Adjustment to PvE skill limit

Kunder

Desert Nomad

Join Date: Nov 2010

Instead of banning Heroes from using PvE skills, allow them to take PvE skills as long as them + the player don't exceed 3 in total.

Why? Some classes get shafted in terms of whats available. Physicals can all run SY which makes the party invincible, but casters are much worse off. Monks don't have much worthwhile other than Seed of Life, mesmer PvE skills suck, etc etc. This leads to a massive power disparity between a caster player + 7 heroes and a physical player + 7 heroes. In this case, since the player isn't using many PvE skills they should be able to put 1 or 2 on a hero. This will also let the player themselves run a greater variety of builds, since f.e. physicals won't feel an absolute need to use an SY spamming bar and can delegate this to a hero while they run something else. OTOH, Sins are generally recognized as ridiculously flimsy in PvE (especially heroes that will run right in). How do they become not flimsy? Critical Agility. What won't heroes have? Critical Agility. What does this make Sin heroes? Useless.

TL;DR Not a means to increase power, but let you use more available heroes that would otherwise not be nearly as helpful without PvE skills in exchange for not being able to use PvE skills yourself. It may appear that 3 of x awesome skill would be overpowered, but you have to give up equally valuable other skills you could be running. That's build diversity.

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

3 Pain Inverters...

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

PvE skills are for humans and groups of humans. Take other players if you want more PvE skills.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Cuilan View Post
PvE skills are for humans and groups of humans. Take other players if you want more PvE skills.
You aren't getting more. You still have 3, but your heroes can use them instead of you.

Quote:
Originally Posted by Nilator View Post
3 Pain Inverters...
...won't stack, and will require you to take a crap-ton of damage to kill 3 targets. Pain inverter is far from the greatest of PvE skills.

Cuilan

Cuilan

Forge Runner

Join Date: Mar 2008

Me/

Cry of Pain is fine. There are some weak PvE skills, but each profession seems to have at least one strong one.

Nilator

Nilator

Jungle Guide

Join Date: Dec 2005

Mo/

Quote:
Originally Posted by Kunder View Post
...won't stack, and will require you to take a crap-ton of damage to kill 3 targets. Pain inverter is far from the greatest of PvE skills.
Throw PI on different targets.
Minions + Spirits absorb damage in a general PvE group.

With max Asura rank, you have to take 58 damage to hit the 80 damage cap.
In hard mode that is easily done and out healed.

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Cuilan View Post
Cry of Pain is fine. There are some weak PvE skills, but each profession seems to have at least one strong one.
Whew, 50 damage and degen thats slightly better than poison. Totally comparable to +100 armor, amirite?

Quote:
Throw PI on different targets.
Minions + Spirits absorb damage in a general PvE group.

With max Asura rank, you have to take 58 damage to hit the 80 damage cap.
In hard mode that is easily done and out healed.
So? 80 damage is still minimal unless the one with PI on it is an AoE enemy anyway. Pain inverter isn't that bad but its hardly gamebreakingly good.

I've already done DoA HM with 7 heroes as it is, I don't think Anet is too concerned about things being 'too easy' anymore. Letting a hero use a PvE skill would simply make the team building much more interesting.

Rites

Rites

Krytan Explorer

Join Date: Dec 2010

Deep in the belly of Texas

R/

talk about some lazy PITA's

7 heroes.... pretty much wipes everything i've come across so far, and still you want more

damn whiney..........

mathiastemplar

mathiastemplar

Wilds Pathfinder

Join Date: Jun 2008

Denmark

Jade Reapers [JD]

W/

Quote:
Originally Posted by Rites View Post
talk about some lazy PITA's

7 heroes.... pretty much wipes everything i've come across so far, and still you want more

damn whiney..........
^This


also, /notsigned.

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

/signed

Being able to distribute the 3 PvE skills you're allotted to your heroes doesn't sound unreasonable.

Kurosaki129

Kurosaki129

Lion's Arch Merchant

Join Date: May 2009

Guild Wars, Earth?

Mo/E

@OP

edit: people and their PvE skills abession. w/e suggest all you want, lets keep this amusement park going.

