Mercenaries / Full Necro heroes arent that great

2 pages Page 1
bhavv
bhavv
Furnace Stoker
#1
For all the people whining about players having an unfair advantage with mercenaries, or that adding more than 3 necro heroes making the game too easy, feel free to do the following with the free heroes you already have in the game:

3 x Discord heroes - 1 N/Rt healer, 1 MM, 1 Curses. I put Desecrate + Defile Enchantments on both the MM and Curses ones for super nukage. Make sure the curses has enfeebling blood, weaken armor, and mark of pain for your MM.

2 x Mesmers - 1 domination with panic / mistrust / empathy and whatever else you want (I put on a few interupts too, CoF, Power Return, Leech Sig), and 1 illusion with Ineptitude / Clumsiness / Wandering Eye / Sig of Clumsiness / Arcane Conundrum.

2 x Rits - 1 channeling / restoration with Painful Bond, SoS, Bloodsong, Splinter Weapon, Spirit Siphon, Mend Body and Soul, Spirit Light, and depending on what you are playing, the second Rit goes Communing with either Soul Twisting with Shelter, Union, Displacement, Pain, and Anguish (if you arent a healer or prot yourself), of if you're playing a healer / prot class, then take Signet of Ghostly might and more offensive spirits.

If you still think that the game isnt easy enough, and that it can get any more easier or broken than that by removing any of the mesmers or rits for necros by using mercenaries, you're pretty noob tbh.

I just downloaded paw-ned to put my build into templates, it doesnt have to be exactly the same as this, but I've tried to maximise damage in my setup since I play an E/Mo:



This works in just about every 8 man vanq area and most other places too. It ISNT a DOA / UW or Slavers build, and I'm not claiming that it is the best build, or ideal to run throughout 100% of the game.

I would like for someone to show me how a merc team can make the game any easier than a build that any 7 heroes can run. Give me the builds and I will load and test them for you.
FyrFytr998
FyrFytr998
Krytan Explorer
#2
Quote: Originally Posted by bhavv View Post
For all the people whining about players having an unfair advantage with mercenaries, or that adding more than 3 necro heroes making the game too easy, feel free to do the following with the free heroes you already have in the game:

3 x Discord heroes - 1 N/Rt healer, 1 MM, 1 Curses. I put Desecrate + Defile Enchantments on both the MM and Curses ones for super nukage. Make sure the curses has enfeebling blood, weaken armor, and mark of pain for your MM.

2 x Mesmers - 1 domination with panic / mistrust / empathy and whatever else you want (I put on a few interupts too, CoF, Power Return, Leech Sig), and 1 illusion with Ineptitude / Clumsiness / Wandering Eye / Sig of Clumsiness / Arcane Conundrum.

2 x Rits - 1 channeling / restoration with Painful Bond, SoS, Bloodsong, Splinter Weapon, Spirit Siphon, Mend Body and Soul, Spirit Light, and depending on what you are playing, the second Rit goes Communing with either Soul Twisting with Shelter, Union, Displacement, Pain, and Anguish (if you arent a healer or prot yourself), of if you're playing a healer / prot class, then take Signet of Ghostly might and more offensive spirits.

If you still think that the game isnt easy enough, and that it can get any more easier or broken than that by removing any of the mesmers or rits for necros by using mercenaries, you're pretty noob tbh. QFT.

I rolled out 3 Nec, 2 Rits, 1 ER Ele, and 1 Mes and was steam rolling UW and FoW last night in NM on my Necro. So I'm sure it'll be just as successful in HM too. I'm not gonna waste one dime for a merc.
A
Another Felldspar
Lion's Arch Merchant
#4
God, what idiocy.

The "whining" -- the complaint -- isn't that the game is too hard. It isn't about 8 necroes or rits or any other specific build. It's about offering something through the cash shop that players CAN'T GET from playing the game. It's about inequity based on a purchase. It's about lack of integrity from a game studio, it's about selling something that is not cosmetic even though that studio has promised their player base that the cash shop items will only have cosmetic value -- after saying that cash shop items would not effect game play.

This particular cash shop item affects game play. It isn't merely cosmetic. No matter how easy the game is or isn't there are profession combinations that aren't available to the player base unless they purchase from the shop.

Understand now?
tacotown
tacotown
Ascalonian Squire
#5
the people crying may have a point after the melee update, but as of now, i totally agree having more than 3 of the same profession is overkill. the mercenary stuff is great for vanity though, no? lots of glowy hands? =)
p
pingu666
Jungle Guide
#7
its only been a day, wouldnt surprise me if we get some hax team builds which mostly arent possible without mercs turns up.

its deffinatly a advantage for characters going through the game for the first time, so you can have master of whispers alike character, before you get to him
BrettM
BrettM
Desert Nomad
#8
Quote: Originally Posted by Another Felldspar View Post This particular cash shop item affects game play. It isn't merely cosmetic. No matter how easy the game is or isn't there are profession combinations that aren't available to the player base unless they purchase from the shop.

Understand now? No, I don't understand.

