Adjustment to PvE skill limit
Kunder
Instead of banning Heroes from using PvE skills, allow them to take PvE skills as long as them + the player don't exceed 3 in total.
Why? Some classes get shafted in terms of whats available. Physicals can all run SY which makes the party invincible, but casters are much worse off. Monks don't have much worthwhile other than Seed of Life, mesmer PvE skills suck, etc etc. This leads to a massive power disparity between a caster player + 7 heroes and a physical player + 7 heroes. In this case, since the player isn't using many PvE skills they should be able to put 1 or 2 on a hero. This will also let the player themselves run a greater variety of builds, since f.e. physicals won't feel an absolute need to use an SY spamming bar and can delegate this to a hero while they run something else. OTOH, Sins are generally recognized as ridiculously flimsy in PvE (especially heroes that will run right in). How do they become not flimsy? Critical Agility. What won't heroes have? Critical Agility. What does this make Sin heroes? Useless.
TL;DR Not a means to increase power, but let you use more available heroes that would otherwise not be nearly as helpful without PvE skills in exchange for not being able to use PvE skills yourself. It may appear that 3 of x awesome skill would be overpowered, but you have to give up equally valuable other skills you could be running. That's build diversity.
Why? Some classes get shafted in terms of whats available. Physicals can all run SY which makes the party invincible, but casters are much worse off. Monks don't have much worthwhile other than Seed of Life, mesmer PvE skills suck, etc etc. This leads to a massive power disparity between a caster player + 7 heroes and a physical player + 7 heroes. In this case, since the player isn't using many PvE skills they should be able to put 1 or 2 on a hero. This will also let the player themselves run a greater variety of builds, since f.e. physicals won't feel an absolute need to use an SY spamming bar and can delegate this to a hero while they run something else. OTOH, Sins are generally recognized as ridiculously flimsy in PvE (especially heroes that will run right in). How do they become not flimsy? Critical Agility. What won't heroes have? Critical Agility. What does this make Sin heroes? Useless.
TL;DR Not a means to increase power, but let you use more available heroes that would otherwise not be nearly as helpful without PvE skills in exchange for not being able to use PvE skills yourself. It may appear that 3 of x awesome skill would be overpowered, but you have to give up equally valuable other skills you could be running. That's build diversity.
Nilator
3 Pain Inverters...
Cuilan
PvE skills are for humans and groups of humans. Take other players if you want more PvE skills.
Kunder
Quote:
PvE skills are for humans and groups of humans. Take other players if you want more PvE skills.
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...won't stack, and will require you to take a crap-ton of damage to kill 3 targets. Pain inverter is far from the greatest of PvE skills.
Cuilan
Cry of Pain is fine. There are some weak PvE skills, but each profession seems to have at least one strong one.
Nilator
Quote:
...won't stack, and will require you to take a crap-ton of damage to kill 3 targets. Pain inverter is far from the greatest of PvE skills.
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Minions + Spirits absorb damage in a general PvE group.
With max Asura rank, you have to take 58 damage to hit the 80 damage cap.
In hard mode that is easily done and out healed.
Kunder
Quote:
Cry of Pain is fine. There are some weak PvE skills, but each profession seems to have at least one strong one.
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Quote:
Throw PI on different targets. Minions + Spirits absorb damage in a general PvE group. With max Asura rank, you have to take 58 damage to hit the 80 damage cap. In hard mode that is easily done and out healed. |
I've already done DoA HM with 7 heroes as it is, I don't think Anet is too concerned about things being 'too easy' anymore. Letting a hero use a PvE skill would simply make the team building much more interesting.
Rites
talk about some lazy PITA's
7 heroes.... pretty much wipes everything i've come across so far, and still you want more
damn whiney..........
7 heroes.... pretty much wipes everything i've come across so far, and still you want more
damn whiney..........
mathiastemplar
TheGuildWarsPenguin
/signed
Being able to distribute the 3 PvE skills you're allotted to your heroes doesn't sound unreasonable.
Being able to distribute the 3 PvE skills you're allotted to your heroes doesn't sound unreasonable.
Kurosaki129
@OP
edit: people and their PvE skills abession. w/e suggest all you want, lets keep this amusement park going.
edit: people and their PvE skills abession. w/e suggest all you want, lets keep this amusement park going.