Kunder

Desert Nomad

Join Date: Nov 2010

Take hero sins, for example. Anet themselves basically admit that sins cant work in high level PvE without Critical Agility because 70 base armor frontline is just crappy, but it has to be a PvE skill because otherwise PvP balance goes down the toilet. Yet Hero Sins can't use Critical Agility. So an entire profession is nearly useless, because there is no way you can justify putting the AI in control of a near-caster armor level frontliner.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

I'm already raping everything I come across with my heroes so badly, some priests mike take a learning out of it. 7 heroes is sick, no sir, it's already awesome as it is.

/notsigned

Kunder

Desert Nomad

Join Date: Nov 2010

Quote:
Originally Posted by Bright Star Shine View Post
I'm already raping everything I come across with my heroes so badly, some priests mike take a learning out of it. 7 heroes is sick, no sir, it's already awesome as it is.

/notsigned
I should really edit the OP to point out that this isn't intended to be a power increase, so illiterate people don't get confused.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Kunder View Post
I should really edit the OP to point out that this isn't intended to be a power increase, so illiterate people don't get confused.
I know it isn't a power increase, and it will remain with 3 skills, I am not stupid. The reason I blew away your request is because you are already given an awesome advantage that is seriously overpowered and can do pretty much anything in the game with a lot of ease, and you still dare to complain and ask for more. They give you a hand, and you want the arm.

You should really edit the OP to point out that this is actually a sad childish way of acting to what you get, so us grateful people don't get confused.

Mia Clemons

Mia Clemons

Lion's Arch Merchant

Join Date: Sep 2009

San Diego

My Girl is a [LUSH]

Mo/

3 Pain Inverters,
3 Necrosis,
3 Ebon Assassin Support,
3 Ebon Sniper Support,
3 Flame Djinn Summons,
3 Snow Storms,
3 Finish Him!,
3 You Move Like A Dwarf!
Should I continue?...

/notsigned

p.s. Be grateful you can bring 7 heroes now! The fact that you can now completely customize your party means that you can have 5+ Discord spammers, 5+ Searing Flames spammers, etc etc. You'll be surprised how much more damage this allows...

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Quote:
Originally Posted by Mia Clemons View Post
3 Pain Inverters,
3 Necrosis,
3 Ebon Assassin Support,
3 Ebon Sniper Support,
3 Flame Djinn Summons,
3 Snow Storms,
3 Finish Him!,
3 You Move Like A Dwarf!
Should I continue?...

/notsigned

p.s. Be grateful you can bring 7 heroes now! The fact that you can now completely customize your party means that you can have 5+ Discord spammers, 5+ Searing Flames spammers, etc etc. You'll be surprised how much more damage this allows...
I don't care if bringing one copy of a PvE skill on a hero prevents you from using it on another hero; like the TC mentioned, it will make war/sin/ranger/para heroes more useful by letting them use PvE skills. Also, 5+ Discord/SF spammers is only for those who can afford it and for people who can only run mindless Discord/SoS/Panic/insert OP caster hero build.

XFD at all the people exaggerating how OP this would be while at the same time, supported implementing the 7 hero cap.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Please exercise reading comprehension while in Sardelac.

Quote:
Originally Posted by Mia Clemons View Post
3 Pain Inverters,
3 Necrosis,
3 Ebon Assassin Support,
3 Ebon Sniper Support,
3 Flame Djinn Summons,
3 Snow Storms,
3 Finish Him!,
3 You Move Like A Dwarf!
Should I continue?...
This is NOT what the Thread creator says.
He doesn't say 3 per hero, which would be 24 PvE skills.

Let's say you have 7 heroes.
With yours, that's 8 bars of 8 skills, or 64 skills in total.
What creator says is 3 PvE skills IN TOTAL, and none repeated, which would be 3 different PvE skills out of 64.

I think that if that makes people not bring PvE skills in their own build, and put his 3 PvE skills only in one or more of his heroes, that's actually better that limiting the PvE skills to the player, if that would make the player get used to not bringing PvE skills in his build.

dagrdagaz

dagrdagaz

Krytan Explorer

Join Date: Mar 2010

NL

E/N

PvE skills r for players only not for H/H imo
They r linked to ranks the player progresses in.

/notsigned therefore