How does it affect game play? Where has anyone proven that it isn't merely cosmetic? If I can get the same rewards (loot, XP, title points, or anything else offered by the game) at the same speed as someone with merc heroes, how does the player with merc heroes have an advantage over me?

The fact that someone with merc heroes has more combinations available does not prove that he has better combinations available. Nobody has yet shown a team using merc heroes that is demonstrably better at playing the game than any of the 3+ billion combinations of heroes that are available to me without merc heroes.

Your argument rests entirely on your unproven assertion that game play is affected. But this isn't true merely because some people think it might be true.

t
tcratty
Frost Gate Guardian
#9
lol i am glad i beat everything before this crazy update makes me feel all warm and fuzzy inside and atleast it was a challenge its stupid easy now even more so then it was
bhavv
bhavv
Furnace Stoker
#10
Quote: Originally Posted by tcratty View Post lol i am glad i beat everything before this crazy update makes me feel all warm and fuzzy inside and atleast it was a challenge its stupid easy now even more so then it was I already completed everything in Prophecies and Factions including vanqs, and had half of Nightfall done.

I stopped because it was too boring, and henchmen frustrated me too much. All I want to do is finish grinding for my HoM, I just want to finish of NF + EOTN, and the 7 heroes make it faster.

After you've been playing for over 5 years and completed everything but the title grind, you stop caring about difficulty because you've already done everything.

Most people simply want to speed clear everything these days and title grind, and the 7 heroes makes it incredibly faster.

Quote:
Originally Posted by Another Felldspar View Post
It's about offering something through the cash shop that players CAN'T GET from playing the game. You mean like costumes, makeovers, extra character slots and storage panels?
SpyderArachnid
SpyderArachnid
Wilds Pathfinder
#11
Someone who bought the different special edition versions of this game gets access to:

-Max weapons any time
-A Summoning Stone that adjusts to your level and has endless uses
-Rare minis that they can sell for gold

Let's not forget those that bought EotN and Nightfall have access to heroes as well. Or those that bought any expansion/campaign have access to different skills too and PvE skills. And the skill unlock packs for PvP as well that people can purchase. Let's not forget the bonus mission pack too that gives you max gold moddable weapons.

Now how are Mercenary Heroes any different from all of the above? People paid extra cash to get all of those items too that give them a wider range of skills, heroes, weapons, extras, etc. Does that mean anyone that buys a campaign/expansion has an advantage as well? Should we all only be able to have Prophecies since every campaign gives you an "advantage"?
bhavv
bhavv
Furnace Stoker
#13
I finished filling up my mercenary slots, I decided to add my PVP elly into the last slot because after the Necros, the Ellys are the ones I always find myself having to re rune constantly, so an extra elly hero will mean I can hopefully do away with having to change runes on them all the time, and also I can try out some crazy 5 elly builds.



Its merely a visual and convenience thing to me, having my leet armored PVE characters available as heroes, and a couple of extra necros and ellys so I dont have to keep on changing builds.
J
Jeydra
Forge Runner
#14
Try doing DoA HM with that build.

PS: You're running Dissonance, Boon of Creation AND Spirit Light ...
bhavv
bhavv
Furnace Stoker
#16
Quote: Originally Posted by Jeydra View Post Try doing DoA HM with that build. Its a vanq build. I can easily change it to something else for DOA / UW / Slavers Exile.

But builds that specifically work in those few areas tend not to be usable in the rest of the game.

Do you see people playing the DWG DOA speed clear build outside of DOA? Of course not because its a gimmick that works in one area only.

No one build is going to work throughout the whole game. The build in the OP is fine for vanquishing 8 man areas.

Quote:
PS: You're running Dissonance, Boon of Creation AND Spirit Light Yes I know that, I only have one primary healer who can use a little backup. 12+1+3 Communing, 11+1 Spawning, 6+1 Restoration.
J
Jeydra
Forge Runner
#19
Vanquishing has always been incredibly easy even in the H/H era. I vanquished just about every area with a one-build-fits-all teambuild, only slotting in Frozen Soil where it mattered, so showing a build that makes vanquishing incredibly easy is essentially showing nothing.

I just cleared the cave in Ravenheart Gloom, HM, with 7 heroes (although I failed to clear the area, not being familiar with popups) ... and I'm sure the same build will clear all vanquishes. It might not clear other tough areas, but vanquishes like I said aren't difficult at all.

That said, probably the only time when having a mercenary might matter is with Mesmers (can run PI + Panic + ESurge), who already aren't very strong in PvE in the first place, so it won't be much of an advantage.
t
timbo_3101
Ascalonian Squire
#20
Great job Jeydra re Gloom - always impressed with your H/H results.
Still haven't been able to replicate Forgewight HM in <30min haha

Am in agreement that vanquishing, FoW, Duncan, ToPK ... these were all straightforward without consumables in HM with heroes and henchies. Perhaps the major impact will be whether it is possible to do UW (4h, SoG) or DoA, and whether we will see the demise of sc teams.

Am presently still experimenting with a combination of spiritway-discord/panic/UA heroes ...