Multiquote posts ftw:
before I start this post, I want to point out that I am glad that Warcry at least posted a decent answer to mine. It was a very mature one, and I will reply to is as maturely as I can (although I know I can be very immature myself on various occasions.)
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Originally Posted by WarcryOfTruth
I don't think they made the changed they made to allow for speed clearing, unless I am just misunderstanding your first sentence.
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Gonna start here: I think that once Anet deliberately updated SF so that it could be maintained, they knew very well that the skill would be abused. They might not have known to what extent, but at least they knew they made PvE a lot easier for a lot of people. If they didn't know this, they were either blind, or had no idea how their game worked, both of which I highly doubt.
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The majority of the GW community doesn't speed clear, I'll give you 40% tops, and even then I think I'm still being generous.
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If you read my post again, you'll see I said: "a large chunk of the regular PvE player base" or something like that. I most certainly said "a large chunk", never said majority. Although I do believe that if you look at the playerbase that still plays GW on a very regular basis, the majority of those will be PvE (and most likely SC) related. There are of course many exceptions, hardcore PvP'ers, and casual PvE'ers that just enjoy the game content exist still, but most are either actively participating in, or looking forward to, SCs.
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If ArenaNet just does away with speed clears somehow, whether its through AI changes or skill changes, those that quit were never loyal to the game anyway, they played to abuse broken mechanics because they have nothing better to do with their time.
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Well, I know that I would keep playing nonetheless, but there would be many that would move on to other games, because SC's is pretty much one of the last things to enjoy in PvE to some of us. Those who played through the content 8-10 times already, know every mission by heart, have seen pretty much everything there is to this game: poverty, richness, failure, achievement... I have resided to two things in this game: chest running and DoA. Why? I like the thrill of a chestrun -never knowing what you'll get- and I love DoA for no particular reason. The thing I like the most on runs is talking with others on vent. Having a good laugh, coordinating your team, yet still having fun. This is completely possible without SCs, but it's still something different imo.
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While I don't spend 3 hours in the UW, I spend closer to two, and I enjoy every minute of it.
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This is something very personal, directed towards you. I am pretty sure I would not enjoy 2 hours in UW, because I just don't like UW. Some do, some don't. But I think I can assure you that most people don't feel the same way towards it as you. Neither do most towards it as me, but I am fairly certain that spending 2h in UW isn't most people's dream.
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About Guild Wars 2, the loyal and most dedicated GW players will buy it, regardless of what's done to this game. After getting 30/50 or 50/50 in their Halls, or GWAMM, or whatever their goal is, many leave the game anyway because of having "nothing to do". Guild Wars 2 will attract a whole new player base anyway, independent of this game. I honestly don't think they give a shit if players won't return to buy the sequel, their marketing strategies seem to be directing towards players who have never played the first one. Maybe that last bit is just me and what I've observed, but that's the impression they've given off from all the videos I have seen.
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For this one: see Chris's post. Anet is a company. And they most certainly care about players in GW1 who might potentially play GW2. If not, they would have nerfed so many things by now, you wouldn't be able to keep up. Money is still their main goal. Be it by providing us many hours of fun, for a very little price still, they are most certainly after money. If not, they wouldn't operate very well, and should take a look at their management.
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So, in closing, I think a lot of what you said is just your plead for them to keep the game the way you want it, while others want a change
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So, in closing... (Nah, that one's too easy^^)
There will always be people that are against some aspects of the game, and some that will defend it. I am one of those people that can very easily get on his high horse when DoA comes to speech, and there are others that will do the same for their favorite part of the game. Do I blame them? No. Do they blame me? Well, sometimes, but that's mostly because I can be a dick from time to time.
I will still plead for keeping cons (it took me a while to remember what this discussion was originally all about xD) while you might not want them, because they are OP. Well, let's make a picture here: you are in college (like me atm) and you are having your finals. Your prof says: well, you have 2 choices: you can take this paper, which has very hard questions, but if you succeed, at least you will feel a lot more satisfied with your result. Or, you can take this one, which is less hard, but still tests your ability to most parts of the course. What one would you take? Well, I am pretty sure you would take the latter, but there would be people who would complain that they don't want to. They worked too hard for it to get off easy, well, let them take the hard one, they will only prove themselves more, but don't blame us for taking the slightly easier route.
This isn't a perfect portrait I made, but I think it still shows some reference.