Warrior Vaettir Farmer [Survivor Proof] HM [UPDATED]

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

*NOTE* This build is just a way for warrior to >SAFELY< get Legendary survivor. This build can be used by many proffesions. i know that it hardly uses any warrior skill, nor is it rather effective(1 min longer,WOW), But it got me to legendary in less than 3 hours.beat that without doing Hammers. *NOTE*








Since the new update, i wanted to gain Legendary Survivor for my warrior.
Raptors? meh eaven i, an exp raptor farmer will die 1/50 runs due to bb, freeze.

Vaettirs? hmm but energy regain sucks and so.. but i tried!

And here is the finished build(s)!

First, Your build:



Quote:
OQcTEZ58ZiHRn5ACBSpYH0tkUEA
Attributes are as follows:
Shadow Arts: 12
Strenght: 8+1 (Minor):9
Axe Mastery:10+1+3 (head+sup):14
*optional* Deadly Arts:2
[NOTE]: Can also be Sword Mastery instead of Axe,WA is the same for both.
~
Armor: Ive played around with Knights, blessed, and so on and anything works!
a tip though is to still use.
putting on attunement runes so you have 25 energy is a good help(dp+sf+sod=25 energy, otherwise you have to dual BiP)

Sword/Axe +Shield:


Sword/Axe can have any Zealous, vamp,sundering,Furious,it doesnt matter.
15^enchant, or 15^50 (you wount be <50 anyway)
And "of enchanting", ofcourse, to maintain SF.
Shield is best to have +10 AR vs Earth, and +45^enchant.
Alt: "Sheltered by Faith"(-2^enchant) +45^enchant.


Now, the first bonder (This one is needed)



Quote:
OwAC48zBNlnDjHAAAAAA
Attributes are as follows:
Protection Prayers: 12+1+3:16
Divine Favor:12

Armor doesnt matter, as long as they got enough energy for all skills

And the second bonder (this isnt really needed, but gives you an safer run.



Quote: OwQCQczx/E5dSJAAAAAA Attributes are as follows:
Healing Prayers: 12+1+3:16
Blood Magic:12

Armor doesnt matter, as long as they got enough energy for all skills

Usage:
Start from Longeye's ledge,and run for Jaga Moraine


If a wurm should pop, use SF directly, flag heroes, and run away.
When in Jaga,Make heroes bond you (make sure to use Life barrier first).
Use DP>SF>SoD and make the hero Bond you.

Flag them behind you, and run in, aggroing everything on the right side (make sure to flag heroes so they dont loose bonds.
If you get blocked, use Heart of shadow. Mob them together,so all are standing close to eachother, and start spamming your skills!
use Cyclone axe&WA,and then Radiation Field,WA,LoD,WA,and repeat.
Try to use WA& CA as much as possible.

Any questions welcome to ask here!



Quote:
Originally Posted by Essence Snow View Post
Was doing a lil thinking....

w/a~OQcTEZ58ZiHRnBBywSpYH0tkUEA (str 12+1)

Adds in enraging charge for running there and grabbing aggro. Since bonded war takes no dmg...I found shroud irrelevant.

mo/n bonder~OwQT44HDnwhxbeyrTpEAAAA (prot+3+1,smite +3)

Adds in Soh so no need for attri in axe allowing 12 strength (with +1 for sentinel bonus allows any shield) and 12 SA. Exploits added adrenline gain from balth with higher smiting. Uses br for e-boost.

mo/r 2ndary~OwIT0Y4Y5gm/Tk1MlAAAQHA

Adds in holy veil for the added
[email protected] time in case of slip up. Adds in EoE for insurance dmg.

After mutiple test runs...I found 4mins very easy and 3mins possible. 20-25 energy worked just fine.

