Heroes for N/A MoP
Shouzen
I am currently using:
2x 100b warrior
1x N/Rt Healer
1x MM/Prot. Support
1x N/Mo WoH
1x ER Protter
1x Panic Mesmer
And myself as a N/A MoP.
It works OK, but not superb. I really need a 3 monk backline, i've tried with a 2 monk backline, but in bigger groups I kept being wiped.
Though I'm not sure I should swap something.
Opinions please.
2x 100b warrior
1x N/Rt Healer
1x MM/Prot. Support
1x N/Mo WoH
1x ER Protter
1x Panic Mesmer
And myself as a N/A MoP.
It works OK, but not superb. I really need a 3 monk backline, i've tried with a 2 monk backline, but in bigger groups I kept being wiped.
Though I'm not sure I should swap something.
Opinions please.
Calista Blackblood
Healer - Prot - WoH - ER Prot???? Might be your number one problem there. Post template codes for all your bars.
Premium Unleaded
Drop everything except resto, panic and minions.
Add paragons and one more like a sos/splinter-resto slave.
Add paragons and one more like a sos/splinter-resto slave.
LifeInfusion
Why are you using melee heroes that aren't Dervishes? I'm just curious.
Assassins without critical agility are super squishy, Warrior heroes can't use IAS stances properly so Enraging Charge-Flail is out of the question; they can't Frenzy properly at all. The best you can get is Warrior's endurance with Burst of aggression. In the case of Dervishes, Heart of Fury makes Flail look like crap.
I feel you have way too much defense. Drop the ER prot if you're running a MB with prots.
2x 100b warrior --> 2x Onslaught Dervishes ; Avatar of Dwayna heal ; Avatar of Grenth + Grenth's Aura vs nonhuman mobs; Vow of Strength + Heart of Fury; etc.
1x N/Rt Healer
1x MM/Prot. Support
1x N/Mo WoH
1x ER Protter --> something offense
1x Panic Mesmer
Assassins without critical agility are super squishy, Warrior heroes can't use IAS stances properly so Enraging Charge-Flail is out of the question; they can't Frenzy properly at all. The best you can get is Warrior's endurance with Burst of aggression. In the case of Dervishes, Heart of Fury makes Flail look like crap.
I feel you have way too much defense. Drop the ER prot if you're running a MB with prots.
2x 100b warrior --> 2x Onslaught Dervishes ; Avatar of Dwayna heal ; Avatar of Grenth + Grenth's Aura vs nonhuman mobs; Vow of Strength + Heart of Fury; etc.
1x N/Rt Healer
1x MM/Prot. Support
1x N/Mo WoH
1x ER Protter --> something offense
1x Panic Mesmer
Shouzen
Quote:
Originally Posted by Calista Blackblood
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Healer - Prot - WoH - ER Prot???? Might be your number one problem there. Post template codes for all your bars.
2x OQcSEZKP9lryUzwyXxjGGcH
OANDYYzvSVVaEfETfJg3V1DBEA
OAhiYwh8gtlmTuh54sqmxSuA
OANDUshvScaVBLCJg3VBEbhVVA
OQZDAowjK0w0b6awFkB9AyA
OgNDwcrPS1DaRNgBEkEbE0C1CA
And my own: OAdUY0D7xvQWClBJC7iLQxk2BpiA
OANDYYzvSVVaEfETfJg3V1DBEA
OAhiYwh8gtlmTuh54sqmxSuA
OANDUshvScaVBLCJg3VBEbhVVA
OQZDAowjK0w0b6awFkB9AyA
OgNDwcrPS1DaRNgBEkEbE0C1CA
And my own: OAdUY0D7xvQWClBJC7iLQxk2BpiA
Chthon
I've had limited success with ranger-based teams. The ranged attacks avoid all the melee AI problems.
If you wanted to do dervishes, I'd try to find a VoS build that the AI didn't mess up.
If you wanted to do dervishes, I'd try to find a VoS build that the AI didn't mess up.
Kunder
LifeInfusion
Quote:
Originally Posted by Shouzen
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I have zero experience with Dervishes and their builds. Any possibility you could give me some pointers?
