Kurzick/Luxon skill. Teleports all the user's spirits to his or her location; these spirits are healed based on the user's allegiance rank. Vampirism: Sunspear skill. Vampirism is an attack spirit that steals health and heals its summoner. Because of its relatively high level and self-healing capabilities, Vampirism makes an excellent "tank" when placed before a group of spirits. This skill's duration, damage, level and healing intensity are dependent on Sunpear rank.
While not specifically linked to the profession, the following PvE skills benefit from Spawning Power:
Ebon Vanguard Assassin Support Great Dwarf Weapon Summon Ice Imp Summon Mursaat Summon Naga Shaman Summon Ruby Djinn Winds
Secondary Professions:
Warrior: Attack skills can be combined with Spirit's Strength.
Ranger: Coupled with Splinter Weapon, Barrage can be a deadly force against balled up foes.
Monk: Because Ritualists lack hex removal, Monk is a popular secondary in Restoration builds. With a high allegiance rank and an enchanting mod, the Kuzick/Luxon skill Selfless Spirit can be a great source of energy management.
Necromancer: Spawning Power boosts minion max health and a few skills in that attribute line add damage or utility when a creature is created.
Mesmer: Typically used for Mantra stances in areas where specific types of damage are hazardous. Arcane Echo is also helpful for Ritualists who specialize in Channeling spells.
Elementalist: Attuned Was Songkai can mitigate the large cost that many Elementalist spells require. The PvE skill Intensity can be used to extend the range of lightning-type Channeling spells.
Assassin: Spirit's Strength and fast-activating dagger skills can deliver respectable damage. Dash is an excellent unlinked IMS (increased movement speed) skill.
Paragon: Similar to a Spirit's Strength Assassin, but with more defensive options and less offense.
Dervish: Combined with a scythe, Spirit's Strength may allow decent damage. *Needs Testing*
Warrior: Attack skills can be combined with Spirit's Strength.
Ranger: Coupled with Splinter Weapon, Barrage can be a deadly force against balled up foes.
Monk: Because Ritualists lack hex removal, Monk is a popular secondary in Restoration builds. With a high allegiance rank and an enchanting mod, the Kuzick/Luxon skill Selfless Spirit can be a great source of energy management.
Necromancer: Spawning Power boosts minion max health and a few skills in that attribute line add damage or utility when a creature is created.
Mesmer: Typically used for Mantra stances in areas where specific types of damage are hazardous. Arcane Echo is also helpful for Ritualists who specialize in Channeling spells.
Elementalist: Attuned Was Songkai can mitigate the large cost that many Elementalist spells require. The PvE skill Intensity can be used to extend the range of lightning-type Channeling spells.
Assassin: Spirit's Strength and fast-activating dagger skills can deliver respectable damage. Dash is an excellent unlinked IMS (increased movement speed) skill.
Paragon: Similar to a Spirit's Strength Assassin, but with more defensive options and less offense.
Dervish: Combined with a scythe, Spirit's Strength may allow decent damage. *Needs Testing*
--Continued in Part 2--


I was refraining from posting until you had the entire guide up. The damage has been done, so: