discuss.

Khomet Si Netjer
Kaida the Heartless
Rites
Sabres Phoenix
idril isildra
Sabres Phoenix
TalanRoarer
Tender Care
NerfHerder
Kunder
Kaida the Heartless
Rites
Chthon
LifeInfusion
Chthon
Axel Zinfandel
Originally Posted by Khomet Si Netjer
spear of fury gives +7 adrenaline with one hit, thus allowing you to use SY almost instantly. and it does more damage than any other attack skill, and it charges all other adrenaline spear skills instantly. If you think it's worth losing this ability so that you can bring TNTF, go right ahead. Not worth it imo.
With heroes, I have Dark Fury. If I am worried about a pull and I have no adrenaline saved from the previous pull because it went away naturally or I was mashing "Save Yourselves!" with one enemy left like an idiot, then I will pre-cast Dark Fury, switch to my bow, and get 4 adrenaline. Swap back to spear, Swift Javelin to get the 8th adrenaline strike before their melee get in range. Spear of Fury is also an all-your-eggs-in-one-basket approach to playing, and for a character designed with a defensive application in mind firstly I don't feel this is the right way to play. Spear of Fury means you have to pay a lot closer attention to enemy blocks and minor annoyances like Spirit/Price of Failure or a hard mode enemy just naturally moving faster. That seems like an unnecessary hassle to subject yourself to every 8 seconds.
I don't bring other adrenaline attack skills, or other adrenaline skills at all, since most just aren't that... good, so Spear of Fury charging them is moot. Its damage? Well "Find Their Weakness!" even at a mere 7 Command is +26 damage (32 at 9 for those without an R7 Command shield) and gives Deep Wound, so +126/+132 every 15 seconds and it can be pre-cast before combat so if a group of enemies has 2 priority targets 2 deep wounds are readily available. It also won't miss, be blocked, or avoided, it sticks around until it hits. Spear of Fury tops out at +40 every 8 seconds, so +80 in roughly the same time frame as "Find Their Weakness!". It can miss, be blocked, or avoided. I don't see how any of that can be considered stronger than what "There's Nothing to Fear!" does. 35% reduction when you can't shout, and a party heal for degeneration that you can't stop with "Save Yourselves!". Overall Soldier's Stance blocking physical attacks for a single character (the aforementioned IAS boost is easily replaceable) is a waste. If you're dying as the only party member without that +100 armor I can only assume it's because you're dropping redundancies elsewhere, a safe assumption since you already feel "There's Nothing to Fear!" is a waste. Some prots lose their full potential, but not entirely. You don't start running full heal bars on your backline when "Save Yourselves!" is present. rkubik
This looks very interesting. I think this has just given me an excuse to dust off my Paragon for some VQing
Khomet Si Netjer
Quote:
Originally Posted by Racthoh
![]() Aggressive Refrain: 100% uptime at 25% IAS, 0 energy a minute upkeep. Subject to Vocal Minority. Gives you squishy caster level armor. The difference between a 33% IAS and a 25% IAS is 6 extra attacks a minute with a spear. Soldier's Stance is giving you a 75% block 80% of the time and that's all. With an Essence of Celerity the traditional bar frees up a skill slot. |