Mr. Blarx

Academy Page

Join Date: Oct 2009

NoX

E/

Nice find although it seems like a lot more work than the E/Me build. Still, nice to see people being creative like this

S4br3t00th

S4br3t00th

Frost Gate Guardian

Join Date: Feb 2011

France

IGN> Answer Is No

Mo/

I don't think it's about the efficiency of the farming, but rather how to do it with a warrior going for survivor.
Now to find one for my monk....

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

The vaettir do earth damage so the knights insignias and absorption rune are not doing anything.

S4br3t00th

S4br3t00th

Frost Gate Guardian

Join Date: Feb 2011

France

IGN> Answer Is No

Mo/

You could use dreadnought's for +10 vs elemental dmg

edit: and yes, it would seem that Mo/A works just fine for farming vaettir, but the timing on SF seems so tight that I fear any frame of lag could ruin it...
80 armor from war+shield with +16+10 vs earth, +Bonds, those wount do anything, and atm im not taking any damage, eaven if i drop SoD.

Quote:
Originally Posted by S4br3t00th View Post
edit: and yes, it would seem that Mo/A works just fine for farming vaettir, but the timing on SF seems so tight that I fear any frame of lag could ruin it... take the builds i use, and make heroes bond you, they dont have any interupts, only degen, and with mending+watchfull+sod, you will easely counter it for another SF.

AndrewSX

AndrewSX

Jungle Guide

Join Date: May 2010

Italy, Turin

Lake

E/

Cause a lot of damage comes from WA, wich is physical, shouldn't be a good idea to add SoH if using 2nd bonder(maybe moving bonds between two hero bars to fit attribute spread)?

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Couldn't you just go with a SB hero and go W/N with MoP and hundred blades? That would make the run take under 3 minutes. The only way I don't see this being better is if it takes longer then 20 seconds or so to round them all up.

Sk8tborderx

Sk8tborderx

Jungle Guide

Join Date: Nov 2005

PA

Us Are Not [leet]

W/

Makes sense then, I just assumed it would be safe enough.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

This seems to be a farming build, not a warrior build. No, FGJ and a PvE warrior skill doesn't count. This is basically a 'sin bar.

If energy is a problem, swap in Bonetti's Defense. You don't have to worry about points in tactics with all the foes around to fuel adrenaline. For Great Justice isn't doing much in the build. You'll need three hits to charge Whirlwind Attack, and then all that adrenaline goes to waste. Swap in Cyclone Axe, and you'll power up WwA instantly(you do have 6 adjacent foes, right?). You'll also be hitting everything more frequently. You can drop Light of Deldrimor from the bar, since the damage cap from Shadow Form makes it suck even more than usual.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Look up the term constructive criticism.

Set the bonder's attributes to 3 in Smiting. You have points left over, and Balthazar's Spirit gives one more point of adrenaline at 3.

Tom Swift

Jungle Guide

Join Date: Aug 2007

Found SoD wasn't needed - hardly ever down more than a point or two under maximum health. So I put in cyclone axe for damage.

I'm wondering about maybe club of a thousand bears (faster recharge) in place of LoD or would the knockdown be detrimental?

Tom Swift

Jungle Guide

Join Date: Aug 2007

Oooops

late night reading fail on my part. I've never used the skill and I misread "to adjacent foes" instead of "for"

Evolution Nights

Ascalonian Squire

Join Date: Mar 2011

Earth

[DH]

W/

I have tryed this and it doesn't work for me, I have done everything on your list which is required, runes, all my set up, weapons, I go in and then after I ball them up, I die around 1 minute into the fight all of the time.

Also when I cast Radiation Field, the enemies just scatter, heal and then come back, so thats not effective.

Spiritz

Forge Runner

Join Date: Apr 2007

DMFC

Someone must remember a post within the last 2 yrs and i cant recall who did it but CA Devilman i think posted as well - 3 hero bonders and a war without sf etc and the poster got survivor within a few hrs and it was before the survivor change.