Kunder
Take hero sins, for example. Anet themselves basically admit that sins cant work in high level PvE without Critical Agility because 70 base armor frontline is just crappy, but it has to be a PvE skill because otherwise PvP balance goes down the toilet. Yet Hero Sins can't use Critical Agility. So an entire profession is nearly useless, because there is no way you can justify putting the AI in control of a near-caster armor level frontliner.
Bright Star Shine
I'm already raping everything I come across with my heroes so badly, some priests mike take a learning out of it. 7 heroes is sick, no sir, it's already awesome as it is.
/notsigned
/notsigned
Kunder
I should really edit the OP to point out that this isn't intended to be a power increase, so illiterate people don't get confused.
Bright Star Shine
Quote:
I should really edit the OP to point out that this isn't intended to be a power increase, so illiterate people don't get confused.
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You should really edit the OP to point out that this is actually a sad childish way of acting to what you get, so us grateful people don't get confused.
Mia Clemons
3 Pain Inverters,
3 Necrosis,
3 Ebon Assassin Support,
3 Ebon Sniper Support,
3 Flame Djinn Summons,
3 Snow Storms,
3 Finish Him!,
3 You Move Like A Dwarf!
Should I continue?...
/notsigned
p.s. Be grateful you can bring 7 heroes now! The fact that you can now completely customize your party means that you can have 5+ Discord spammers, 5+ Searing Flames spammers, etc etc. You'll be surprised how much more damage this allows...
3 Necrosis,
3 Ebon Assassin Support,
3 Ebon Sniper Support,
3 Flame Djinn Summons,
3 Snow Storms,
3 Finish Him!,
3 You Move Like A Dwarf!
Should I continue?...
/notsigned
p.s. Be grateful you can bring 7 heroes now! The fact that you can now completely customize your party means that you can have 5+ Discord spammers, 5+ Searing Flames spammers, etc etc. You'll be surprised how much more damage this allows...
TheGuildWarsPenguin
Quote:
3 Pain Inverters,
3 Necrosis, 3 Ebon Assassin Support, 3 Ebon Sniper Support, 3 Flame Djinn Summons, 3 Snow Storms, 3 Finish Him!, 3 You Move Like A Dwarf! Should I continue?... /notsigned p.s. Be grateful you can bring 7 heroes now! The fact that you can now completely customize your party means that you can have 5+ Discord spammers, 5+ Searing Flames spammers, etc etc. You'll be surprised how much more damage this allows... |

XFD at all the people exaggerating how OP this would be while at the same time, supported implementing the 7 hero cap.
MithranArkanere
Please exercise reading comprehension while in Sardelac.
This is NOT what the Thread creator says.
He doesn't say 3 per hero, which would be 24 PvE skills.
Let's say you have 7 heroes.
With yours, that's 8 bars of 8 skills, or 64 skills in total.
What creator says is 3 PvE skills IN TOTAL, and none repeated, which would be 3 different PvE skills out of 64.
I think that if that makes people not bring PvE skills in their own build, and put his 3 PvE skills only in one or more of his heroes, that's actually better that limiting the PvE skills to the player, if that would make the player get used to not bringing PvE skills in his build.
Quote:
3 Pain Inverters,
3 Necrosis, 3 Ebon Assassin Support, 3 Ebon Sniper Support, 3 Flame Djinn Summons, 3 Snow Storms, 3 Finish Him!, 3 You Move Like A Dwarf! Should I continue?... |
He doesn't say 3 per hero, which would be 24 PvE skills.
Let's say you have 7 heroes.
With yours, that's 8 bars of 8 skills, or 64 skills in total.
What creator says is 3 PvE skills IN TOTAL, and none repeated, which would be 3 different PvE skills out of 64.
I think that if that makes people not bring PvE skills in their own build, and put his 3 PvE skills only in one or more of his heroes, that's actually better that limiting the PvE skills to the player, if that would make the player get used to not bringing PvE skills in his build.
dagrdagaz
PvE skills r for players only not for H/H imo
They r linked to ranks the player progresses in.
/notsigned therefore
They r linked to ranks the player progresses in.
/notsigned therefore