Lots of stuff in there:
http://www.guildwarsguru.com/forum/l...t10470317.html
http://www.guildwarsguru.com/forum/a...t10470394.html
In general, no teardowns for heroes because they can't prioritize (if you use teardowns don't use anything that isn't supposed tobe torn down). Heart of Fury as IAS.
Vow of Strength is probably better than 100B for heroes too.
Probably something like
D/
8+1 Mysticism
12+1+1 scythe
10+1 Earth
Vow of Strength (+21 slashing)
Radiant scythe
Victorious sweep
Aura Slicer/Zealous Sweep
Chilling Victory (+14 , 29 conditional cold damage)
Heart of Fury (IAS)
Zealous Renewal (energy)
Fleeting Stability (Speed boost/IMS)
^ Aura of thorns if you have scatter problems, but it will not end on its own; crippling sweep/crippling victory
You could also swap to 12+1+1/9+1/9+1 or 11+1+1/10+1/10+1 since slashing damage is going to be armor mitigated and you only lose a few damage on scythe attacks.
http://www.guildwarsguru.com/forum/l...t10470317.html
http://www.guildwarsguru.com/forum/a...t10470394.html
In general, no teardowns for heroes because they can't prioritize (if you use teardowns don't use anything that isn't supposed tobe torn down). Heart of Fury as IAS.
Vow of Strength is probably better than 100B for heroes too.
Probably something like
D/
8+1 Mysticism
12+1+1 scythe
10+1 Earth
Vow of Strength (+21 slashing)
Radiant scythe
Victorious sweep
Aura Slicer/Zealous Sweep
Chilling Victory (+14 , 29 conditional cold damage)
Heart of Fury (IAS)
Zealous Renewal (energy)
Fleeting Stability (Speed boost/IMS)
^ Aura of thorns if you have scatter problems, but it will not end on its own; crippling sweep/crippling victory
You could also swap to 12+1+1/9+1/9+1 or 11+1+1/10+1/10+1 since slashing damage is going to be armor mitigated and you only lose a few damage on scythe attacks.
Shouzen
Thanks alot.
Now I'm running:
N/Mo WoH
N/Rt Resto
N/Mo MM/Support
P/Mo w/ Empathic Removal and DMG Support
Me/E Panic
2x D/W VoS (the build you suggested with Aura Slicer)
And myself as a MoP nuker.
Gonna do a VQ now, will update this post to let you know how it went.
Now I'm running:
N/Mo WoH
N/Rt Resto
N/Mo MM/Support
P/Mo w/ Empathic Removal and DMG Support
Me/E Panic
2x D/W VoS (the build you suggested with Aura Slicer)
And myself as a MoP nuker.
Gonna do a VQ now, will update this post to let you know how it went.
Daesu
Here is what I use on my mine:
Now with 7 heroes, we can afford to bring hex removal and Dwayna's Sorrow for PvE.
Now with 7 heroes, we can afford to bring hex removal and Dwayna's Sorrow for PvE.
Xenomortis
Ctrl-C
Ctrl-V
Rangers have flatbows giving them a massive range advantage over Paragons. Melee physicals are horrible in the hands of the AI and since you're most interested in physical triggers, you might as well just take the ranged attackers.
Minions are awesome anyway, but hilarious with Mark of Pain
Spirits are OP. Panic is lol.
I prefer Monks over N/Mo and N/Rts - they can do more than N/Rts and N/Mos lack power.
No need for an ER at this stage - you're a caster and you have a lot of defense already.
Pet because I can. It doesn't hurt and a free expendable physical running round is always nice.
Ctrl-V
Rangers have flatbows giving them a massive range advantage over Paragons. Melee physicals are horrible in the hands of the AI and since you're most interested in physical triggers, you might as well just take the ranged attackers.
Minions are awesome anyway, but hilarious with Mark of Pain
Spirits are OP. Panic is lol.
I prefer Monks over N/Mo and N/Rts - they can do more than N/Rts and N/Mos lack power.
No need for an ER at this stage - you're a caster and you have a lot of defense already.