Titan Silencer

Academy Page

Join Date: Aug 2007

W/

couldn't you make the BiP monk a smiting/healing monk? get 13 in healing, 16 in smiting, let him cast Balthazar's Spirit and Retribution to speed it up. BiP isn't necessary at all, but even with those points, it's possible to make 10+3 healing, 12+1+3 smiting, 8+1 divine and 2 blood (+3 energy regeneration).

Going to try it out now.

Also, you can make the primary bonder Mo/P, get some points in command and give running skills.


EDIT: Nevermind, been a while since I played and completely forgot how Retribution worked... which it doesnt here.

leeky baby

leeky baby

Desert Nomad

Join Date: Nov 2005

Surrey University

Starting to play again... need a guild

W/E

Should I be doing this in hard mode or normal mode?

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

Hard mode ofcourse, NM would take ages!

Ownd Joo

Academy Page

Join Date: Aug 2006

Chicopee, MA

In Soviet Russia Altar Caps You

W/E

hey I just came back toGW and I was looking to farm, I saw videos of the varetti, how come when I goto Jaga Moraine I only see like 10ish varetti

zerofrictions

Pre-Searing Cadet

Join Date: Jul 2011

I think it might be the way I bunch them up: what I did is, after i aggro them all, I strafe left and right until all the vaettirs gather up in front of me, in a half circle instead of surrounding me 360

Evolution Nights

Ascalonian Squire

Join Date: Mar 2011

Earth

[DH]

W/

Quote:
Originally Posted by Olle View Post
With 12 in shadow arts, + an enchanting wep,
And Then dp>sf, it is maintainable
You are missing something.
Well it was late when I tryed it and yes I was missing the +20% mod, I thought I had it on but I never!

Quote:
Originally Posted by Olle View Post
I thought people would care enough about their title that they would try to maintain it before farming.
Guess i was wrong.. And lol, you have no idea.

With my problem solved, I still don't think it would work because of the Radiation Field, the Vaettirs just run away, heal and then come back.

zerofrictions

Pre-Searing Cadet

Join Date: Jul 2011

Actually, after several trial and error, I found the silly mistake that caused vaettirs to scatter - not maintaining Shadowform. So to Evolution Nights as well, this should be cause for scattering, or perhaps a combination of not maintaining Shadowform and Radiation Field.

Olle

Olle

Furnace Stoker

Join Date: Aug 2008

Ign: Miniature Julia

Teh Academy[PhD]

W/

OP is updated, with an vid too!

Essence Snow

Essence Snow

Unbridled Enthusiasm!

Join Date: Nov 2009

EST

DPR

Was doing a lil thinking....

w/a~OQcTEZ58ZiHRnBBywSpYH0tkUEA (str 12+1)

Adds in enraging charge for running there and grabbing aggro. Since bonded war takes no dmg...I found shroud irrelevant.

mo/n bonder~OwQT44HDnwhxbeyrTpEAAAA (prot+3+1,smite +3)

Adds in Soh so no need for attri in axe allowing 12 strength (with +1 for sentinel bonus allows any shield) and 12 SA. Exploits added adrenline gain from balth with higher smiting. Uses br for e-boost.

mo/r 2ndary~OwIT0Y4Y5gm/Tk1MlAAAQHA

Adds in holy veil for the added
[email protected] time in case of slip up. Adds in EoE for insurance dmg.

After mutiple test runs...I found 4mins very easy and 3mins possible. 20-25 energy worked just fine.



A few hints....
Let aggro settle on you b4 using dmg skills. This will avoid most scatter issues.
Use rad field and lod during your attack down time caused by deadly paradox. After every dp->sf chain use rad field/lod. Once the attack penalty of dp runs out focus on cyclone and WW attacks until u need to recast dp/sf.
Auto attack...every hit will be 21dmg (24 with vamp) and each vaettir that dies =43dmg via EoE.
Use "I have power inscription" on your axe. The +5e helps a lot and since u have soh and capped dmg no other insciption will help nearly as much.