Pet because I can. It doesn't hurt and a free expendable physical running round is always nice.
Kaida the Heartless
I actually ran half Discord, half R/P, one ER last night in a VQ and that was pretty fun.
My build was your typical N/A AP caller.
My build was your typical N/A AP caller.
Shouzen
Quote:
My build was your typical N/A AP caller. This build looks like alot of fun. However, I have 0.0 experience with pets. If there's a place where I can get a fully trained lvl 20 pet, I might give it a try. Otherwise...
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zolkarnain
With 7 heroes you can basically walk in NM. Even in HM you can still just walk. Each profession will require some small adjustments on the heroes. I see most run 3 Necs, 2 Monks, 1 para, and Panic Mes. Others like to have 2x Rt, 3 Nec, Panic Mes, and a Monk. All depends on the char that is running them; I even mat a person who ran 3 mes (one of them is the mercenary) with all running AP Illusion/Domination and it works as well as having 3 necros.
With all these updates, playing GW is too easy and a joke to those that struggles to achieve the titles that they had accumulated. Now I play for fun and try to put some twist in all my builds. Need to look with a different perspective on this game now.
Enjoy all and do wave if you see me running around
Tun Nain
With all these updates, playing GW is too easy and a joke to those that struggles to achieve the titles that they had accumulated. Now I play for fun and try to put some twist in all my builds. Need to look with a different perspective on this game now.
Enjoy all and do wave if you see me running around
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Tun Nain
Daesu
Shouzen
Quote:
Originally Posted by Daesu
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Tried Expert's Dexterity on my Ranger before and I didn't really like it. The damage is nice for a while, but energy is a constant problem in a prolonged battle.
What you said. Both of the rangers have 25 energy. And in a battle that takes longer then average, energy tends to stay at 0
What you said. Both of the rangers have 25 energy. And in a battle that takes longer then average, energy tends to stay at 0
Daesu
Quote:
Originally Posted by Shouzen
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What you said. Both of the rangers have 25 energy. And in a battle that takes longer then average, energy tends to stay at 0
At least the second ranger has scavenger strike, the first ranger (R/P) doesn't have any energy management. I am not sure how well the energy of these rangers would hold out in longer battles.
Xenomortis
At 14 and 15 Expertise, all the 10e skills are down to 4e.
The R/P bar has better energy than then Pet bar I find (probably due to Dual Shot over Sundering. The only really important thing is that they keep up ED and ideally RtW - the attack skills are just bonuses.
The R/P bar has better energy than then Pet bar I find (probably due to Dual Shot over Sundering. The only really important thing is that they keep up ED and ideally RtW - the attack skills are just bonuses.
Daesu
Quote:
Originally Posted by Xenomortis
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At 14 and 15 Expertise, all the 10e skills are down to 4e.
They can still run out of energy with that setup. A prepared shot turret build can work better.
Kaida the Heartless
Try Body Shot for energy. Should have cracked armor somewhere anyways with physical damage.
Xenomortis
Oh they can run out of energy, but they don't immediately and quite frankly, if the fight has lasted that long and if I'm not in an imminent winning position then I've messed up and and have problems far beyond the energy on a ranger hero.
And I value a maintainable 33% IAS over a single damage skill.
Edit: The only source of Cracked Armour in my setup is Finish Him. It's also the only source really worth buggering about with - Weaken Armour doesn't give appreciable results for the cost of putting it in.
Edit 2: I don't mean to come across as dismissive. The concern is valid, I just haven't really noticed much of an issue and certainly not enough of one to alter the setup too greatly.
And I value a maintainable 33% IAS over a single damage skill.
Edit: The only source of Cracked Armour in my setup is Finish Him. It's also the only source really worth buggering about with - Weaken Armour doesn't give appreciable results for the cost of putting it in.
Edit 2: I don't mean to come across as dismissive. The concern is valid, I just haven't really noticed much of an issue and certainly not enough of one to alter the setup too greatly.
Kaida the Heartless
Aye. If you're not having issues then no worries. Not like theres a big need to be 100% efficient anymore. Have fun!